/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.dispatch; import com.bulletphysics.ContactAddedCallback; /** * Flags for collision objects. * * @author jezek2 */ public class CollisionFlags { /** Sets this collision object as static. */ public static final int STATIC_OBJECT = 1; /** Sets this collision object as kinematic. */ public static final int KINEMATIC_OBJECT = 2; /** Disables contact response. */ public static final int NO_CONTACT_RESPONSE = 4; /** * Enables calling {@link ContactAddedCallback} for collision objects. This * allows per-triangle material (friction/restitution). */ public static final int CUSTOM_MATERIAL_CALLBACK = 8; public static final int CHARACTER_OBJECT = 16; }