/** * Copyright (C) 2015 JogAmp Community. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package com.jogamp.opengl.test.junit.jogl.demos.es2; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLUniformData; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.ImmModeSink; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class LineSquareXDemoES2 implements GLEventListener { private boolean multisample, clearBuffers; private final ShaderState st; private final PMVMatrix pmvMatrix; private ShaderProgram sp0; private GLUniformData pmvMatrixUniform; private ImmModeSink immModeSink; public LineSquareXDemoES2(final boolean multisample) { this.multisample = multisample; this.clearBuffers = true; st = new ShaderState(); st.setVerbose(true); pmvMatrix = new PMVMatrix(); } public void setClearBuffers(final boolean v) { clearBuffers = v; } public void init(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); System.err.println(); System.err.println("req. msaa: "+multisample); System.err.println("Requested: " + glad.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities()); multisample = multisample && glad.getChosenGLCapabilities().getNumSamples() > 0 ; System.err.println("Chosen : " + glad.getChosenGLCapabilities()); System.err.println("has msaa: "+multisample); System.err.println(); final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, LineSquareXDemoES2.class, "shader", "shader/bin", "mgl_default_xxx", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, LineSquareXDemoES2.class, "shader", "shader/bin", "mgl_default_xxx", true); vp0.defaultShaderCustomization(gl, true, true); fp0.defaultShaderCustomization(gl, true, true); sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); st.attachShaderProgram(gl, sp0, true); pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); final float c = 0f; final float eX = 0.5f; final float eH = 0.98f; final float e2 = 1f; // Using predef array names, see // GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex); immModeSink = ImmModeSink.createGLSL(20*2, 3, GL.GL_FLOAT, // vertex 4, GL.GL_FLOAT, // color 0, GL.GL_FLOAT, // normal 0, GL.GL_FLOAT, // texCoords GL.GL_STATIC_DRAW, st); immModeSink.glBegin(GL.GL_LINES); // Rectangle immModeSink.glVertex3f(-eX, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-eX, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-eX, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eX, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eX, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eX, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eX, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-eX, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); // Square immModeSink.glVertex3f(-eH, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-eH, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-eH, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eH, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eH, eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eH, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( eH, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-eH, -eH, 0f); immModeSink.glColor4f( c, c, c, c ); // X immModeSink.glVertex3f(-e2, -e2, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( e2, e2, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f(-e2, e2, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glVertex3f( e2, -e2, 0f); immModeSink.glColor4f( c, c, c, c ); immModeSink.glEnd(gl, false); st.useProgram(gl, false); } public void dispose(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); immModeSink.destroy(gl); immModeSink = null; st.destroy(gl); } public void display(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); if (multisample) { gl.glEnable(GL.GL_MULTISAMPLE); } if( clearBuffers ) { final float c = 0.9f; gl.glClearColor(c, c, c, 0); // gl.glEnable(GL.GL_DEPTH_TEST); // gl.glDepthFunc(GL.GL_LESS); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); } st.useProgram(gl, true); immModeSink.draw(gl, true); st.useProgram(gl, false); } // Unused routines public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { System.err.println("reshape .."); final GL2ES2 gl = glad.getGL().getGL2ES2(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); final float left, right, bottom, top; if( height > width ) { final float a = (float)height / (float)width; left = -1.0f; right = 1.0f; bottom = -a; top = a; } else { final float a = (float)width / (float)height; left = -a; right = a; bottom = -1.0f; top = 1.0f; } // pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); // pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f); pmvMatrix.glOrthof(left, right, top, bottom, 0.0f, 10.0f); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); st.useProgram(gl, true); st.uniform(gl, pmvMatrixUniform); st.useProgram(gl, false); } public void displayChanged(final GLAutoDrawable drawable, final boolean modeChanged, final boolean deviceChanged) { } }