/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util.stereo;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.util.CustomGLEventListener;
/**
* Extended {@link GLEventListener} and {@link CustomGLEventListener} interface
* supporting stereoscopic client rendering.
*/
public interface StereoGLEventListener extends CustomGLEventListener {
/**
* Stereo capable specialization of {@link #reshape(GLAutoDrawable, int, int, int, int)}
* for one {@link StereoDeviceRenderer.Eye}.
* <p>
* Called by the stereo renderer before each {@link #display(GLAutoDrawable)}
* or {@link #display(GLAutoDrawable, int)} call.
* </p>
* <p>
* The client can update it's viewport associated data
* and view volume of the window appropriately.
* </p>
* <p>
* The client shall also update it's projection- and modelview matrices according
* to the given {@link EyeParameter} and {@link ViewerPose}.
* </p>
* <p>
* For efficiency the GL viewport has already been updated
* via <code>glViewport(x, y, width, height)</code> when this method is called.
* </p>
*
* @param drawable the triggering {@link GLAutoDrawable}
* @param x viewport x-coord in pixel units
* @param y viewport y-coord in pixel units
* @param width viewport width in pixel units
* @param height viewport height in pixel units
* @param eyeParam constant eye parameter, i.e. FOV and IPD
* @param viewerPose current viewer position and orientation
* @see FloatUtil#makePerspective(float[], int, boolean, com.jogamp.opengl.math.FloatUtil.FovHVHalves, float, float)
*/
public void reshapeForEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
final EyeParameter eyeParam, final ViewerPose viewerPose);
}