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package com.jogamp.opengl.test.junit.jogl.util;
import java.io.InputStream;
import java.net.URLConnection;
import com.jogamp.common.util.IOUtil;
import com.jogamp.opengl.test.junit.jogl.demos.TextureDraw01Accessor;
import com.jogamp.opengl.test.junit.jogl.util.texture.PNGTstFiles;
import com.jogamp.opengl.util.ImmModeSink;
import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil;
import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES1;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLPipelineFactory;
import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.glu.GLU;
public class DemoGL2ES1TextureImmModeSink implements GLEventListener, TextureDraw01Accessor {
private boolean debugFFPEmu = false;
private boolean verboseFFPEmu = false;
private boolean traceFFPEmu = false;
private boolean forceFFPEmu = false;
private final ImmModeSink ims;
private final GLU glu = new GLU();
private TextureData textureData;
private Texture texture;
boolean keepTextureBound;
public DemoGL2ES1TextureImmModeSink() {
this.ims = ImmModeSink.createFixed(32, 3, GL.GL_FLOAT, 4, GL.GL_FLOAT, 0, GL.GL_FLOAT, 2, GL.GL_FLOAT, GL.GL_STATIC_DRAW);
this.keepTextureBound = false;
}
public void setForceFFPEmu(final boolean forceFFPEmu, final boolean verboseFFPEmu, final boolean debugFFPEmu, final boolean traceFFPEmu) {
this.forceFFPEmu = forceFFPEmu;
this.verboseFFPEmu = verboseFFPEmu;
this.debugFFPEmu = debugFFPEmu;
this.traceFFPEmu = traceFFPEmu;
}
@Override
public void setKeepTextureBound(final boolean v) {
this.keepTextureBound = v;
}
@Override
public Texture getTexture( ) {
return this.texture;
}
@Override
public void init(final GLAutoDrawable drawable) {
GL _gl = drawable.getGL();
if(debugFFPEmu) {
// Debug ..
_gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", GL2ES2.class, _gl, null) );
}
if(traceFFPEmu) {
// Trace ..
_gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", GL2ES2.class, _gl, new Object[] { System.err } ) );
}
final GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl, ShaderSelectionMode.AUTO, null, forceFFPEmu, verboseFFPEmu);
final URLConnection testTextureUrlConn = IOUtil.getResource("test-ntscP_3-01-160x90.png", PNGTstFiles.class.getClassLoader(), PNGTstFiles.class);
try {
final InputStream testTextureStream = testTextureUrlConn.getInputStream();
textureData = TextureIO.newTextureData(gl.getGLProfile(), testTextureStream , false /* mipmap */, TextureIO.PNG);
texture = TextureIO.newTexture(gl, textureData);
if( keepTextureBound && null != texture ) {
texture.enable(gl);
texture.bind(gl);
}
} catch (final Exception e) {
e.printStackTrace();
}
}
@Override
public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {
final GL2ES1 gl = drawable.getGL().getGL2ES1();
gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluOrtho2D(0, 1, 0, 1);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void dispose(final GLAutoDrawable drawable) {
final GL2ES1 gl = drawable.getGL().getGL2ES1();
if(null!=texture) {
texture.disable(gl);
texture.destroy(gl);
}
if(null!=textureData) {
textureData.destroy();
}
}
@Override
public void display(final GLAutoDrawable drawable) {
final GL2ES1 gl = drawable.getGL().getGL2ES1();
// draw one quad with the texture
if(null!=texture) {
if( !keepTextureBound ) {
texture.enable(gl);
texture.bind(gl);
}
// gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_REPLACE);
final TextureCoords coords = texture.getImageTexCoords();
ims.glBegin(ImmModeSink.GL_QUADS);
ims.glTexCoord2f(coords.left(), coords.bottom());
ims.glVertex3f(0, 0, 0);
ims.glTexCoord2f(coords.right(), coords.bottom());
ims.glVertex3f(1, 0, 0);
ims.glTexCoord2f(coords.right(), coords.top());
ims.glVertex3f(1, 1, 0);
ims.glTexCoord2f(coords.left(), coords.top());
ims.glVertex3f(0, 1, 0);
ims.glEnd(gl);
if( !keepTextureBound ) {
texture.disable(gl);
}
}
}
}