/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.util; import com.jogamp.opengl.util.glsl.ShaderUtil; import java.io.ByteArrayOutputStream; import java.io.PrintStream; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import org.junit.Assert; public class GLSLSimpleProgram { private int shaderProgram; private int vertShader; private int fragShader; private boolean isValid; private GLSLSimpleProgram(final int shaderProgram, final int vertShader, final int fragShader) { this.shaderProgram = shaderProgram; this.vertShader = vertShader; this.fragShader = fragShader; this.isValid = true; } public static GLSLSimpleProgram create(final GL2ES2 gl, final String vertShaderCode, final String fragShaderCode, final boolean link) { final ByteArrayOutputStream baos = new ByteArrayOutputStream(); final PrintStream pbaos = new PrintStream(baos); final int vertShader = gl.glCreateShader(GL2ES2.GL_VERTEX_SHADER); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final int fragShader = gl.glCreateShader(GL2ES2.GL_FRAGMENT_SHADER); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final String[] vlines = new String[] { gl.getContext().getGLSLVersionString()+vertShaderCode }; final int[] vlengths = new int[] { vlines[0].length() }; gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0); gl.glCompileShader(vertShader); if(!ShaderUtil.isShaderStatusValid(gl, vertShader, GL2ES2.GL_COMPILE_STATUS, pbaos)) { System.out.println("getShader:postCompile vertShader: "+baos.toString()); Assert.assertTrue(false); } pbaos.flush(); baos.reset(); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final String[] flines = new String[] { gl.getContext().getGLSLVersionString()+fragShaderCode }; final int[] flengths = new int[] { flines[0].length() }; gl.glShaderSource(fragShader, flines.length, flines, flengths, 0); gl.glCompileShader(fragShader); if(!ShaderUtil.isShaderStatusValid(gl, fragShader, GL2ES2.GL_COMPILE_STATUS, pbaos)) { System.out.println("getShader:postCompile fragShader: "+baos.toString()); Assert.assertTrue(false); } pbaos.flush(); baos.reset(); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final int shaderProgram = gl.glCreateProgram(); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); gl.glAttachShader(shaderProgram, vertShader); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); gl.glAttachShader(shaderProgram, fragShader); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); if(link) { gl.glLinkProgram(shaderProgram); if(!ShaderUtil.isProgramLinkStatusValid(gl, shaderProgram, pbaos)) { System.out.println("Error (GLSL link error): "+baos.toString()); Assert.assertTrue(false); } } Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); final GLSLSimpleProgram res = new GLSLSimpleProgram(shaderProgram, vertShader, fragShader); return res; } public void release(final GL2ES2 gl) { gl.glUseProgram(0); gl.glDetachShader(shaderProgram, vertShader); gl.glDeleteShader(vertShader); gl.glDetachShader(shaderProgram, fragShader); gl.glDeleteShader(fragShader); gl.glDeleteProgram(shaderProgram); isValid = false; shaderProgram = 0; vertShader = 0; fragShader = 0; } public int getFragShader() { return fragShader; } public int getShaderProgram() { return shaderProgram; } public int getVertShader() { return vertShader; } public boolean isValid() { return isValid; } }