/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; import java.util.IdentityHashMap; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.common.os.Platform; import com.jogamp.opengl.egl.EGL; import com.jogamp.opengl.egl.EGLExt; /** * GLRendererQuirks contains information of known bugs of various GL renderer. * This information allows us to workaround them. * <p> * Using centralized quirk identifier enables us to * locate code dealing w/ it and hence eases it's maintenance. * </p> * <p> * <i>Some</i> <code>GL_VENDOR</code> and <code>GL_RENDERER</code> strings are * listed here <http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR>. * </p> */ public class GLRendererQuirks { /** * Crashes XServer when using double buffered PBuffer with GL_RENDERER: * <ul> * <li>Mesa DRI Intel(R) Sandybridge Desktop</li> * <li>Mesa DRI Intel(R) Ivybridge Mobile - 3.0 Mesa 8.0.4</li> * <li>Gallium 0.4 on AMD CYPRESS</li> * </ul> * For now, it is safe to disable it w/ hw-acceleration. */ public static final int NoDoubleBufferedPBuffer = 0; /** On Windows no double buffered bitmaps are guaranteed to be available. */ public static final int NoDoubleBufferedBitmap = 1; /** Crashes application when trying to set EGL swap interval on Android 4.0.3 / Pandaboard ES / PowerVR SGX 540 */ public static final int NoSetSwapInterval = 2; /** No offscreen bitmap available, currently true for JOGL's OSX implementation. */ public static final int NoOffscreenBitmap = 3; /** SIGSEGV on setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel) */ public static final int NoSetSwapIntervalPostRetarget = 4; /** * GLSL <code>discard</code> command leads to undefined behavior or won't get compiled if being used. * <p> * Appears to <i>have</i> happened on Nvidia Tegra2, but seems to be fine now.<br/> * FIXME: Constrain version. * </p> */ public static final int GLSLBuggyDiscard = 5; /** * Non compliant GL context due to a buggy implementation not suitable for use. * <p> * Currently, Mesa >= 9.1.3 (may extend back as far as 9.0) OpenGL 3.1 compatibility * context is not compliant. Most programs will give completely broken output (or no * output at all. For now, this context is not trusted. * </p> * The above has been confirmed for the following Mesa 9.* GL_RENDERER strings: * <ul> * <li>Mesa .* Intel(R) Sandybridge Desktop</li> * <li>Gallium 0.4 on AMD RS880</li> * </ul> * </p> * <p> * It still has to be verified whether the AMD OpenGL 3.1 core driver is compliant enought. */ public static final int GLNonCompliant = 6; /** * The OpenGL context needs a <code>glFlush()</code> before releasing it, otherwise driver may freeze: * <ul> * <li>OSX < 10.7.3 - NVidia Driver. Bug 533 and Bug 548 @ https://jogamp.org/bugzilla/.</li> * </ul> */ public static final int GLFlushBeforeRelease = 7; /** * Closing X11 displays may cause JVM crashes or X11 errors with some buggy drivers * while being used in concert w/ OpenGL. * <p> * Some drivers may require X11 displays to be closed in the same order as they were created, * some may not allow them to be closed at all while resources are being used somehow. * </p> * <p> * Drivers known exposing such bug: * <ul> * <li>Mesa < 8.0 _with_ X11 software renderer <code>Mesa X11</code>, not with GLX/DRI renderer.</li> * <li>ATI proprietary Catalyst X11 driver versions: * <ul> * <li>8.78.6</li> * <li>8.881</li> * <li>8.911</li> * <li>9.01.8</li> * </ul></li> * </ul> * </p> * <p> * See Bug 515 - https://jogamp.org/bugzilla/show_bug.cgi?id=515 * and {@link jogamp.nativewindow.x11.X11Util#ATI_HAS_XCLOSEDISPLAY_BUG}. * </p> * <p> * See Bug 705 - https://jogamp.org/bugzilla/show_bug.cgi?id=705 * </p> */ public static final int DontCloseX11Display = 8; /** * Need current GL context when calling new ARB <i>pixel format query</i> functions, * otherwise driver crashes the VM. * <p> * Drivers known exposing such bug: * <ul> * <li>ATI proprietary Catalyst driver on Windows version ≤ XP. * TODO: Validate if bug actually relates to 'old' ATI Windows drivers for old GPU's like X300 * regardless of the Windows version.</li> * </ul> * <p> * See Bug 480 - https://jogamp.org/bugzilla/show_bug.cgi?id=480 * </p> */ public static final int NeedCurrCtx4ARBPixFmtQueries = 9; /** * Need current GL context when calling new ARB <i>CreateContext</i> function, * otherwise driver crashes the VM. * <p> * Drivers known exposing such bug: * <ul> * <li>ATI proprietary Catalyst Windows driver on laptops with a driver version as reported in <i>GL_VERSION</i>: * <ul> * <li> <i>null</i> </li> * <li> < <code>12.102.3.0</code> ( <i>amd_catalyst_13.5_mobility_beta2</i> ) </li> * </ul></li> * </ul> * </p> * <p> * See Bug 706 - https://jogamp.org/bugzilla/show_bug.cgi?id=706<br/> * See Bug 520 - https://jogamp.org/bugzilla/show_bug.cgi?id=520 * </p> */ public static final int NeedCurrCtx4ARBCreateContext = 10; /** * No full FBO support, i.e. not compliant w/ * <ul> * <li>GL_ARB_framebuffer_object</li> * <li>EXT_framebuffer_object</li> * <li>EXT_framebuffer_multisample</li> * <li>EXT_framebuffer_blit</li> * <li>EXT_packed_depth_stencil</li> * </ul>. * Drivers known exposing such bug: * <ul> * <li>Mesa <i>7.12-devel</i> on Windows with VMware <i>SVGA3D</i> renderer: * <ul> * <li>GL_VERSION: <i>2.1 Mesa 7.12-devel (git-d6c318e)</i> </li> * <li>GL_RENDERER: <i>Gallium 0.4 on SVGA3D; build: RELEASE;</i> </li> * </ul></li> * </ul> * <p> * Also enabled via {@link #BuggyColorRenderbuffer}. * </p> * <p> * Quirk can also be enabled via property: <code>jogl.fbo.force.min</code>. * </p> */ public static final int NoFullFBOSupport = 11; /** * GLSL is not compliant or even not stable (crash) * <ul> * <li>OSX < 10.7.0 (?) - NVidia Driver. Bug 818 @ https://jogamp.org/bugzilla/.</li> * </ul> */ public static final int GLSLNonCompliant = 12; /** * GL4 context needs to be requested via GL3 profile attribute * <ul> * <li>OSX >= 10.9.0 - kCGLOGLPVersion_GL4_Core may not produce hw-accel context. Bug 867 @ https://jogamp.org/bugzilla/.</li> * </ul> */ public static final int GL4NeedsGL3Request = 13; /** * Buggy shared OpenGL context support within a multithreaded use-case, not suitable for stable usage. * <p> * <i>X11 Mesa DRI Intel(R) driver >= 9.2.1</i> cannot handle multithreaded shared GLContext usage * with non-blocking exclusive X11 display connections. * References: * <ul> * <li>Bug 873: https://jogamp.org/bugzilla/show_bug.cgi?id=873</li> * <li>https://bugs.freedesktop.org/show_bug.cgi?id=41736#c8</li> * </ul> * <p> * However, not all multithreaded use-cases are broken, e.g. our GLMediaPlayer does work. * </p> * The above has been confirmed for the following Mesa 9.* strings: * <ul> * <li>GL_VENDOR Intel Open Source Technology Center</li> * <li>GL_RENDERER Mesa DRI Intel(R) Sandybridge Desktop</li> * <li>GL_RENDERER Mesa DRI Intel(R) Ivybridge Mobile</li> * <li>GL_VERSION 3.1 (Core Profile) Mesa 9.2.1</li> * </ul> * </p> * <p> * On Android 4.*, <i>Huawei's Ascend G615 w/ Immersion.16</i> could not make a shared context * current, which uses a pbuffer drawable: * <ul> * <li>Android 4.*</li> * <li>GL_VENDOR Hisilicon Technologies</li> * <li>GL_RENDERER Immersion.16</li> * <li>GL_VERSION OpenGL ES 2.0</li> * </ul> * </p> * <p> * </p> */ public static final int GLSharedContextBuggy = 14; /** * Bug 925 - Accept an ES3 Context, if reported via GL-Version-String w/o {@link EGLExt#EGL_OPENGL_ES3_BIT_KHR}. * <p> * The ES3 Context can be used via {@link EGL#EGL_OPENGL_ES2_BIT}. * </p> * <p> * The ES3 Context {@link EGL#eglCreateContext(long, long, long, java.nio.IntBuffer) must be created} with version attributes: * <pre> * EGL.EGL_CONTEXT_CLIENT_VERSION, 2, .. * </pre> * </p> * <ul> * <li>Mesa/AMD >= 9.2.1</li> * <li>Some Android ES3 drivers ..</li> * </ul> */ public static final int GLES3ViaEGLES2Config = 15; /** * Bug 948 - NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Device via {@link EGL#eglGetDisplay(long)}. * <p> * Subsequent calls to {@link EGL#eglGetDisplay(long)} fail. * </p> * <p> * Reusing global EGL display works. * </p> * <p> * The quirk is autodetected within EGLDrawableFactory's initial default device setup! * </p> * <p> * Appears on: * <ul> * <li>EGL_VENDOR NVIDIA</li> * <li>EGL_VERSION 1.4</li> * <li>GL_VENDOR NVIDIA Corporation</li> * <li>GL_VERSION OpenGL ES 3.0 331.38 (probably w/ 1st NV EGL lib on x86)</li> * <li>GL_VERSION OpenGL ES 3.1 NVIDIA 355.06 (unstable)</li> * <li>Platform X11</li> * <li>CPU Family {@link Platform.CPUFamily#X86}</li> * </ul> * </p> */ public static final int SingletonEGLDisplayOnly = 16; /** * No reliable MSAA / FSAA {@link GLCapabilitiesImmutable#getSampleBuffers() multi} * {@link GLCapabilitiesImmutable#getNumSamples() sampling} available, * i.e. driver <i>may crash</i>. * <p> * Appears on: * <ul> * <li>GL_VENDOR nouveau</li> * <li>GL_RENDERER Gallium 0.4 on NV34</li> * </ul> * TODO: We have to determine the exact version range, i.e. not adding the quirk with fixed driver version! * </p> * TODO: Since we currently don't handle this quirk internally, a user may need to do the following: * <pre> * final AbstractGraphicsDevice adevice = GLDrawableFactory.getDesktopFactory(); // or similar * if( GLRendererQuirks.existStickyDeviceQuirk(adevice, GLRendererQuirks.NoMultiSamplingBuffers) ) { * // don't use MSAA * } * </pre> */ public static final int NoMultiSamplingBuffers = 17; /** * Buggy FBO color renderbuffer target, * i.e. driver <i>may crash</i>. * <p> * Appears on: * <ul> * <li>GL_VENDOR Brian Paul</li> * <li>GL_RENDERER Mesa X11</li> * <li>GL_VERSION 2.1 Mesa 7.2</li> * </ul> * TODO: We have to determine the exact version range, i.e. not adding the quirk with fixed driver version! * </p> * <p> * Note: Also enables {@link #NoFullFBOSupport}. * </p> * <p> * Note: GLFBODrawable always uses texture attachments if set. * </p> * <p> * Quirk can also be enabled via property: <code>jogl.fbo.force.nocolorrenderbuffer</code>. * </p> */ public static final int BuggyColorRenderbuffer = 18; /** * No pbuffer supporting accumulation buffers available, * even if driver claims otherwise. * <p> * Some drivers wrongly claim to support pbuffers * with accumulation buffers. However, the creation of such pbuffer fails: * <pre> * com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format * </pre> * </p> * <p> * Appears on: * <ul> * <li>GL_VENDOR Intel</li> * <li>GL_RENDERER Intel Bear Lake B</li> * <li>GL_VERSION 1.4.0 - Build 8.14.10.1930</li> * <li>Platform Windows</li> * </ul> * </p> */ public static final int NoPBufferWithAccum = 19; /** * Need GL objects (VBO, ..) to be synchronized when utilized * concurrently from multiple threads via a shared GL context, * otherwise driver crashes the VM. * <p> * Usually synchronization should not be required, if the shared GL objects * are created and immutable before concurrent usage.<br> * However, using drivers exposing this issue always require the user to * synchronize access of shared GL objects. * </p> * <p> * Synchronization can be avoided if accessing the shared GL objects * exclusively via a queue or {@link com.jogamp.common.util.Ringbuffer Ringbuffer}, see GLMediaPlayerImpl as an example. * </p> * <p> * Appears on: * <ul> * <li>Platform OSX * <ul> * <li>detected on OSX 10.9.5 first</li> * <li>any driver</li> * <li>enabled for all OSX versions</li> * </ul> * </li> * </ul> * </p> * <p> * See Bug 1088 - https://jogamp.org/bugzilla/show_bug.cgi?id=1088 * </p> */ public static final int NeedSharedObjectSync = 20; /** * No reliable ARB_create_context implementation, * even if driver claims otherwise. * <p> * Some drivers wrongly claim to support ARB_create_context. * However, the creation of such context fails: * <pre> * com.jogamp.opengl.GLException: AWT-EventQueue-0: WindowsWGLContex.createContextImpl ctx !ARB, profile > GL2 * requested (OpenGL >= 3.0.1). Requested: GLProfile[GL3bc/GL3bc.hw], current: 2.1 (Compat profile, FBO, hardware) * - 2.1.8787 * </pre> * </p> * <p> * Appears on: * <ul> * <li>GL_VENDOR ATI Technologies Inc.</li> * <li>GL_RENDERER ATI Radeon 3100 Graphics</li> * <li>GL_VERSION 2.1.8787</li> * <li>Platform Windows</li> * </ul> * </p> */ public static final int NoARBCreateContext = 21; /** * No support for ES or desktop GL >= 3.0 current context without surface, * i.e. without a default framebuffer as read- and write drawables. * <p> * See <i>OpenGL spec 3.0, chapter 2.1 OpenGL Fundamentals, page 7</i> or<br> * <i>OpenGL ES spec 3.0.2, chapter 2.1 OpenGL Fundamentals, page 6</i>: * <pre> * It is possible to use a GL context without a default framebuffer, in which case * a framebuffer object must be used to perform all rendering. This is useful for * applications neeting to perform offscreen rendering. * </pre> * </p> * <p> * The feature will be attempted at initialization and this quirk will be set if failing. * </p> * <p> * Known drivers failing the specification: * <ul> * <li>GNU/Linux X11 Nvidia proprietary driver * <ul> * <li>GL_VERSION 4.4.0 NVIDIA 340.24</li> * <li>Platform GNU/Linux X11</li> * </ul></li> * </ul> * </p> */ public static final int NoSurfacelessCtx = 22; /** Return the number of known quirks. */ public static final int getCount() { return 23; } private static final String[] _names = new String[] { "NoDoubleBufferedPBuffer", "NoDoubleBufferedBitmap", "NoSetSwapInterval", "NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget", "GLSLBuggyDiscard", "GLNonCompliant", "GLFlushBeforeRelease", "DontCloseX11Display", "NeedCurrCtx4ARBPixFmtQueries", "NeedCurrCtx4ARBCreateContext", "NoFullFBOSupport", "GLSLNonCompliant", "GL4NeedsGL3Request", "GLSharedContextBuggy", "GLES3ViaEGLES2Config", "SingletonEGLDisplayOnly", "NoMultiSamplingBuffers", "BuggyColorRenderbuffer", "NoPBufferWithAccum", "NeedSharedObjectSync", "NoARBCreateContext", "NoSurfacelessCtx" }; private static final IdentityHashMap<String, GLRendererQuirks> stickyDeviceQuirks = new IdentityHashMap<String, GLRendererQuirks>(); /** * Retrieval of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}. * <p> * The {@link AbstractGraphicsDevice}s are mapped via their {@link AbstractGraphicsDevice#getUniqueID()}. * </p> * <p> * Not thread safe. * </p> * @see #areSameStickyDevice(AbstractGraphicsDevice, AbstractGraphicsDevice) */ public static GLRendererQuirks getStickyDeviceQuirks(final AbstractGraphicsDevice device) { final String key = device.getUniqueID(); final GLRendererQuirks has = stickyDeviceQuirks.get(key); final GLRendererQuirks res; if( null == has ) { res = new GLRendererQuirks(); stickyDeviceQuirks.put(key, res); } else { res = has; } return res; } /** * Returns true if both devices have the same {@link AbstractGraphicsDevice#getUniqueID()}, * otherwise false. */ public static boolean areSameStickyDevice(final AbstractGraphicsDevice device1, final AbstractGraphicsDevice device2) { return device1.getUniqueID() == device2.getUniqueID(); // uses .intern()! } /** * {@link #addQuirk(int) Adding given quirk} of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}. * <p> * Not thread safe. * </p> * @see #getStickyDeviceQuirks(AbstractGraphicsDevice) */ public static void addStickyDeviceQuirk(final AbstractGraphicsDevice device, final int quirk) throws IllegalArgumentException { final GLRendererQuirks sq = getStickyDeviceQuirks(device); sq.addQuirk(quirk); } /** * {@link #addQuirks(int[], int, int) Adding given quirks} of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}. * <p> * Not thread safe. * </p> * @see #getStickyDeviceQuirks(AbstractGraphicsDevice) */ public static void addStickyDeviceQuirks(final AbstractGraphicsDevice device, final int[] quirks, final int offset, final int len) throws IllegalArgumentException { final GLRendererQuirks sq = getStickyDeviceQuirks(device); sq.addQuirks(quirks, offset, len); } /** * {@link #addQuirks(GLRendererQuirks) Adding given quirks} of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}. * <p> * Not thread safe. * </p> * @see #getStickyDeviceQuirks(AbstractGraphicsDevice) */ public static void addStickyDeviceQuirks(final AbstractGraphicsDevice device, final GLRendererQuirks quirks) throws IllegalArgumentException { final GLRendererQuirks sq = getStickyDeviceQuirks(device); sq.addQuirks(quirks); } /** * {@link #exist(int) Query} of sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks}. * <p> * Not thread safe. However, use after changing the sticky quirks is safe. * </p> * @see #getStickyDeviceQuirks(AbstractGraphicsDevice) */ public static boolean existStickyDeviceQuirk(final AbstractGraphicsDevice device, final int quirk) { return getStickyDeviceQuirks(device).exist(quirk); } /** * {@link #addQuirks(GLRendererQuirks) Pushing} the sticky {@link AbstractGraphicsDevice}'s {@link GLRendererQuirks} * to the given {@link GLRendererQuirks destination}. * <p> * Not thread safe. However, use after changing the sticky quirks is safe. * </p> * @see #getStickyDeviceQuirks(AbstractGraphicsDevice) */ public static void pushStickyDeviceQuirks(final AbstractGraphicsDevice device, final GLRendererQuirks dest) { dest.addQuirks(getStickyDeviceQuirks(device)); } private int _bitmask; public GLRendererQuirks() { _bitmask = 0; } /** * @param quirks an array of valid quirks * @param offset offset in quirks array to start reading * @param len number of quirks to read from offset within quirks array * @throws IllegalArgumentException if one of the quirks is out of range */ public GLRendererQuirks(final int[] quirks, final int offset, final int len) throws IllegalArgumentException { this(); addQuirks(quirks, offset, len); } /** * @param quirk valid quirk to be added * @throws IllegalArgumentException if the quirk is out of range */ public final void addQuirk(final int quirk) throws IllegalArgumentException { validateQuirk(quirk); _bitmask |= 1 << quirk; } /** * @param quirks an array of valid quirks to be added * @param offset offset in quirks array to start reading * @param len number of quirks to read from offset within quirks array * @throws IllegalArgumentException if one of the quirks is out of range */ public final void addQuirks(final int[] quirks, final int offset, final int len) throws IllegalArgumentException { int bitmask = 0; if( !( 0 <= offset + len && offset + len <= quirks.length ) ) { throw new IllegalArgumentException("offset and len out of bounds: offset "+offset+", len "+len+", array-len "+quirks.length); } for(int i=offset; i<offset+len; i++) { final int quirk = quirks[i]; validateQuirk(quirk); bitmask |= 1 << quirk; } _bitmask |= bitmask; } /** * @param quirks valid GLRendererQuirks to be added */ public final void addQuirks(final GLRendererQuirks quirks) { _bitmask |= quirks._bitmask; } /** * @param quirk the quirk to be tested * @return true if quirk exist, otherwise false * @throws IllegalArgumentException if quirk is out of range */ public final boolean exist(final int quirk) throws IllegalArgumentException { validateQuirk(quirk); return 0 != ( ( 1 << quirk ) & _bitmask ); } public final StringBuilder toString(StringBuilder sb) { if(null == sb) { sb = new StringBuilder(); } sb.append("["); boolean first=true; for(int i=0; i<getCount(); i++) { final int testmask = 1 << i; if( 0 != ( _bitmask & testmask ) ) { if(!first) { sb.append(", "); } sb.append(toString(i)); first=false; } } sb.append("]"); return sb; } @Override public final String toString() { return toString(null).toString(); } /** * @param quirk the quirk to be validated, i.e. whether it is out of range * @throws IllegalArgumentException if quirk is out of range */ public static void validateQuirk(final int quirk) throws IllegalArgumentException { if( !( 0 <= quirk && quirk < getCount() ) ) { throw new IllegalArgumentException("Quirks must be in range [0.."+getCount()+"[, but quirk: "+quirk); } } /** * @param quirk the quirk to be converted to String * @return the String equivalent of this quirk * @throws IllegalArgumentException if quirk is out of range */ public static final String toString(final int quirk) throws IllegalArgumentException { validateQuirk(quirk); return _names[quirk]; } }