package com.jogamp.nativewindow; public class UpstreamWindowHookMutableSizePos extends UpstreamSurfaceHookMutableSize { int winX, winY, winWidth, winHeight; /** * @param winX initial window x-pos * @param winY initial window y-pos * @param winWidth initial window width * @param winHeight initial window height * @param pixWidth initial surface pixel width, FIXME: pixel-dim == window-dim 'for now' ? * @param pixHeight initial surface pixel height, FIXME: pixel-dim == window-dim 'for now' ? */ public UpstreamWindowHookMutableSizePos(final int winX, final int winY, final int winWidth, final int winHeight, final int pixWidth, final int pixHeight) { super(pixWidth, pixHeight); this.winX= winX; this.winY= winY; this.winWidth = winWidth; this.winHeight = winHeight; } // @Override public final void setWinPos(final int winX, final int winY) { this.winX= winX; this.winY= winY; } // @Override public final void setWinSize(final int winWidth, final int winHeight) { this.winWidth= winWidth; this.winHeight= winHeight; // FIXME HiDPI: Use pixelScale ?! // FIXME HiDPI: Consider setting winWidth/winHeight by setSurfaceSize(..) (back-propagation) this.setSurfaceSize(winWidth, winHeight); } public final int getX() { return winX; } public final int getY() { return winY; } public final int getWidth() { return winWidth; } public final int getHeight() { return winHeight; } @Override public String toString() { return getClass().getSimpleName()+"[window "+ winX + "/" + winY + " " + winWidth + "x" + winHeight + ", pixel " + pixWidth + "x" + pixHeight + "]"; } }