/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.stereo; import com.jogamp.nativewindow.util.DimensionImmutable; import com.jogamp.nativewindow.util.PointImmutable; import jogamp.opengl.Debug; import com.jogamp.opengl.math.FovHVHalves; /** * Interface describing a native stereoscopic device */ public interface StereoDevice { public static final boolean DEBUG = Debug.debug("StereoDevice"); public static final boolean DUMP_DATA = Debug.isPropertyDefined("jogl.debug.StereoDevice.DumpData", true); /** * Sensor Bit: Orientation tracking */ public static final int SENSOR_ORIENTATION = 1 << 0; /** * Sensor Bit: Yaw correction */ public static final int SENSOR_YAW_CORRECTION = 1 << 1; /** * Sensor Bit: Positional tracking */ public static final int SENSOR_POSITION = 1 << 2; /** Return the factory used to create this device. */ public StereoDeviceFactory getFactory(); /** * Disposes this {@link StereoDevice}, if {@link #isValid() valid}. * <p> * Implementation shall {@link #stopSensors() stop sensors} and free all resources. * </p> */ public void dispose(); /** * Returns {@code true}, if instance is created and not {@link #dispose() disposed}, * otherwise returns {@code false}. */ public boolean isValid(); /** * If operation within a device spanning virtual desktop, * returns the device position. * <p> * Otherwise simply 0/0. * </p> */ public PointImmutable getPosition(); /** * Returns the required surface size in pixel * in target space. */ public DimensionImmutable getSurfaceSize(); /** * Returns the CCW rotation as required by this display device. */ public int getRequiredRotation(); /** * Return the device default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}. * <p> * Result is an array of float values for * <ul> * <li><i>right</i> (positive)</li> * <li><i>up</i> (positive)</li> * <li><i>forward</i> (negative)</li> * </ul> * </p> * @return */ public float[] getDefaultEyePositionOffset(); /** * Returns the device default {@link FovHVHalves} for all supported eyes * in natural order, i.e. left and right if supported. * <p> * Monoscopic devices return an array length of one, without the value for the right-eye! * </p> */ public FovHVHalves[] getDefaultFOV(); /** * Returns the {@link LocationSensorParameter} of the device * if {@link #SENSOR_POSITION} is {@link #getSupportedSensorBits() supported}, * otherwise returns {@code null}. */ public LocationSensorParameter getLocationSensorParams(); /** * Sets the location sensor's origin of this device to the current position. * <p> * In case {@link #SENSOR_POSITION} is not {@link #getSupportedSensorBits() supported}, * this method is a no-op. * </p> */ public void resetLocationSensorOrigin(); /** * Start desired and required sensors. Returns true if action was successful, otherwise false. * <p> * Method fails if required sensors are not {@link #getSupportedSensorBits() supported}. * </p> * @param desiredSensorBits the desired optional sensors * @param requiredSensorBits the required sensors * @see #stopSensors() * @see #getSensorsStarted() * @see #getSupportedSensorBits() * @see #getEnabledSensorBits() */ public boolean startSensors(int desiredSensorBits, int requiredSensorBits); /** * Stop sensors. Returns true if action was successful, otherwise false. * @see #startSensors(int, int) * @see #getSensorsStarted() * @see #getSupportedSensorBits() * @see #getEnabledSensorBits() */ public boolean stopSensors(); /** * Return true if sensors have been started, false otherwise. * @see #startSensors(int, int) * @see #stopSensors() * @see #getSupportedSensorBits() * @see #getEnabledSensorBits() */ public boolean getSensorsStarted(); /** * Returns the supported sensor capability bits, e.g. {@link #SENSOR_ORIENTATION}, {@link #SENSOR_POSITION} * of the {@link StereoDevice}. * @see #startSensors(int, int) * @see #stopSensors() * @see #getSensorsStarted() * @see #getEnabledSensorBits() */ public int getSupportedSensorBits(); /** * Returns the actual used sensor capability bits, e.g. {@link #SENSOR_ORIENTATION}, {@link #SENSOR_POSITION} * in case the {@link #getSupportedSensorBits() device supports} them and if they are enabled. * @see #startSensors(int, int) * @see #stopSensors() * @see #getSensorsStarted() * @see #getSupportedSensorBits() */ public int getEnabledSensorBits(); /** * Returns an array of the preferred eye rendering order. * The array length reflects the supported eye count. * <p> * Monoscopic devices only support one eye, where stereoscopic device two eyes. * </p> */ public int[] getEyeRenderOrder(); /** * Returns the supported distortion compensation of the {@link StereoDeviceRenderer}, * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC}, etc. * @see StereoDeviceRenderer#getDistortionBits() * @see #createRenderer(int, int, float[], FovHVHalves[], float, int) * @see #getRecommendedDistortionBits() * @see #getMinimumDistortionBits() */ public int getSupportedDistortionBits(); /** * Returns the recommended distortion compensation bits for the {@link StereoDeviceRenderer}, * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC} * {@link StereoDeviceRenderer#DISTORTION_VIGNETTE}. * <p> * User shall use the recommended distortion compensation to achieve a distortion free view. * </p> * @see StereoDeviceRenderer#getDistortionBits() * @see #createRenderer(int, int, float[], FovHVHalves[], float, int) * @see #getSupportedDistortionBits() * @see #getMinimumDistortionBits() */ public int getRecommendedDistortionBits(); /** * Returns the minimum distortion compensation bits as required by the {@link StereoDeviceRenderer}, * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL} in case the stereoscopic display uses [a]spherical lenses. * <p> * Minimum distortion compensation bits are being enforced by the {@link StereoDeviceRenderer}. * </p> * @see #getSupportedDistortionBits() * @see #getRecommendedDistortionBits() * @see StereoDeviceRenderer#getDistortionBits() * @see #createRenderer(int, int, float[], FovHVHalves[], float, int) */ public int getMinimumDistortionBits(); /** * Create a new {@link StereoDeviceRenderer} instance. * * @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc, * see {@link #getRecommendedDistortionBits()}. * @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppAvailable()} * @param eyePositionOffset eye position offset, e.g. {@link #getDefaultEyePositionOffset()}. * @param eyeFov FovHVHalves[] field-of-view per eye, e.g. {@link #getDefaultFOV()}. May contain only one value for monoscopic devices, * see {@link #getEyeRenderOrder()}. * @param pixelsPerDisplayPixel * @param textureUnit * @return */ public StereoDeviceRenderer createRenderer(final int distortionBits, final int textureCount, final float[] eyePositionOffset, final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel, final int textureUnit); }