/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.jogl.acore; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.TextureAttachment; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.GLReadBufferUtil; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; import com.jogamp.opengl.util.texture.TextureIO; import com.jogamp.opengl.FBObject.Attachment.Type; import com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2; import com.jogamp.opengl.test.junit.util.MiscUtils; import com.jogamp.opengl.test.junit.util.NEWTGLContext; import com.jogamp.opengl.test.junit.util.UITestCase; import java.io.IOException; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL2GL3; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.GLUniformData; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import org.junit.Assert; import org.junit.Test; import org.junit.FixMethodOrder; import org.junit.runners.MethodSorters; @FixMethodOrder(MethodSorters.NAME_ASCENDING) public class TestFBOMRTNEWT01 extends UITestCase { static long durationPerTest = 10*40*2; // ms @Test public void test01() throws InterruptedException { final int step = 4; final int width = 800; final int height = 600; // preset .. if(!GLProfile.isAvailable(GLProfile.GL2GL3)) { System.err.println("Test requires GL2/GL3 profile."); return; } final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow( new GLCapabilities(GLProfile.getGL2GL3()), width/step, height/step, true); final GLDrawable drawable = winctx.context.getGLDrawable(); final GL2GL3 gl = winctx.context.getGL().getGL2GL3(); // gl = gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", null, gl, null) ).getGL2GL3(); System.err.println(winctx.context); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // test code .. final ShaderState st = new ShaderState(); // st.setVerbose(true); final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", "shader/bin", "fbo-mrt-1", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", "shader/bin", "fbo-mrt-1", true); vp0.defaultShaderCustomization(gl, true, true); fp0.defaultShaderCustomization(gl, true, true); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); Assert.assertTrue(0 != sp0.program()); Assert.assertTrue(!sp0.inUse()); Assert.assertTrue(!sp0.linked()); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); st.attachShaderProgram(gl, sp0, false); final ShaderCode vp1 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", "shader/bin", "fbo-mrt-2", true); final ShaderCode fp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", "shader/bin", "fbo-mrt-2", true); vp1.defaultShaderCustomization(gl, true, true); fp1.defaultShaderCustomization(gl, true, true); final ShaderProgram sp1 = new ShaderProgram(); sp1.add(gl, vp1, System.err); sp1.add(gl, fp1, System.err); Assert.assertTrue(0 != sp1.program()); Assert.assertTrue(!sp1.inUse()); Assert.assertTrue(!sp1.linked()); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); st.attachShaderProgram(gl, sp1, true); final PMVMatrix pmvMatrix = new PMVMatrix(); final GLUniformData pmvMatrixUniform = new GLUniformData("gcu_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final GLArrayDataServer vertices0 = GLArrayDataServer.createGLSL("gca_Vertices", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); // st.bindAttribLocation(gl, 0, vertices0); vertices0.putf(0); vertices0.putf(1); vertices0.putf(0); vertices0.putf(1); vertices0.putf(1); vertices0.putf(0); vertices0.putf(0); vertices0.putf(0); vertices0.putf(0); vertices0.putf(1); vertices0.putf(0); vertices0.putf(0); vertices0.seal(gl, true); st.ownAttribute(vertices0, true); vertices0.enableBuffer(gl, false); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final GLArrayDataServer colors0 = GLArrayDataServer.createGLSL("gca_Colors", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); // st.bindAttribLocation(gl, 1, colors0); colors0.putf(1); colors0.putf(0); colors0.putf(1); colors0.putf(1); colors0.putf(0); colors0.putf(0); colors0.putf(1); colors0.putf(1); colors0.putf(0); colors0.putf(0); colors0.putf(0); colors0.putf(1); colors0.putf(0); colors0.putf(1); colors0.putf(1); colors0.putf(1); colors0.seal(gl, true); st.ownAttribute(colors0, true); colors0.enableBuffer(gl, false); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final GLUniformData texUnit0 = new GLUniformData("gcs_TexUnit0", 0); st.ownUniform(texUnit0); st.uniform(gl, texUnit0); final GLUniformData texUnit1 = new GLUniformData("gcs_TexUnit1", 1); st.ownUniform(texUnit1); st.uniform(gl, texUnit1); final GLArrayDataServer texCoords0 = GLArrayDataServer.createGLSL("gca_TexCoords", 2, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); // st.bindAttribLocation(gl, 2, texCoords0); texCoords0.putf(0f); texCoords0.putf(1f); texCoords0.putf(1f); texCoords0.putf(1f); texCoords0.putf(0f); texCoords0.putf(0f); texCoords0.putf(1f); texCoords0.putf(0f); texCoords0.seal(gl, true); st.ownAttribute(texCoords0, true); texCoords0.enableBuffer(gl, false); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final int texA0Point = 0; // attachment point for texA0 final int texA1Point = 1; // attachment point for texA1 // FBO w/ 2 texture2D color buffers final FBObject fbo_mrt = new FBObject(); fbo_mrt.init(gl, drawable.getSurfaceWidth(), drawable.getSurfaceHeight(), 0); final TextureAttachment texA0 = fbo_mrt.attachTexture2D(gl, texA0Point, true, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE); final TextureAttachment texA1; if(fbo_mrt.getMaxColorAttachments() > 1) { texA1 = fbo_mrt.attachTexture2D(gl, texA1Point, true, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE); } else { texA1 = null; System.err.println("FBO supports only one attachment, no MRT available!"); } fbo_mrt.attachRenderbuffer(gl, Type.DEPTH, FBObject.CHOSEN_BITS); Assert.assertTrue( fbo_mrt.isStatusValid() ) ; fbo_mrt.unbind(gl); // misc GL setup gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL.GL_DEPTH_TEST); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // reshape pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glOrthof(0f, 1f, 0f, 1f, -10f, 10f); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); st.uniform(gl, pmvMatrixUniform); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final int[] two_buffers = new int[] { GL.GL_COLOR_ATTACHMENT0+texA0Point, GL.GL_COLOR_ATTACHMENT0+texA1Point }; final int[] bck_buffers = new int[] { GL2GL3.GL_BACK_LEFT }; final GLReadBufferUtil screenshot = new GLReadBufferUtil(true, false); int step_i = 0; final int[] last_snap_size = new int[] { 0, 0 }; for(int i=0; i<durationPerTest; i+=50) { // pass 1 - MRT: Red -> buffer0, Green -> buffer1 st.attachShaderProgram(gl, sp0, true); vertices0.enableBuffer(gl, true); colors0.enableBuffer(gl, true); fbo_mrt.bind(gl); gl.glDrawBuffers(2, two_buffers, 0); gl.glViewport(0, 0, fbo_mrt.getWidth(), fbo_mrt.getHeight()); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); fbo_mrt.unbind(gl); vertices0.enableBuffer(gl, false); colors0.enableBuffer(gl, false); // pass 2 - mix buffer0, buffer1 and blue // rg = buffer0.rg + buffer1.rg, b = Blue - length(rg); st.attachShaderProgram(gl, sp1, true); vertices0.enableBuffer(gl, true); colors0.enableBuffer(gl, true); texCoords0.enableBuffer(gl, true); gl.glDrawBuffers(1, bck_buffers, 0); gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); gl.glActiveTexture(GL.GL_TEXTURE0 + texUnit0.intValue()); fbo_mrt.use(gl, texA0); if(null != texA1) { gl.glActiveTexture(GL.GL_TEXTURE0 + texUnit1.intValue()); fbo_mrt.use(gl, texA1); } gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); fbo_mrt.unuse(gl); vertices0.enableBuffer(gl, false); colors0.enableBuffer(gl, false); texCoords0.enableBuffer(gl, false); { final NativeSurface ns = gl.getContext().getGLReadDrawable().getNativeSurface(); if(last_snap_size[0] != ns.getSurfaceWidth() && last_snap_size[1] != ns.getSurfaceHeight()) { gl.glFinish(); // sync .. no swap buffers yet! snapshot(step_i, null, gl, screenshot, TextureIO.PNG, null); // overwrite ok last_snap_size[0] = ns.getSurfaceWidth(); last_snap_size[1] = ns.getSurfaceHeight(); } } drawable.swapBuffers(); Thread.sleep(50); final int j = (int) ( i / (durationPerTest/step) ) + 1; if(j>step_i) { final int w = width/step * j; final int h = height/step * j; System.err.println("resize: "+step_i+" -> "+j+" - "+w+"x"+h); fbo_mrt.reset(gl, w, h, 0); winctx.window.setSize(w, h); step_i = j; } } NEWTGLContext.destroyWindow(winctx); } public static void main(final String args[]) throws IOException { System.err.println("main - start"); for(int i=0; i<args.length; i++) { if(args[i].equals("-time")) { durationPerTest = MiscUtils.atoi(args[++i], (int)durationPerTest); } } final String tstname = TestFBOMRTNEWT01.class.getName(); org.junit.runner.JUnitCore.main(tstname); System.err.println("main - end"); } }