/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.linearmath.VectorUtil; import javax.vecmath.Tuple3f; import javax.vecmath.Vector3f; /** * Allows accessing vertex data. * * @author jezek2 */ public abstract class VertexData { public abstract int getVertexCount(); public abstract int getIndexCount(); public abstract <T extends Tuple3f> T getVertex(int idx, T out); public abstract void setVertex(int idx, float x, float y, float z); public void setVertex(int idx, Tuple3f t) { setVertex(idx, t.x, t.y, t.z); } public abstract int getIndex(int idx); public void getTriangle(int firstIndex, Vector3f scale, Vector3f[] triangle) { for (int i=0; i<3; i++) { getVertex(getIndex(firstIndex+i), triangle[i]); VectorUtil.mul(triangle[i], triangle[i], scale); } } }