/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.broadphase; import com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc; import com.bulletphysics.collision.dispatch.CollisionObject; import com.bulletphysics.collision.dispatch.ManifoldResult; import com.bulletphysics.collision.narrowphase.PersistentManifold; import com.bulletphysics.util.ObjectArrayList; /** * Collision algorithm for handling narrowphase or midphase collision detection * between two collision object types. * * @author jezek2 */ public abstract class CollisionAlgorithm { //protected final BulletStack stack = BulletStack.get(); // JAVA NOTE: added private CollisionAlgorithmCreateFunc createFunc; protected Dispatcher dispatcher; public void init() { } public void init(CollisionAlgorithmConstructionInfo ci) { dispatcher = ci.dispatcher1; } public abstract void destroy(); public abstract void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut); public abstract float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut); public abstract void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray); public final void internalSetCreateFunc(CollisionAlgorithmCreateFunc func) { createFunc = func; } public final CollisionAlgorithmCreateFunc internalGetCreateFunc() { return createFunc; } }