package com.jogamp.opengl.test.junit.jogl.demos.es1; import com.jogamp.common.nio.Buffers; import java.nio.*; import com.jogamp.opengl.*; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.fixedfunc.GLPointerFunc; import com.jogamp.opengl.JoglVersion; import com.jogamp.opengl.util.TileRendererBase; import com.jogamp.opengl.util.glsl.fixedfunc.*; public class RedSquareES1 implements GLEventListener, TileRendererBase.TileRendererListener { public static boolean oneThread = false; public static boolean useAnimator = false; private boolean debugFFPEmu = false; private boolean verboseFFPEmu = false; private boolean traceFFPEmu = false; private boolean forceFFPEmu = false; private boolean debug = false ; private boolean trace = false ; private int swapInterval = 0; private final float aspect = 1.0f; private boolean doRotate = true; private TileRendererBase tileRendererInUse = null; private boolean doRotateBeforePrinting; private boolean flipVerticalInGLOrientation = false; long startTime = 0; long curTime = 0; public RedSquareES1(final int swapInterval) { this.swapInterval = swapInterval; } public RedSquareES1() { this.swapInterval = 1; } @Override public void addTileRendererNotify(final TileRendererBase tr) { tileRendererInUse = tr; doRotateBeforePrinting = doRotate; setDoRotation(false); } @Override public void removeTileRendererNotify(final TileRendererBase tr) { tileRendererInUse = null; setDoRotation(doRotateBeforePrinting); } @Override public void startTileRendering(final TileRendererBase tr) { System.err.println("RedSquareES1.startTileRendering: "+tr); } @Override public void endTileRendering(final TileRendererBase tr) { System.err.println("RedSquareES1.endTileRendering: "+tr); } public void setDoRotation(final boolean rotate) { this.doRotate = rotate; } public void setForceFFPEmu(final boolean forceFFPEmu, final boolean verboseFFPEmu, final boolean debugFFPEmu, final boolean traceFFPEmu) { this.forceFFPEmu = forceFFPEmu; this.verboseFFPEmu = verboseFFPEmu; this.debugFFPEmu = debugFFPEmu; this.traceFFPEmu = traceFFPEmu; } public void setFlipVerticalInGLOrientation(final boolean v) { flipVerticalInGLOrientation=v; } // FIXME: we must add storage of the pointers in the GL state to // the GLImpl classes. The need for this can be seen by making // these variables method local instead of instance members. The // square will disappear after a second or so due to garbage // collection. On desktop OpenGL this implies a stack of // references due to the existence of glPush/PopClientAttrib. On // OpenGL ES 1/2 it can simply be one set of references. private FloatBuffer colors; private FloatBuffer vertices; @Override public void init(final GLAutoDrawable drawable) { System.err.println(Thread.currentThread()+" RedSquareES1.init ..."); GL _gl = drawable.getGL(); if(debugFFPEmu) { // Debug .. _gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", GL2ES2.class, _gl, null) ); debug = false; } if(traceFFPEmu) { // Trace .. _gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", GL2ES2.class, _gl, new Object[] { System.err } ) ); trace = false; } GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl, ShaderSelectionMode.AUTO, null, forceFFPEmu, verboseFFPEmu); if(debug) { try { // Debug .. gl = (GL2ES1) gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", GL2ES1.class, gl, null) ); } catch (final Exception e) {e.printStackTrace();} } if(trace) { try { // Trace .. gl = (GL2ES1) gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", GL2ES1.class, gl, new Object[] { System.err } ) ); } catch (final Exception e) {e.printStackTrace();} } System.err.println("RedSquareES1 init on "+Thread.currentThread()); System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); System.err.println("INIT GL IS: " + gl.getClass().getName()); System.err.println(JoglVersion.getGLStrings(gl, null, false).toString()); // Allocate vertex arrays colors = Buffers.newDirectFloatBuffer(16); vertices = Buffers.newDirectFloatBuffer(12); // Fill them up colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1); colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1); colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1); colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1); vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices); gl.glColorPointer(4, GL.GL_FLOAT, 0, colors); // OpenGL Render Settings gl.glEnable(GL.GL_DEPTH_TEST); startTime = System.currentTimeMillis(); curTime = startTime; System.err.println(Thread.currentThread()+" RedSquareES1.init FIN"); } @Override public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { final GL2ES1 gl = glad.getGL().getGL2ES1(); gl.setSwapInterval(swapInterval); reshapeImpl(gl, x, y, width, height, width, height); } @Override public void reshapeTile(final TileRendererBase tr, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) { final GL2ES1 gl = tr.getAttachedDrawable().getGL().getGL2ES1(); gl.setSwapInterval(0); reshapeImpl(gl, tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight); } void reshapeImpl(final GL2ES1 gl, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) { System.err.println(Thread.currentThread()+" RedSquareES1.reshape "+tileX+"/"+tileY+" "+tileWidth+"x"+tileHeight+" of "+imageWidth+"x"+imageHeight+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(gl.getContext().getGLDrawable().getHandle())+", tileRendererInUse "+tileRendererInUse); // Set location in front of camera gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION); gl.glLoadIdentity(); if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) { gl.glScalef(1f, -1f, 1f); } // compute projection parameters 'normal' perspective final float fovy=45f; final float aspect2 = ( (float) imageWidth / (float) imageHeight ) / aspect; final float zNear=1f; final float zFar=100f; // compute projection parameters 'normal' frustum final float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; final float bottom=-1.0f*top; final float left=aspect2*bottom; final float right=aspect2*top; final float w = right - left; final float h = top - bottom; // compute projection parameters 'tiled' final float l = left + tileX * w / imageWidth; final float r = l + tileWidth * w / imageWidth; final float b = bottom + tileY * h / imageHeight; final float t = b + tileHeight * h / imageHeight; gl.glFrustumf(l, r, b, t, zNear, zFar); // gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); gl.glLoadIdentity(); System.err.println(Thread.currentThread()+" RedSquareES1.reshape FIN"); } @Override public void display(final GLAutoDrawable drawable) { curTime = System.currentTimeMillis(); final GL2ES1 gl = drawable.getGL().getGL2ES1(); if( null != tileRendererInUse ) { gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); } else { gl.glClearColor(0, 0, 0, 0); } gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // One rotation every four seconds gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -10); final float ang = doRotate ? ((curTime - startTime) * 360.0f) / 4000.0f : 1f; gl.glRotatef(ang, 0, 0, 1); gl.glRotatef(ang, 0, 1, 0); // Draw a square gl.glEnableClientState(GLPointerFunc.GL_VERTEX_ARRAY); gl.glEnableClientState(GLPointerFunc.GL_COLOR_ARRAY); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GLPointerFunc.GL_VERTEX_ARRAY); gl.glDisableClientState(GLPointerFunc.GL_COLOR_ARRAY); } @Override public void dispose(final GLAutoDrawable drawable) { System.err.println(Thread.currentThread()+" RedSquareES1.dispose ... "); final GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glDisableClientState(GLPointerFunc.GL_VERTEX_ARRAY); gl.glDisableClientState(GLPointerFunc.GL_COLOR_ARRAY); colors.clear(); colors = null; vertices.clear(); vertices = null; System.err.println(Thread.currentThread()+" RedSquareES1.dispose FIN"); } }