/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package com.jogamp.opengl.test.junit.newt.parenting;
import org.junit.Assert;
import org.junit.BeforeClass;
import org.junit.Test;
import org.junit.FixMethodOrder;
import org.junit.runners.MethodSorters;
import com.jogamp.opengl.*;
import com.jogamp.opengl.util.Animator;
import com.jogamp.newt.*;
import com.jogamp.newt.opengl.*;
import java.io.IOException;
import com.jogamp.opengl.test.junit.util.*;
import com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2;
import com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2;
@FixMethodOrder(MethodSorters.NAME_ASCENDING)
public class TestParenting01NEWT extends UITestCase {
static int width, height;
static long durationPerTest = 600;
static boolean manual = false;
static int loopVisibleToggle = 10;
static GLCapabilities glCaps;
@BeforeClass
public static void initClass() {
width = 640;
height = 480;
glCaps = new GLCapabilities(null);
}
private static void waitForFrames(final String waitFor, final int prefixIdx,
final GLWindow glWindow1, final GLWindow glWindow2,
final long TO, final boolean doAssert) {
final long t0 = System.currentTimeMillis();
int a, b;
long t1;
do {
try { Thread.sleep(16); } catch (final InterruptedException e) { }
if( null != glWindow1 ) {
a = glWindow1.getTotalFPSFrames();
} else {
a = -1;
}
if( null != glWindow2 ) {
b = glWindow2.getTotalFPSFrames();
} else {
b = -1;
}
t1 = System.currentTimeMillis();
} while ( ( 0 == a || 0 == b ) && TO > ( t1 - t0 ) );
System.err.println("Frames for "+waitFor+": A"+prefixIdx+": "+a+", B"+prefixIdx+": "+b);
if( doAssert ) {
if( null != glWindow1 ) {
Assert.assertTrue("No frames."+prefixIdx+" displayed on window1 during "+TO+"ms", 0 < a);
}
if( null != glWindow2 ) {
Assert.assertTrue("No frames."+prefixIdx+" displayed on window2 during "+TO+"ms", 0 < b);
}
}
}
@Test
public void test01CreateVisibleDestroy() throws InterruptedException {
Assert.assertEquals(0,Display.getActiveDisplayNumber());
Display display = null;
Screen screen = null;
final GLWindow glWindow1 = GLWindow.create(glCaps);
Assert.assertNotNull(glWindow1);
Assert.assertEquals(false, glWindow1.isVisible());
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertNull(glWindow1.getParent());
screen = glWindow1.getScreen();
display = screen.getDisplay();
Assert.assertEquals(0,display.getReferenceCount());
Assert.assertEquals(false,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(false,display.getEDTUtil().isRunning());
Assert.assertEquals(0,screen.getReferenceCount());
Assert.assertEquals(false,screen.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
glWindow1.setTitle("test01CreateVisibleDestroy");
glWindow1.setSize(640, 480);
final GLEventListener demo1 = new RedSquareES2();
setDemoFields(demo1, glWindow1, false);
glWindow1.addGLEventListener(demo1);
final GLWindow glWindow2 = GLWindow.create(glWindow1, glCaps);
Assert.assertNotNull(glWindow2);
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertSame(glWindow1,glWindow2.getParent());
Assert.assertSame(screen,glWindow2.getScreen());
Assert.assertSame(display,glWindow2.getScreen().getDisplay());
glWindow2.setSize(320, 240);
final GLEventListener demo2 = new GearsES2();
setDemoFields(demo2, glWindow2, false);
glWindow2.addGLEventListener(demo2);
Assert.assertEquals(0,display.getReferenceCount());
Assert.assertEquals(false,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(true,display.getEDTUtil().isRunning()); // GLWindow -> invoke ..
Assert.assertEquals(0,screen.getReferenceCount());
Assert.assertEquals(false,screen.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
// visible test
for(int i=1; i<=loopVisibleToggle; i++) {
Assert.assertEquals(0, glWindow1.getTotalFPSFrames());
Assert.assertEquals(0, glWindow2.getTotalFPSFrames());
System.err.println("XXX VISIBLE."+i+" -> TRUE");
glWindow1.setVisible(true);
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow1.isNativeValid());
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
Assert.assertEquals(1,display.getReferenceCount());
Assert.assertEquals(true,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(true,display.getEDTUtil().isRunning());
Assert.assertEquals(2,screen.getReferenceCount());
Assert.assertEquals(true,screen.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
waitForFrames("window1.setVisible(true)", 1, glWindow1, glWindow2, 2000, true);
System.err.println("XXX VISIBLE."+i+" -> FALSE");
glWindow1.setVisible(false);
Assert.assertEquals(false, glWindow1.isVisible());
Assert.assertEquals(true, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
glWindow1.resetFPSCounter();
glWindow2.resetFPSCounter();
}
Assert.assertEquals(0, glWindow1.getTotalFPSFrames());
Assert.assertEquals(0, glWindow2.getTotalFPSFrames());
System.err.println("XXX VISIBLE.3 -> TRUE");
glWindow1.setVisible(true);
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow1.isNativeValid());
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
waitForFrames("window1.setVisible(true)", 2, glWindow1, glWindow2, 2000, true);
glWindow1.resetFPSCounter();
glWindow2.resetFPSCounter();
final Animator animator1 = new Animator(glWindow1);
animator1.setUpdateFPSFrames(1, null);
animator1.start();
Assert.assertEquals(true, animator1.isAnimating());
Assert.assertEquals(false, animator1.isPaused());
Assert.assertNotNull(animator1.getThread());
final Animator animator2 = new Animator(glWindow2);
animator2.setUpdateFPSFrames(1, null);
animator2.start();
Assert.assertEquals(true, animator2.isAnimating());
Assert.assertEquals(false, animator2.isPaused());
Assert.assertNotNull(animator2.getThread());
while(animator1.isAnimating() && animator1.getTotalFPSDuration()<durationPerTest) {
Thread.sleep(100);
}
waitForFrames("animator.start()", 3, glWindow1, glWindow2, 2000, true);
Assert.assertEquals(true, animator1.pause());
Assert.assertEquals(false, animator1.isAnimating());
Assert.assertEquals(true, animator1.isPaused());
Assert.assertNotNull(animator1.getThread());
Assert.assertEquals(true, animator2.pause());
Assert.assertEquals(false, animator2.isAnimating());
Assert.assertEquals(true, animator2.isPaused());
Assert.assertNotNull(animator2.getThread());
glWindow1.resetFPSCounter();
glWindow2.resetFPSCounter();
Assert.assertEquals(true, animator1.resume());
Assert.assertEquals(true, animator1.isAnimating());
Assert.assertEquals(false, animator1.isPaused());
Assert.assertNotNull(animator1.getThread());
Assert.assertEquals(true, animator2.resume());
Assert.assertEquals(true, animator2.isAnimating());
Assert.assertEquals(false, animator2.isPaused());
Assert.assertNotNull(animator2.getThread());
waitForFrames("animator.resume()", 4, glWindow1, glWindow2, 2000, true);
animator1.stop();
Assert.assertEquals(false, animator1.isAnimating());
Assert.assertEquals(false, animator1.isPaused());
Assert.assertEquals(null, animator1.getThread());
animator2.stop();
Assert.assertEquals(false, animator2.isAnimating());
Assert.assertEquals(false, animator2.isPaused());
Assert.assertEquals(null, animator2.getThread());
Assert.assertEquals(1,display.getReferenceCount());
Assert.assertEquals(true,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(true,display.getEDTUtil().isRunning());
Assert.assertEquals(2,screen.getReferenceCount());
Assert.assertEquals(true,screen.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
glWindow2.destroy(); // can be recreated, refs are hold
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(1,display.getReferenceCount());
Assert.assertEquals(true,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(true,display.getEDTUtil().isRunning());
Assert.assertEquals(1,screen.getReferenceCount());
Assert.assertEquals(true,screen.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
glWindow1.destroy(); // can be recreated, refs are hold
Assert.assertEquals(false, glWindow1.isVisible());
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(0,display.getReferenceCount());
Assert.assertEquals(false,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(false,display.getEDTUtil().isRunning());
Assert.assertEquals(0,screen.getReferenceCount());
Assert.assertEquals(false,screen.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
// recreation ..
glWindow1.resetFPSCounter();
glWindow2.resetFPSCounter();
Assert.assertEquals(0, glWindow1.getTotalFPSFrames());
Assert.assertEquals(0, glWindow2.getTotalFPSFrames());
System.err.println("XXX VISIBLE.4 -> TRUE");
glWindow1.setVisible(true);
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow1.isNativeValid());
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
waitForFrames("window1.setVisible(true) recreate", 5, glWindow1, glWindow2, 2000, true);
Assert.assertEquals(1,display.getReferenceCount());
Assert.assertEquals(true,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(true,display.getEDTUtil().isRunning());
Assert.assertEquals(2,screen.getReferenceCount());
Assert.assertEquals(true,screen.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
// chain glwindow1 -> glwindow2 ; can be recreated ..
glWindow1.destroy();
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(0,display.getReferenceCount());
Assert.assertEquals(false,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(false,display.getEDTUtil().isRunning());
Assert.assertEquals(0,screen.getReferenceCount());
Assert.assertEquals(false,screen.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
// test double destroy/invalidate ..
glWindow2.destroy();
Assert.assertEquals(0,display.getReferenceCount());
Assert.assertEquals(false,display.isNativeValid());
Assert.assertNotNull(display.getEDTUtil());
Assert.assertEquals(false,display.getEDTUtil().isRunning());
Assert.assertEquals(0,screen.getReferenceCount());
Assert.assertEquals(false,screen.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
}
@Test
public void test02aReparentTop2WinReparentRecreate() throws InterruptedException {
if( manual ) {
return;
}
test02ReparentTop2WinImpl(true);
}
@Test
public void test02bReparentTop2WinReparentNative() throws InterruptedException {
if( manual ) {
return;
}
test02ReparentTop2WinImpl(false);
}
/**
* @param reparentRecreate true, if the followup reparent should utilize destroy/create, instead of native reparenting
*/
protected void test02ReparentTop2WinImpl(final boolean reparentRecreate) throws InterruptedException {
final int reparentHints = reparentRecreate ? Window.REPARENT_HINT_FORCE_RECREATION : 0;
Assert.assertEquals(0,Display.getActiveDisplayNumber());
Display display1 = null;
Screen screen1 = null;
final GLWindow glWindow1 = GLWindow.create(glCaps);
glWindow1.setTitle("test02ReparentTop2Win");
glWindow1.setSize(640, 480);
final GLEventListener demo1 = new RedSquareES2();
setDemoFields(demo1, glWindow1, false);
glWindow1.addGLEventListener(demo1);
screen1 = glWindow1.getScreen();
display1 = screen1.getDisplay();
Assert.assertEquals(0,display1.getReferenceCount());
Assert.assertEquals(false,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(0,screen1.getReferenceCount());
Assert.assertEquals(false,screen1.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
final GLWindow glWindow2 = GLWindow.create(glCaps);
glWindow2.setSize(320, 240);
final GLEventListener demo2 = new GearsES2();
setDemoFields(demo2, glWindow2, false);
glWindow2.addGLEventListener(demo2);
Assert.assertSame(screen1, glWindow2.getScreen());
Assert.assertSame(display1, glWindow2.getScreen().getDisplay());
Assert.assertEquals(0,display1.getReferenceCount());
Assert.assertEquals(false,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(0,screen1.getReferenceCount());
Assert.assertEquals(false,screen1.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
Assert.assertEquals(0, glWindow1.getTotalFPSFrames());
glWindow1.setVisible(true);
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(1,screen1.getReferenceCount());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
Assert.assertEquals(true, glWindow1.isVisible());
waitForFrames("window1.setVisible(true)", 1, glWindow1, null, 2000, true);
Assert.assertEquals(0, glWindow2.getTotalFPSFrames());
glWindow2.setVisible(true);
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(2,screen1.getReferenceCount());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
Assert.assertEquals(true, glWindow2.isVisible());
waitForFrames("window2.setVisible(true)", 2, glWindow1, glWindow2, 2000, true);
final Animator animator1 = new Animator(glWindow1);
animator1.setUpdateFPSFrames(1, null);
animator1.start();
final Animator animator2 = new Animator(glWindow2);
animator2.setUpdateFPSFrames(1, null);
animator2.start();
int state = 0;
Window.ReparentOperation reparentAction;
while(animator1.isAnimating() && animator1.getTotalFPSDuration()<7*durationPerTest) {
Thread.sleep(durationPerTest);
switch(state) {
case 0:
// top-level glWindow2 hide
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow2.isVisible());
glWindow2.setVisible(false);
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 1:
// top-level glWindow2 show
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isVisible());
glWindow2.setVisible(true);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 2:
// glWindow2 -- child --> glWindow1: compatible
Assert.assertEquals(true, glWindow2.isVisible());
System.err.println("Frames(1) "+glWindow2.getTotalFPSFrames());
reparentAction = glWindow2.reparentWindow(glWindow1, -1, -1, reparentHints);
System.err.println("Frames(2) "+glWindow2.getTotalFPSFrames());
Assert.assertTrue(Window.ReparentOperation.ACTION_INVALID != reparentAction);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
Assert.assertSame(glWindow1,glWindow2.getParent());
waitForFrames("reparentWindow.child(parent, "+reparentRecreate+"), "+reparentAction, 10, glWindow1, glWindow2, 2000, true);
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertSame(display1,glWindow2.getScreen().getDisplay());
Assert.assertEquals(2,screen1.getReferenceCount());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
break;
case 3:
// child glWindow2 hide
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow2.isVisible());
glWindow2.setVisible(false);
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 4:
// child glWindow2 show
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isVisible());
glWindow2.setVisible(true);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 5:
// glWindow2 --> top
Assert.assertEquals(true, glWindow2.isVisible());
reparentAction = glWindow2.reparentWindow(null, -1, -1, reparentHints);
Assert.assertTrue(Window.ReparentOperation.ACTION_INVALID != reparentAction);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
Assert.assertNull(glWindow2.getParent());
waitForFrames("reparentWindow.top(parent, "+reparentRecreate+"), "+reparentAction, 11, glWindow1, glWindow2, 2000, true);
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertSame(display1,glWindow2.getScreen().getDisplay());
Assert.assertEquals(2,screen1.getReferenceCount());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
break;
}
state++;
}
//
// both windows are now top level
//
animator1.stop();
Assert.assertEquals(false, animator1.isAnimating());
Assert.assertEquals(false, animator1.isPaused());
Assert.assertEquals(null, animator1.getThread());
animator2.stop();
Assert.assertEquals(false, animator2.isAnimating());
Assert.assertEquals(false, animator2.isPaused());
Assert.assertEquals(null, animator2.getThread());
// pre-destroy check (both valid and running)
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(2,screen1.getReferenceCount());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
// destroy glWindow2
glWindow2.destroy();
Assert.assertEquals(true, glWindow1.isNativeValid());
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(1,screen1.getReferenceCount());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
// destroy glWindow1
glWindow1.destroy();
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(0,display1.getReferenceCount());
Assert.assertEquals(false,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(false,display1.getEDTUtil().isRunning());
Assert.assertEquals(0,screen1.getReferenceCount());
Assert.assertEquals(false,screen1.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
}
@Test
public void test03aReparentWin2TopReparentRecreate() throws InterruptedException {
if( manual ) {
return;
}
test03ReparentWin2TopImpl(true);
}
@Test
public void test03bReparentWin2TopReparentNative() throws InterruptedException {
if( manual ) {
return;
}
test03ReparentWin2TopImpl(false);
}
protected void test03ReparentWin2TopImpl(final boolean reparentRecreate) throws InterruptedException {
final int reparentHints = reparentRecreate ? Window.REPARENT_HINT_FORCE_RECREATION : 0;
Assert.assertEquals(0,Display.getActiveDisplayNumber());
Display display1 = null;
Screen screen1 = null;
Display display2 = null;
Screen screen2 = null;
final GLWindow glWindow1 = GLWindow.create(glCaps);
screen1 = glWindow1.getScreen();
display1 = screen1.getDisplay();
glWindow1.setTitle("test03ReparentWin2Top");
glWindow1.setSize(640, 480);
final GLEventListener demo1 = new RedSquareES2();
setDemoFields(demo1, glWindow1, false);
glWindow1.addGLEventListener(demo1);
Assert.assertEquals(0,display1.getReferenceCount());
Assert.assertEquals(false,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(0,screen1.getReferenceCount());
Assert.assertEquals(false,screen1.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
final GLWindow glWindow2 = GLWindow.create(glWindow1, glCaps);
screen2 = glWindow2.getScreen();
display2 = screen2.getDisplay();
glWindow2.setSize(320, 240);
final GLEventListener demo2 = new GearsES2();
setDemoFields(demo2, glWindow2, false);
glWindow2.addGLEventListener(demo2);
Assert.assertEquals(0,display2.getReferenceCount());
Assert.assertEquals(false,display2.isNativeValid());
Assert.assertNotNull(display2.getEDTUtil());
Assert.assertEquals(true,display2.getEDTUtil().isRunning());
Assert.assertEquals(0,screen2.getReferenceCount());
Assert.assertEquals(false,screen2.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertSame(display1,glWindow2.getScreen().getDisplay());
Assert.assertEquals(0, glWindow1.getTotalFPSFrames());
Assert.assertEquals(0, glWindow2.getTotalFPSFrames());
glWindow1.setVisible(true);
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(2,screen1.getReferenceCount());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertSame(glWindow1,glWindow2.getParent());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
waitForFrames("window1.setVisible(true)", 1, glWindow1, glWindow2, 2000, true);
final Animator animator1 = new Animator(glWindow1);
animator1.setUpdateFPSFrames(1, null);
animator1.start();
final Animator animator2 = new Animator(glWindow2);
animator2.setUpdateFPSFrames(1, null);
animator2.start();
int state = 0;
Window.ReparentOperation reparentAction;
while(animator1.isAnimating() && animator1.getTotalFPSDuration()<7*durationPerTest) {
Thread.sleep(durationPerTest);
switch(state) {
case 0:
// child glWindow2 hide
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow2.isVisible());
glWindow2.setVisible(false);
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 1:
// child glWindow2 show
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isVisible());
glWindow2.setVisible(true);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 2:
// glWindow2 --> top
Assert.assertEquals(true, glWindow2.isVisible());
reparentAction = glWindow2.reparentWindow(null, -1, -1, reparentHints);
Assert.assertTrue(Window.ReparentOperation.ACTION_INVALID != reparentAction);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
waitForFrames("reparentWindow.top(parent, "+reparentRecreate+"), "+reparentAction, 10, glWindow1, glWindow2, 2000, true);
Assert.assertNull(glWindow2.getParent());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertSame(display1,glWindow2.getScreen().getDisplay());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
break;
case 3:
// top-level glWindow2 hide
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(true, glWindow2.isVisible());
glWindow2.setVisible(false);
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 4:
// top-level glWindow2 show
Assert.assertEquals(true, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isVisible());
glWindow2.setVisible(true);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow1.isVisible());
break;
case 5:
// glWindow2 -- child --> glWindow1: compatible
Assert.assertEquals(true, glWindow2.isVisible());
reparentAction = glWindow2.reparentWindow(glWindow1, -1, -1, reparentHints);
Assert.assertTrue(Window.ReparentOperation.ACTION_INVALID != reparentAction);
Assert.assertEquals(true, glWindow2.isVisible());
Assert.assertEquals(true, glWindow2.isNativeValid());
waitForFrames("reparentWindow.child(parent, "+reparentRecreate+"), "+reparentAction, 11, glWindow1, glWindow2, 2000, true);
Assert.assertSame(glWindow1,glWindow2.getParent());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertSame(display1,glWindow2.getScreen().getDisplay());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
break;
}
state++;
}
//
// glwindow2 is child of glwindow1
//
animator1.stop();
Assert.assertEquals(false, animator1.isAnimating());
Assert.assertEquals(false, animator1.isPaused());
Assert.assertEquals(null, animator1.getThread());
animator2.stop();
Assert.assertEquals(false, animator2.isAnimating());
Assert.assertEquals(false, animator2.isPaused());
Assert.assertEquals(null, animator2.getThread());
Assert.assertEquals(1,display1.getReferenceCount());
Assert.assertEquals(true,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(true,display1.getEDTUtil().isRunning());
Assert.assertEquals(2,screen1.getReferenceCount());
Assert.assertEquals(true,screen1.isNativeValid());
Assert.assertSame(glWindow1,glWindow2.getParent());
Assert.assertSame(screen1,glWindow2.getScreen());
Assert.assertEquals(1,Display.getActiveDisplayNumber());
glWindow1.destroy(); // should destroy both windows, actually, since glWindow2 is a child
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow1.isVisible());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(false, glWindow2.isVisible());
Assert.assertEquals(0,display1.getReferenceCount());
Assert.assertEquals(false,display1.isNativeValid());
Assert.assertNotNull(display1.getEDTUtil());
Assert.assertEquals(false,display1.getEDTUtil().isRunning());
Assert.assertEquals(0,screen1.getReferenceCount());
Assert.assertEquals(false,screen1.isNativeValid());
Assert.assertEquals(0,display2.getReferenceCount());
Assert.assertEquals(false,display2.isNativeValid());
Assert.assertNotNull(display2.getEDTUtil());
Assert.assertEquals(false,display2.getEDTUtil().isRunning());
Assert.assertEquals(0,screen2.getReferenceCount());
Assert.assertEquals(false,screen2.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
glWindow2.destroy(); // dbl destroy check ..
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow2.isNativeValid());
glWindow1.destroy(); // parent -> child
Assert.assertEquals(false, glWindow1.isNativeValid());
Assert.assertEquals(false, glWindow2.isNativeValid());
Assert.assertEquals(0,Display.getActiveDisplayNumber());
}
public static void setDemoFields(final GLEventListener demo, final GLWindow glWindow, final boolean debug) {
Assert.assertNotNull(demo);
Assert.assertNotNull(glWindow);
if(debug) {
MiscUtils.setFieldIfExists(demo, "glDebug", true);
MiscUtils.setFieldIfExists(demo, "glTrace", true);
}
if(!MiscUtils.setFieldIfExists(demo, "window", glWindow.getDelegatedWindow())) {
MiscUtils.setFieldIfExists(demo, "glWindow", glWindow);
}
}
static int atoi(final String a) {
int i=0;
try {
i = Integer.parseInt(a);
} catch (final Exception ex) { ex.printStackTrace(); }
return i;
}
public static void main(final String args[]) throws IOException {
boolean asMain = false;
for(int i=0; i<args.length; i++) {
if(args[i].equals("-time")) {
durationPerTest = atoi(args[++i]);
} else if(args[i].equals("-loopvt")) {
loopVisibleToggle = atoi(args[++i]);
} else if(args[i].equals("-manual")) {
manual = true;
} else if(args[i].equals("-asMain")) {
asMain = true;
}
}
System.err.println("durationPerTest: "+durationPerTest);
if( asMain ) {
try {
TestParenting01NEWT.initClass();
final TestParenting01NEWT m = new TestParenting01NEWT();
m.test01CreateVisibleDestroy();
m.test02aReparentTop2WinReparentRecreate();
} catch (final Throwable t ) {
t.printStackTrace();
}
} else {
final String tstname = TestParenting01NEWT.class.getName();
org.junit.runner.JUnitCore.main(tstname);
}
}
}