/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.jogl.demos.gl2; import com.jogamp.opengl.test.junit.jogl.demos.TextureDraw01Accessor; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.texture.TextureData; import com.jogamp.opengl.util.texture.TextureIO; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES1; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2GL3; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.glu.GLU; public class TextureDraw01GL2Listener implements GLEventListener, TextureDraw01Accessor { private final GLU glu = new GLU(); private final TextureData textureData; private Texture texture; boolean keepTextureBound; public TextureDraw01GL2Listener(final TextureData td) { this.textureData = td; this.keepTextureBound = false; } @Override public void setKeepTextureBound(final boolean v) { this.keepTextureBound = v; } @Override public Texture getTexture( ) { return this.texture; } @Override public void init(final GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); if(null!=textureData) { this.texture = TextureIO.newTexture(drawable.getGL(), textureData); if( keepTextureBound ) { texture.enable(gl); texture.bind(gl); } } } @Override public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { final GL2 gl = drawable.getGL().getGL2(); gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION); gl.glLoadIdentity(); glu.gluOrtho2D(0, 1, 0, 1); gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); gl.glLoadIdentity(); } @Override public void dispose(final GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); if(null!=texture) { texture.disable(gl); texture.destroy(gl); } if(null!=textureData) { textureData.destroy(); } } @Override public void display(final GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); // draw one quad with the texture if(null!=texture) { if( !keepTextureBound ) { texture.enable(gl); texture.bind(gl); } gl.glTexEnvi(GL2ES1.GL_TEXTURE_ENV, GL2ES1.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); final TextureCoords coords = texture.getImageTexCoords(); gl.glBegin(GL2GL3.GL_QUADS); gl.glTexCoord2f(coords.left(), coords.bottom()); gl.glVertex3f(0, 0, 0); gl.glTexCoord2f(coords.right(), coords.bottom()); gl.glVertex3f(1, 0, 0); gl.glTexCoord2f(coords.right(), coords.top()); gl.glVertex3f(1, 1, 0); gl.glTexCoord2f(coords.left(), coords.top()); gl.glVertex3f(0, 1, 0); gl.glEnd(); if( !keepTextureBound ) { texture.disable(gl); } } } }