/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.stereo; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.math.FloatUtil; import com.jogamp.opengl.util.CustomGLEventListener; /** * Extended {@link GLEventListener} and {@link CustomGLEventListener} interface * supporting stereoscopic client rendering. */ public interface StereoGLEventListener extends CustomGLEventListener { /** * Stereo capable specialization of {@link #reshape(GLAutoDrawable, int, int, int, int)} * for one {@link StereoDeviceRenderer.Eye}. * <p> * Called by the stereo renderer before each {@link #display(GLAutoDrawable)} * or {@link #display(GLAutoDrawable, int)} call. * </p> * <p> * The client can update it's viewport associated data * and view volume of the window appropriately. * </p> * <p> * The client shall also update it's projection- and modelview matrices according * to the given {@link EyeParameter} and {@link ViewerPose}. * </p> * <p> * For efficiency the GL viewport has already been updated * via <code>glViewport(x, y, width, height)</code> when this method is called. * </p> * * @param drawable the triggering {@link GLAutoDrawable} * @param x viewport x-coord in pixel units * @param y viewport y-coord in pixel units * @param width viewport width in pixel units * @param height viewport height in pixel units * @param eyeParam constant eye parameter, i.e. FOV and IPD * @param viewerPose current viewer position and orientation * @see FloatUtil#makePerspective(float[], int, boolean, com.jogamp.opengl.math.FloatUtil.FovHVHalves, float, float) */ public void reshapeForEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final ViewerPose viewerPose); }