/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.test.junit.util;
import com.jogamp.newt.Display;
import com.jogamp.newt.NewtFactory;
import com.jogamp.newt.Screen;
import com.jogamp.newt.Window;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.GLDrawableFactory;
import org.junit.Assert;
public class NEWTGLContext {
public static class WindowContext {
public final Window window;
public final GLDrawable drawable;
public final GLContext context;
public WindowContext(final Window w, final GLDrawable d, final GLContext c) {
window = w;
drawable = d;
context = c;
}
}
public static WindowContext createWindow(final GLCapabilities caps, final int width, final int height, final boolean debugGL) throws InterruptedException {
//
// Create native windowing resources .. X11/Win/OSX
//
final Display display = NewtFactory.createDisplay(null); // local display
Assert.assertNotNull(display);
final Screen screen = NewtFactory.createScreen(display, 0); // screen 0
Assert.assertNotNull(screen);
final Window window = NewtFactory.createWindow(screen, caps);
Assert.assertNotNull(window);
window.setSize(width, height);
window.setVisible(true);
Assert.assertTrue(AWTRobotUtil.waitForVisible(window, true));
Assert.assertTrue(AWTRobotUtil.waitForRealized(window, true));
final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile());
final GLDrawable drawable = factory.createGLDrawable(window);
Assert.assertNotNull(drawable);
drawable.setRealized(true);
Assert.assertTrue(drawable.isRealized());
final GLContext context = drawable.createContext(null);
Assert.assertNotNull(context);
context.enableGLDebugMessage(debugGL);
final int res = context.makeCurrent();
Assert.assertTrue(GLContext.CONTEXT_CURRENT_NEW==res || GLContext.CONTEXT_CURRENT==res);
return new WindowContext(window, drawable, context);
}
public static void destroyWindow(final WindowContext winctx) {
final GLDrawable drawable = winctx.context.getGLDrawable();
Assert.assertNotNull(winctx.context);
winctx.context.destroy();
Assert.assertNotNull(drawable);
drawable.setRealized(false);
Assert.assertNotNull(winctx.window);
winctx.window.destroy();
}
}