/** * Copyright 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.nativewindow; import com.jogamp.nativewindow.util.PixelRectangle; import com.jogamp.nativewindow.util.PointImmutable; import com.jogamp.common.util.locks.RecursiveLock; /** * Interface specifying the offscreen layer surface protocol. */ public interface OffscreenLayerSurface { /** * Attach the offscreen layer to this offscreen layer surface. * <p> * Implementation may realize all required resources at this point. * </p> * * @see #isOffscreenLayerSurfaceEnabled() * @throws NativeWindowException if {@link #isOffscreenLayerSurfaceEnabled()} == false */ public void attachSurfaceLayer(final long layerHandle) throws NativeWindowException; /** * Detaches a previously attached offscreen layer from this offscreen layer surface. * @see #attachSurfaceLayer(long) * @see #isOffscreenLayerSurfaceEnabled() * @throws NativeWindowException if {@link #isOffscreenLayerSurfaceEnabled()} == false * or no surface layer is attached. */ public void detachSurfaceLayer() throws NativeWindowException; /** Returns the attached surface layer or null if none is attached. */ public long getAttachedSurfaceLayer(); /** Returns true if a surface layer is attached, otherwise false. */ public boolean isSurfaceLayerAttached(); /** Sets the capabilities of this instance, allowing upstream API's to refine it, i.e. OpenGL related settings. */ public void setChosenCapabilities(CapabilitiesImmutable caps); /** Returns the recursive lock object of this surface, which synchronizes multithreaded access. */ public RecursiveLock getLock(); /** * Optional method setting cursor in the corresponding on-screen surface/window, if exists. * * @param pixelrect cursor pixels, maybe null for default cursor * @param hotSpot maybe null for default cursor * @return true if successful, i.e. on-screen surface/window w/ cursor capabilities exists. Otherwise false. */ public boolean setCursor(PixelRectangle pixelrect, PointImmutable hotSpot); /** * Optional method hiding the cursor in the corresponding on-screen surface/window, if exists. * * @return true if successful, i.e. on-screen surface/window w/ cursor capabilities exists. Otherwise false. */ public boolean hideCursor(); }