/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.graph.demos.ui; import com.jogamp.opengl.GL2ES2; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Vertex.Factory; import com.jogamp.opengl.util.texture.TextureSequence; /** * GPU based resolution independent {@link TextureSequence} Button impl */ public class TextureSeqButton extends RoundButton { protected final TextureSequence texSeq; public TextureSeqButton(final Factory<? extends Vertex> factory, final int renderModes, final float width, final float height, final TextureSequence texSeq) { super(factory, renderModes | Region.COLORTEXTURE_RENDERING_BIT, width, height); this.texSeq = texSeq; } @Override protected GLRegion createGLRegion() { return GLRegion.create(getRenderModes(), texSeq); } public final TextureSequence getTextureSequence() { return this.texSeq; } @Override protected void addShapeToRegion(final GL2ES2 gl, final RegionRenderer renderer) { final OutlineShape shape = new OutlineShape(renderer.getRenderState().getVertexFactory()); if(corner == 0.0f) { createSharpOutline(shape, 0f); } else { createCurvedOutline(shape, 0f); } shape.setIsQuadraticNurbs(); shape.setSharpness(shapesSharpness); region.addOutlineShape(shape, null, rgbaColor); box.resize(shape.getBounds()); final float[] ctr = box.getCenter(); setRotationOrigin( ctr[0], ctr[1], ctr[2]); if( DRAW_DEBUG_BOX ) { System.err.println("XXX.UIShape.TextureSeqButton: Added Shape: "+shape+", "+box); } } }