/* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.util; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.common.util.locks.RecursiveLock; /** * Provides convenient wrapper for {@link GLDrawableFactory} control over * individual display's gamma, brightness and contrast values * via the hardware gamma ramp tables. * <p> * Not supported on all platforms or graphics hardware. * </p> * <p> * Thanks to the LWJGL project for illustrating how to access gamma * control on the various platforms. * </p> */ public class Gamma { private Gamma() {} /** * Convenient wrapper for {@link GLDrawableFactory#setDisplayGamma(com.jogamp.nativewindow.NativeSurface, float, float, float)}. * <p> * Use {@link #setDisplayGamma(GLAutoDrawable, float, float, float)} in case of using an {#link GLAutoDrawable}. * </p> */ public static boolean setDisplayGamma(final GLDrawable drawable, final float gamma, final float brightness, final float contrast) throws IllegalArgumentException { return GLDrawableFactory.getFactory(drawable.getGLProfile()).setDisplayGamma(drawable.getNativeSurface(), gamma, brightness, contrast); } /** * Convenient wrapper for {@link GLDrawableFactory#setDisplayGamma(com.jogamp.nativewindow.NativeSurface, float, float, float)} * locking {@link GLAutoDrawable#getUpstreamLock()} to ensure proper atomic operation. */ public static boolean setDisplayGamma(final GLAutoDrawable drawable, final float gamma, final float brightness, final float contrast) throws IllegalArgumentException { final RecursiveLock lock = drawable.getUpstreamLock(); lock.lock(); try { return GLDrawableFactory.getFactory(drawable.getGLProfile()).setDisplayGamma(drawable.getNativeSurface(), gamma, brightness, contrast); } finally { lock.unlock(); } } /** * Convenient wrapper for {@link GLDrawableFactory#resetDisplayGamma(com.jogamp.nativewindow.NativeSurface)}. * <p> * Use {@link #resetDisplayGamma(GLAutoDrawable)} in case of using an {#link GLAutoDrawable}. * </p> */ public static void resetDisplayGamma(final GLDrawable drawable) { GLDrawableFactory.getFactory(drawable.getGLProfile()).resetDisplayGamma(drawable.getNativeSurface()); } /** * Convenient wrapper for {@link GLDrawableFactory#resetDisplayGamma(com.jogamp.nativewindow.NativeSurface)} * locking {@link GLAutoDrawable#getUpstreamLock()} to ensure proper atomic operation. */ public static void resetDisplayGamma(final GLAutoDrawable drawable) { final RecursiveLock lock = drawable.getUpstreamLock(); lock.lock(); try { GLDrawableFactory.getFactory(drawable.getGLProfile()).resetDisplayGamma(drawable.getNativeSurface()); } finally { lock.unlock(); } } /** * Convenient wrapper for {@link GLDrawableFactory#resetAllDisplayGamma()}. */ public static void resetAllDisplayGamma(final GLDrawable drawable) { GLDrawableFactory.getFactory(drawable.getGLProfile()).resetAllDisplayGamma(); } }