/* * Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz> * * Stan Melax Convex Hull Computation * Copyright (c) 2008 Stan Melax http://www.melax.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.bulletphysics.linearmath.convexhull; import com.bulletphysics.util.ObjectArrayList; import javax.vecmath.Vector3f; /** * Describes point cloud data and other input for conversion to polygonal representation. * * @author jezek2 */ public class HullDesc { /** Flags to use when generating the convex hull, see {@link HullFlags}. */ public int flags = HullFlags.DEFAULT; /** Number of vertices in the input point cloud. */ public int vcount = 0; /** Array of vertices. */ public ObjectArrayList<Vector3f> vertices; /** Stride of each vertex, in bytes. */ int vertexStride = 3*4; /** Epsilon value for removing duplicates. This is a normalized value, if normalized bit is on. */ public float normalEpsilon = 0.001f; /** Maximum number of vertices to be considered for the hull. */ public int maxVertices = 4096; /** Maximum number of faces to be considered for the hull. */ public int maxFaces = 4096; public HullDesc() { } public HullDesc(int flag, int vcount, ObjectArrayList<Vector3f> vertices) { this(flag, vcount, vertices, 3*4); } public HullDesc(int flag, int vcount, ObjectArrayList<Vector3f> vertices, int stride) { this.flags = flag; this.vcount = vcount; this.vertices = vertices; this.vertexStride = stride; this.normalEpsilon = 0.001f; this.maxVertices = 4096; } public boolean hasHullFlag(int flag) { if ((flags & flag) != 0) { return true; } return false; } public void setHullFlag(int flag) { flags |= flag; } public void clearHullFlag(int flag) { flags &= ~flag; } }