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* Copyright 2010 JogAmp Community. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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package com.jogamp.opengl.test.junit.util;
import com.jogamp.opengl.util.glsl.ShaderUtil;
import java.io.ByteArrayOutputStream;
import java.io.PrintStream;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import org.junit.Assert;
public class GLSLSimpleProgram {
private int shaderProgram;
private int vertShader;
private int fragShader;
private boolean isValid;
private GLSLSimpleProgram(final int shaderProgram, final int vertShader, final int fragShader) {
this.shaderProgram = shaderProgram;
this.vertShader = vertShader;
this.fragShader = fragShader;
this.isValid = true;
}
public static GLSLSimpleProgram create(final GL2ES2 gl, final String vertShaderCode, final String fragShaderCode, final boolean link) {
final ByteArrayOutputStream baos = new ByteArrayOutputStream();
final PrintStream pbaos = new PrintStream(baos);
final int vertShader = gl.glCreateShader(GL2ES2.GL_VERTEX_SHADER);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
final int fragShader = gl.glCreateShader(GL2ES2.GL_FRAGMENT_SHADER);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
final String[] vlines = new String[] { gl.getContext().getGLSLVersionString()+vertShaderCode };
final int[] vlengths = new int[] { vlines[0].length() };
gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0);
gl.glCompileShader(vertShader);
if(!ShaderUtil.isShaderStatusValid(gl, vertShader, GL2ES2.GL_COMPILE_STATUS, pbaos)) {
System.out.println("getShader:postCompile vertShader: "+baos.toString());
Assert.assertTrue(false);
}
pbaos.flush(); baos.reset();
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
final String[] flines = new String[] { gl.getContext().getGLSLVersionString()+fragShaderCode };
final int[] flengths = new int[] { flines[0].length() };
gl.glShaderSource(fragShader, flines.length, flines, flengths, 0);
gl.glCompileShader(fragShader);
if(!ShaderUtil.isShaderStatusValid(gl, fragShader, GL2ES2.GL_COMPILE_STATUS, pbaos)) {
System.out.println("getShader:postCompile fragShader: "+baos.toString());
Assert.assertTrue(false);
}
pbaos.flush(); baos.reset();
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
final int shaderProgram = gl.glCreateProgram();
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
gl.glAttachShader(shaderProgram, vertShader);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
gl.glAttachShader(shaderProgram, fragShader);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
if(link) {
gl.glLinkProgram(shaderProgram);
if(!ShaderUtil.isProgramLinkStatusValid(gl, shaderProgram, pbaos)) {
System.out.println("Error (GLSL link error): "+baos.toString());
Assert.assertTrue(false);
}
}
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
final GLSLSimpleProgram res = new GLSLSimpleProgram(shaderProgram, vertShader, fragShader);
return res;
}
public void release(final GL2ES2 gl) {
gl.glUseProgram(0);
gl.glDetachShader(shaderProgram, vertShader);
gl.glDeleteShader(vertShader);
gl.glDetachShader(shaderProgram, fragShader);
gl.glDeleteShader(fragShader);
gl.glDeleteProgram(shaderProgram);
isValid = false;
shaderProgram = 0;
vertShader = 0;
fragShader = 0;
}
public int getFragShader() {
return fragShader;
}
public int getShaderProgram() {
return shaderProgram;
}
public int getVertShader() {
return vertShader;
}
public boolean isValid() {
return isValid;
}
}