/** * Copyright 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; import java.io.PrintStream; /** * FPSCounter feature.<br> * An implementation initially has the FPSCounter feature disabled.<br> * Use {@link #setUpdateFPSFrames(int, PrintStream)} to enable and disable the FPSCounter feature. */ public interface FPSCounter { public static final int DEFAULT_FRAMES_PER_INTERVAL = 5*60; /** * @param frames Update interval in frames.<br> At every rendered <i>frames</i> interval the currentTime and fps values are updated. * If the <i>frames</i> interval is <= 0, no update will be issued, ie the FPSCounter feature is turned off. You may choose {@link #DEFAULT_FRAMES_PER_INTERVAL}. * @param out optional print stream where the fps values gets printed if not null at every <i>frames</i> interval */ void setUpdateFPSFrames(int frames, PrintStream out); /** * Reset all performance counter (startTime, currentTime, frame number) */ void resetFPSCounter(); /** * @return update interval in frames * * @see #setUpdateFPSFrames(int, PrintStream) */ int getUpdateFPSFrames(); /** * Returns the time of the first display call in milliseconds after enabling this feature via {@link #setUpdateFPSFrames(int, PrintStream)}.<br> * This value is reset via {@link #resetFPSCounter()}. * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ long getFPSStartTime(); /** * Returns the time of the last update interval in milliseconds, if this feature is enabled via {@link #setUpdateFPSFrames(int, PrintStream)}.<br> * This value is reset via {@link #resetFPSCounter()}. * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ long getLastFPSUpdateTime(); /** * @return Duration of the last update interval in milliseconds. * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ long getLastFPSPeriod(); /** * @return Last update interval's frames per seconds, {@link #getUpdateFPSFrames()} / {@link #getLastFPSPeriod()} * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ float getLastFPS(); /** * @return Number of frame rendered since {@link #getFPSStartTime()} up to {@link #getLastFPSUpdateTime()} * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ int getTotalFPSFrames(); /** * @return Total duration in milliseconds, {@link #getLastFPSUpdateTime()} - {@link #getFPSStartTime()} * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ long getTotalFPSDuration(); /** * @return Total frames per seconds, {@link #getTotalFPSFrames()} / {@link #getTotalFPSDuration()} * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ float getTotalFPS(); }