/** * Copyright 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve.tess; import java.util.List; import com.jogamp.graph.geom.Outline; import com.jogamp.graph.geom.Triangle; /** Interface to the triangulation algorithms provided * A triangulation of 2D outlines where you can * provides an easy one or more outlines to be triangulated * * example usage: * addCurve(o1); * addCurve(o2); * addCurve(o3); * generate(); * reset(); * * @see Outline * @see Triangulation */ public interface Triangulator { /** * Add a curve to the list of Outlines * describing the shape * @param sink list where the generated triangles will be added * @param outline a bounding {@link Outline} * @param sharpness TODO */ public void addCurve(List<Triangle> sink, Outline outline, float sharpness); /** Generate the triangulation of the provided * List of {@link Outline}s * @param sink list where the generated triangles will be added */ public void generate(List<Triangle> sink); /** * Reset the triangulation to initial state * Clearing cached data */ public void reset(); /** * Return the number of newly added vertices during {@link #addCurve(List, Outline, float)}. */ public int getAddedVerticeCount(); }