/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ /*************************************************************************************************** ** ** Real-Time Hierarchical Profiling for Game Programming Gems 3 ** ** by Greg Hjelstrom & Byon Garrabrant ** ***************************************************************************************************/ package com.bulletphysics.linearmath; import com.bulletphysics.BulletStats; /** * Manager for the profile system. * * @author jezek2 */ public class CProfileManager { private static CProfileNode root = new CProfileNode("Root", null); private static CProfileNode currentNode = root; private static int frameCounter = 0; private static long resetTime = 0; /** * @param name must be {@link String#intern interned} String (not needed for String literals) */ public static void startProfile(String name) { if (name != currentNode.getName()) { currentNode = currentNode.getSubNode(name); } currentNode.call(); } public static void stopProfile() { // Return will indicate whether we should back up to our parent (we may // be profiling a recursive function) if (currentNode.Return()) { currentNode = currentNode.getParent(); } } public static void cleanupMemory() { root.cleanupMemory(); } public static void reset() { root.reset(); root.call(); frameCounter = 0; resetTime = BulletStats.profileGetTicks(); } public static void incrementFrameCounter() { frameCounter++; } public static int getFrameCountSinceReset() { return frameCounter; } public static float getTimeSinceReset() { long time = BulletStats.profileGetTicks(); time -= resetTime; return (float) time / BulletStats.profileGetTickRate(); } public static CProfileIterator getIterator() { return new CProfileIterator(root); } public static void releaseIterator(CProfileIterator iterator) { /*delete ( iterator);*/ } }