/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.BulletGlobals;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.VectorUtil;
import com.bulletphysics.util.Stack;
import javax.vecmath.Vector3f;
/**
* ConeShape implements a cone shape primitive, centered around the origin and
* aligned with the Y axis. The {@link ConeShapeX} is aligned around the X axis
* and {@link ConeShapeZ} around the Z axis.
*
* @author jezek2
*/
public class ConeShape extends ConvexInternalShape {
private float sinAngle;
private float radius;
private float height;
private int[] coneIndices = new int[3];
public ConeShape(float radius, float height) {
this.radius = radius;
this.height = height;
setConeUpIndex(1);
sinAngle = (radius / (float)Math.sqrt(this.radius * this.radius + this.height * this.height));
}
public float getRadius() {
return radius;
}
public float getHeight() {
return height;
}
private Vector3f coneLocalSupport(Vector3f v, Vector3f out) {
float halfHeight = height * 0.5f;
if (VectorUtil.getCoord(v, coneIndices[1]) > v.length() * sinAngle) {
VectorUtil.setCoord(out, coneIndices[0], 0f);
VectorUtil.setCoord(out, coneIndices[1], halfHeight);
VectorUtil.setCoord(out, coneIndices[2], 0f);
return out;
}
else {
float v0 = VectorUtil.getCoord(v, coneIndices[0]);
float v2 = VectorUtil.getCoord(v, coneIndices[2]);
float s = (float)Math.sqrt(v0 * v0 + v2 * v2);
if (s > BulletGlobals.FLT_EPSILON) {
float d = radius / s;
VectorUtil.setCoord(out, coneIndices[0], VectorUtil.getCoord(v, coneIndices[0]) * d);
VectorUtil.setCoord(out, coneIndices[1], -halfHeight);
VectorUtil.setCoord(out, coneIndices[2], VectorUtil.getCoord(v, coneIndices[2]) * d);
return out;
} else {
VectorUtil.setCoord(out, coneIndices[0], 0f);
VectorUtil.setCoord(out, coneIndices[1], -halfHeight);
VectorUtil.setCoord(out, coneIndices[2], 0f);
return out;
}
}
}
@Override
public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
return coneLocalSupport(vec, out);
}
@Override
public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
for (int i=0; i<numVectors; i++) {
Vector3f vec = vectors[i];
coneLocalSupport(vec, supportVerticesOut[i]);
}
}
@Override
public Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out) {
Vector3f supVertex = coneLocalSupport(vec, out);
if (getMargin() != 0f) {
Stack stack = Stack.enter();
Vector3f vecnorm = stack.alloc(vec);
if (vecnorm.lengthSquared() < (BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON)) {
vecnorm.set(-1f, -1f, -1f);
}
vecnorm.normalize();
supVertex.scaleAdd(getMargin(), vecnorm, supVertex);
stack.leave();
}
return supVertex;
}
@Override
public BroadphaseNativeType getShapeType() {
return BroadphaseNativeType.CONE_SHAPE_PROXYTYPE;
}
@Override
public void calculateLocalInertia(float mass, Vector3f inertia) {
Stack stack = Stack.enter();
Transform identity = stack.allocTransform();
identity.setIdentity();
Vector3f aabbMin = stack.allocVector3f(), aabbMax = stack.allocVector3f();
getAabb(identity, aabbMin, aabbMax);
Vector3f halfExtents = stack.allocVector3f();
halfExtents.sub(aabbMax, aabbMin);
halfExtents.scale(0.5f);
float margin = getMargin();
float lx = 2f * (halfExtents.x + margin);
float ly = 2f * (halfExtents.y + margin);
float lz = 2f * (halfExtents.z + margin);
float x2 = lx * lx;
float y2 = ly * ly;
float z2 = lz * lz;
float scaledmass = mass * 0.08333333f;
inertia.set(y2 + z2, x2 + z2, x2 + y2);
inertia.scale(scaledmass);
//inertia.x() = scaledmass * (y2+z2);
//inertia.y() = scaledmass * (x2+z2);
//inertia.z() = scaledmass * (x2+y2);
stack.leave();
}
@Override
public String getName() {
return "Cone";
}
// choose upAxis index
protected void setConeUpIndex(int upIndex) {
switch (upIndex) {
case 0:
coneIndices[0] = 1;
coneIndices[1] = 0;
coneIndices[2] = 2;
break;
case 1:
coneIndices[0] = 0;
coneIndices[1] = 1;
coneIndices[2] = 2;
break;
case 2:
coneIndices[0] = 0;
coneIndices[1] = 2;
coneIndices[2] = 1;
break;
default:
assert (false);
}
}
public int getConeUpIndex() {
return coneIndices[1];
}
}