/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics; import com.bulletphysics.collision.dispatch.CollisionFlags; import com.bulletphysics.collision.dispatch.CollisionObject; import com.bulletphysics.collision.narrowphase.ManifoldPoint; /** * Called when contact has been created between two collision objects. At least * one of object must have {@link CollisionFlags#CUSTOM_MATERIAL_CALLBACK} flag set. * * @see BulletGlobals#setContactAddedCallback * @author jezek2 */ public abstract class ContactAddedCallback { public abstract boolean contactAdded(ManifoldPoint cp, CollisionObject colObj0, int partId0, int index0, CollisionObject colObj1, int partId1, int index1); }