/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl; import com.jogamp.opengl.GLRunnable; import com.jogamp.common.ExceptionUtils; import com.jogamp.opengl.GLAutoDrawable; /** * Helper class to provide a Runnable queue implementation with a Runnable wrapper * which notifies after execution for the <code>invokeAndWait()</code> semantics. */ public class GLRunnableTask implements GLRunnable { GLRunnable runnable; Object notifyObject; boolean catchExceptions; volatile boolean isExecuted; volatile boolean isFlushed; Throwable runnableException; public GLRunnableTask(final GLRunnable runnable, final Object notifyObject, final boolean catchExceptions) { this.runnable = runnable ; this.notifyObject = notifyObject ; this.catchExceptions = catchExceptions; isExecuted = false; isFlushed = false; } @Override public boolean run(final GLAutoDrawable drawable) { boolean res = true; if(null == notifyObject) { try { res = runnable.run(drawable); } catch (final Throwable t) { runnableException = t; if(catchExceptions) { ExceptionUtils.dumpThrowable("", runnableException); } else { throw new RuntimeException(runnableException); } } finally { isExecuted=true; } } else { synchronized (notifyObject) { try { res = runnable.run(drawable); } catch (final Throwable t) { runnableException = t; if(catchExceptions) { ExceptionUtils.dumpThrowable("", runnableException); } else { throw new RuntimeException(runnableException); } } finally { isExecuted=true; notifyObject.notifyAll(); } } } return res; } /** * Simply flush this task and notify a waiting executor. * <p> * The executor which might have been blocked until notified * will be unblocked and the task removed from the queue. * </p> * * @see #isFlushed() * @see #isInQueue() */ public void flush() { if(!isExecuted() && null != notifyObject) { synchronized (notifyObject) { isFlushed=true; notifyObject.notifyAll(); } } } /** * @return !{@link #isExecuted()} && !{@link #isFlushed()} */ public boolean isInQueue() { return !isExecuted && !isFlushed; } /** * @return whether this task has been executed. * @see #isInQueue() */ public boolean isExecuted() { return isExecuted; } /** * @return whether this task has been flushed. * @see #isInQueue() */ public boolean isFlushed() { return isFlushed; } public Throwable getThrowable() { return runnableException; } }