/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl.windows.wgl; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.MutableSurface; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import jogamp.nativewindow.windows.BITMAPINFO; import jogamp.nativewindow.windows.BITMAPINFOHEADER; import jogamp.nativewindow.windows.GDI; import jogamp.opengl.GLGraphicsConfigurationUtil; import com.jogamp.common.nio.PointerBuffer; public class WindowsBitmapWGLDrawable extends WindowsWGLDrawable { private long origbitmap; private long hbitmap; private WindowsBitmapWGLDrawable(final GLDrawableFactory factory, final NativeSurface comp) { super(factory, comp, false); } protected static WindowsBitmapWGLDrawable create(final GLDrawableFactory factory, final NativeSurface comp) { final WindowsWGLGraphicsConfiguration config = (WindowsWGLGraphicsConfiguration)comp.getGraphicsConfiguration(); final AbstractGraphicsDevice aDevice = config.getScreen().getDevice(); if( !GLProfile.isAvailable(aDevice, GLProfile.GL2) ) { throw new GLException("GLProfile GL2 n/a on "+aDevice+" but required for Windows BITMAP"); } final GLProfile glp = GLProfile.get(GLProfile.GL2); final GLCapabilitiesImmutable capsChosen0 = (GLCapabilitiesImmutable)config.getChosenCapabilities(); // RGB555 and also alpha channel is experienced to fail on some Windows machines final GLCapabilitiesImmutable capsChosen1 = GLGraphicsConfigurationUtil.clipRGBAGLCapabilities(capsChosen0, false /* allowRGB555 */, false /* allowAlpha */); final GLCapabilitiesImmutable capsChosen2 = GLGraphicsConfigurationUtil.fixGLProfile(capsChosen1, glp); if( capsChosen0 != capsChosen2 ) { config.setChosenCapabilities(capsChosen2); if(DEBUG) { System.err.println("WindowsBitmapWGLDrawable: "+capsChosen0+" -> "+capsChosen2); } } return new WindowsBitmapWGLDrawable(factory, comp); } @Override protected void setRealizedImpl() { if(realized) { createBitmap(); } else { destroyBitmap(); } } @Override public GLContext createContext(final GLContext shareWith) { return new WindowsWGLContext(this, shareWith); } @Override public boolean isGLOriented() { return false; } private void createBitmap() { int werr; final NativeSurface ns = getNativeSurface(); if(DEBUG) { System.err.println(getThreadName()+": WindowsBitmapWGLDrawable (1): "+ns); } final WindowsWGLGraphicsConfiguration config = (WindowsWGLGraphicsConfiguration)ns.getGraphicsConfiguration(); final GLCapabilitiesImmutable capsChosen = (GLCapabilitiesImmutable)config.getChosenCapabilities(); final int width = getSurfaceWidth(); final int height = getSurfaceHeight(); // // 1. Create DIB Section // final BITMAPINFO info = BITMAPINFO.create(); final BITMAPINFOHEADER header = info.getBmiHeader(); final int bitsPerPixelIn = capsChosen.getRedBits() + capsChosen.getGreenBits() + capsChosen.getBlueBits(); final int bitsPerPixel; // Note: For BITMAP 32 bpp, the high-byte is _not_ used and hence maximum color is RGB888! // Note: For BITAMP a biBitCount value other than 24 (RGB888) usually does not work! bitsPerPixel = 24; // RGB888 only! header.setBiSize(BITMAPINFOHEADER.size()); header.setBiWidth(width); // NOTE: Positive height causes the DIB's origin at bottom-left (OpenGL), // a negative height causes the DIB's origin at top-left (Java AWT, Windows, ..). // We use !OpenGL origin to remove the need for vertical flip, see 'isGLOriented()' above. header.setBiHeight(-1 * height); header.setBiPlanes((short) 1); header.setBiBitCount((short) bitsPerPixel); header.setBiXPelsPerMeter(0); header.setBiYPelsPerMeter(0); header.setBiClrUsed(0); header.setBiClrImportant(0); header.setBiCompression(GDI.BI_RGB); final int byteNum = width * height * ( bitsPerPixel >> 3 ) ; header.setBiSizeImage(byteNum); final PointerBuffer pb = PointerBuffer.allocateDirect(1); hbitmap = GDI.CreateDIBSection(0, info, GDI.DIB_RGB_COLORS, pb, 0, 0); werr = GDI.GetLastError(); if(DEBUG) { final long p = ( pb.capacity() > 0 ) ? pb.get(0) : 0; System.err.println("WindowsBitmapWGLDrawable: pb sz/ptr "+pb.capacity() + ", "+toHexString(p)); System.err.println("WindowsBitmapWGLDrawable: " + width+"x"+height + ", bpp " + bitsPerPixelIn + " -> " + bitsPerPixel + ", bytes " + byteNum + ", header sz " + BITMAPINFOHEADER.size() + ", DIB ptr num " + pb.capacity()+ ", "+capsChosen+ ", werr "+werr); } if (hbitmap == 0) { throw new GLException("Error creating offscreen bitmap of " + ns + ", werr " + werr); } // // 2. Create memory DC (device context) , and associate it with the DIB. // long hdc = GDI.CreateCompatibleDC(0); werr = GDI.GetLastError(); if (hdc == 0) { GDI.DeleteObject(hbitmap); hbitmap = 0; throw new GLException("Error creating device context for offscreen OpenGL context, werr "+werr); } ((MutableSurface)ns).setSurfaceHandle(hdc); if(DEBUG) { System.err.println(getThreadName()+": WindowsBitmapWGLDrawable (2): "+ns); } if ((origbitmap = GDI.SelectObject(hdc, hbitmap)) == 0) { GDI.DeleteObject(hbitmap); hbitmap = 0; GDI.DeleteDC(hdc); hdc = 0; throw new GLException("Error selecting bitmap into new device context"); } config.updateGraphicsConfiguration(getFactory(), ns, null); } protected void destroyBitmap() { final NativeSurface ns = getNativeSurface(); if (ns.getSurfaceHandle() != 0) { // Must destroy bitmap and device context GDI.SelectObject(ns.getSurfaceHandle(), origbitmap); GDI.DeleteObject(hbitmap); GDI.DeleteDC(ns.getSurfaceHandle()); origbitmap = 0; hbitmap = 0; ((MutableSurface)ns).setSurfaceHandle(0); } } }