/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.collision.shapes; import com.bulletphysics.collision.broadphase.BroadphaseNativeType; import com.bulletphysics.linearmath.Transform; import com.bulletphysics.util.Stack; import javax.vecmath.Vector3f; /** * SphereShape implements an implicit sphere, centered around a local origin with radius. * * @author jezek2 */ public class SphereShape extends ConvexInternalShape { public SphereShape(float radius) { implicitShapeDimensions.x = radius; collisionMargin = radius; } @Override public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) { out.set(0f, 0f, 0f); return out; } @Override public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) { for (int i = 0; i < numVectors; i++) { supportVerticesOut[i].set(0f, 0f, 0f); } } @Override public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) { Stack stack = Stack.enter(); Vector3f center = t.origin; Vector3f extent = stack.allocVector3f(); extent.set(getMargin(), getMargin(), getMargin()); aabbMin.sub(center, extent); aabbMax.add(center, extent); stack.leave(); } @Override public BroadphaseNativeType getShapeType() { return BroadphaseNativeType.SPHERE_SHAPE_PROXYTYPE; } @Override public void calculateLocalInertia(float mass, Vector3f inertia) { float elem = 0.4f * mass * getMargin() * getMargin(); inertia.set(elem, elem, elem); } @Override public String getName() { return "SPHERE"; } public float getRadius() { return implicitShapeDimensions.x * localScaling.x; } @Override public void setMargin(float margin) { super.setMargin(margin); } @Override public float getMargin() { // to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case // this means, non-uniform scaling is not supported anymore return getRadius(); } }