/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.nativewindow; import com.jogamp.common.type.WriteCloneable; /** * Specifies an immutable set of capabilities that a window's rendering context * must support, such as color depth per channel. * * @see com.jogamp.nativewindow.Capabilities */ public interface CapabilitiesImmutable extends VisualIDHolder, WriteCloneable, Comparable<CapabilitiesImmutable> { /** * Returns the number of bits for the color buffer's red * component. On some systems only the color depth, which is the sum of the * red, green, and blue bits, is considered. */ int getRedBits(); /** * Returns the number of bits for the color buffer's green * component. On some systems only the color depth, which is the sum of the * red, green, and blue bits, is considered. */ int getGreenBits(); /** * Returns the number of bits for the color buffer's blue * component. On some systems only the color depth, which is the sum of the * red, green, and blue bits, is considered. */ int getBlueBits(); /** * Returns the number of bits for the color buffer's alpha * component. On some systems only the color depth, which is the sum of the * red, green, and blue bits, is considered. */ int getAlphaBits(); /** * Returns whether an opaque or translucent surface is requested, supported or chosen. * <p> * Default is true, i.e. opaque. * </p> */ boolean isBackgroundOpaque(); /** * Returns whether an on- or offscreen surface is requested, available or chosen. * <p> * Default is true, i.e. onscreen. * </p> * <p> * Mind that an capabilities intance w/ <i>available</i> semantics * may show onscreen, but also the offscreen modes FBO, Pbuffer or {@link #setBitmap(boolean) bitmap}. * This is valid, since one native configuration maybe used for either functionality. * </p> */ boolean isOnscreen(); /** * Returns whether bitmap offscreen mode is requested, available or chosen. * <p> * Default is false. * </p> * <p> * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>. * </p> */ boolean isBitmap(); /** * Gets the transparent red value for the frame buffer configuration. This * value is undefined if; equals true. */ int getTransparentRedValue(); /** * Gets the transparent green value for the frame buffer configuration. This * value is undefined if; equals true. */ int getTransparentGreenValue(); /** * Gets the transparent blue value for the frame buffer configuration. This * value is undefined if; equals true. */ int getTransparentBlueValue(); /** * Gets the transparent alpha value for the frame buffer configuration. This * value is undefined if; equals true. */ int getTransparentAlphaValue(); /** Equality over the immutable attributes of both objects */ @Override boolean equals(Object obj); /** hash code over the immutable attributes of both objects */ @Override int hashCode(); /** Return a textual representation of this object. Use the given StringBuilder [optional]. */ StringBuilder toString(StringBuilder sink); /** Returns a textual representation of this object. */ @Override String toString(); }