/** * Copyright 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.util.glsl; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import jogamp.opengl.util.GLArrayHandlerFlat; import com.jogamp.opengl.util.GLArrayDataWrapper; import com.jogamp.opengl.util.glsl.ShaderState; /** * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled * separately and interleaves many arrays. */ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat { private final GLArrayDataWrapper ad; public GLSLArrayHandlerFlat(final GLArrayDataWrapper ad) { this.ad = ad; } @Override public GLArrayDataWrapper getData() { return ad; } @Override public final void syncData(final GL gl, final Object ext) { final GL2ES2 glsl = gl.getGL2ES2(); if( null != ext ) { ((ShaderState)ext).vertexAttribPointer(glsl, ad); } else { if( 0 <= ad.getLocation() ) { glsl.glVertexAttribPointer(ad); } } /** * Due to probable application VBO switching, this might not make any sense .. * if(!written) { st.vertexAttribPointer(glsl, ad); } else if(st.getAttribLocation(glsl, ad) >= 0) { final int[] qi = new int[1]; glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0); if(ad.getVBOName() != qi[0]) { System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad); st.vertexAttribPointer(glsl, ad); } else { System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad); } }*/ } @Override public final void enableState(final GL gl, final boolean enable, final Object ext) { final GL2ES2 glsl = gl.getGL2ES2(); if( null != ext ) { final ShaderState st = (ShaderState)ext; if(enable) { st.enableVertexAttribArray(glsl, ad); } else { st.disableVertexAttribArray(glsl, ad); } } else { final int location = ad.getLocation(); if( 0 <= location ) { if(enable) { glsl.glEnableVertexAttribArray(location); } else { glsl.glDisableVertexAttribArray(location); } } } } }