/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.jogl.demos.es2; import java.nio.FloatBuffer; import com.jogamp.opengl.JoglVersion; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.TileRendererBase; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLBufferStorage; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLUniformData; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; public class RedSquareMappedES2 implements GLEventListener, TileRendererBase.TileRendererListener { private ShaderState st; private PMVMatrix pmvMatrix; private GLUniformData pmvMatrixUniform; private GLArrayDataServer vertices ; private GLArrayDataServer colors ; private long t0; private int swapInterval = 0; private float aspect = 1.0f; private boolean doRotate = true; private boolean clearBuffers = true; private TileRendererBase tileRendererInUse = null; private boolean doRotateBeforePrinting; public RedSquareMappedES2(final int swapInterval) { this.swapInterval = swapInterval; } public RedSquareMappedES2() { this.swapInterval = 1; } @Override public void addTileRendererNotify(final TileRendererBase tr) { tileRendererInUse = tr; doRotateBeforePrinting = doRotate; setDoRotation(false); } @Override public void removeTileRendererNotify(final TileRendererBase tr) { tileRendererInUse = null; setDoRotation(doRotateBeforePrinting); } @Override public void startTileRendering(final TileRendererBase tr) { System.err.println("RedSquareES2.startTileRendering: "+tr); } @Override public void endTileRendering(final TileRendererBase tr) { System.err.println("RedSquareES2.endTileRendering: "+tr); } public void setAspect(final float aspect) { this.aspect = aspect; } public void setDoRotation(final boolean rotate) { this.doRotate = rotate; } public void setClearBuffers(final boolean v) { clearBuffers = v; } @Override public void init(final GLAutoDrawable glad) { System.err.println(Thread.currentThread()+" RedSquareES2.init: tileRendererInUse "+tileRendererInUse); final GL2ES2 gl = glad.getGL().getGL2ES2(); System.err.println("RedSquareES2 init on "+Thread.currentThread()); System.err.println("Chosen GLCapabilities: " + glad.getChosenGLCapabilities()); System.err.println("INIT GL IS: " + gl.getClass().getName()); System.err.println(JoglVersion.getGLStrings(gl, null, false).toString()); if( !gl.hasGLSL() ) { System.err.println("No GLSL available, no rendering."); return; } st = new ShaderState(); st.setVerbose(true); final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", "shader/bin", "RedSquareShader", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", "RedSquareShader", true); vp0.defaultShaderCustomization(gl, true, true); fp0.defaultShaderCustomization(gl, true, true); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); st.attachShaderProgram(gl, sp0, true); // setup mgl_PMVMatrix pmvMatrix = new PMVMatrix(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); // Allocate Vertex Array vertices = GLArrayDataServer.createGLSLMapped("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { final GLArrayDataServer ad = vertices; final GLBufferStorage store = ad.mapStorage(gl, GL.GL_WRITE_ONLY); { final FloatBuffer fb = store.getMappedBuffer().asFloatBuffer(); fb.put(-2); fb.put( 2); fb.put( 0); fb.put( 2); fb.put( 2); fb.put( 0); fb.put(-2); fb.put(-2); fb.put( 0); fb.put( 2); fb.put(-2); fb.put( 0); } ad.unmapStorage(gl); } vertices.seal(gl, true); st.ownAttribute(vertices, true); vertices.enableBuffer(gl, false); // Allocate Color Array colors = GLArrayDataServer.createGLSLMapped("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { final GLArrayDataServer ad = colors; final GLBufferStorage store = ad.mapStorage(gl, GL.GL_WRITE_ONLY); { final FloatBuffer fb = store.getMappedBuffer().asFloatBuffer(); fb.put(1); fb.put(0); fb.put(0); fb.put(1); fb.put(0); fb.put(0); fb.put(1); fb.put(1); fb.put(1); fb.put(0); fb.put(0); fb.put(1); fb.put(1); fb.put(0); fb.put(0); fb.put(1); } ad.unmapStorage(gl); } colors.seal(gl, true); st.ownAttribute(colors, true); colors.enableBuffer(gl, false); // OpenGL Render Settings gl.glEnable(GL.GL_DEPTH_TEST); st.useProgram(gl, false); t0 = System.currentTimeMillis(); System.err.println(Thread.currentThread()+" RedSquareES2.init FIN"); } @Override public void display(final GLAutoDrawable glad) { final long t1 = System.currentTimeMillis(); final GL2ES2 gl = glad.getGL().getGL2ES2(); if( clearBuffers ) { if( null != tileRendererInUse ) { gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); } else { gl.glClearColor(0, 0, 0, 0); } gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); } if( !gl.hasGLSL() ) { return; } st.useProgram(gl, true); // One rotation every four seconds pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, -10); if(doRotate) { final float ang = ((t1 - t0) * 360.0F) / 4000.0F; pmvMatrix.glRotatef(ang, 0, 0, 1); pmvMatrix.glRotatef(ang, 0, 1, 0); } st.uniform(gl, pmvMatrixUniform); // Draw a square vertices.enableBuffer(gl, true); colors.enableBuffer(gl, true); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); vertices.enableBuffer(gl, false); colors.enableBuffer(gl, false); st.useProgram(gl, false); } @Override public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { final GL2ES2 gl = glad.getGL().getGL2ES2(); gl.setSwapInterval(swapInterval); reshapeImpl(gl, x, y, width, height, width, height); } @Override public void reshapeTile(final TileRendererBase tr, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) { final GL2ES2 gl = tr.getAttachedDrawable().getGL().getGL2ES2(); gl.setSwapInterval(0); reshapeImpl(gl, tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight); } void reshapeImpl(final GL2ES2 gl, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) { System.err.println(Thread.currentThread()+" RedSquareES2.reshape "+tileX+"/"+tileY+" "+tileWidth+"x"+tileHeight+" of "+imageWidth+"x"+imageHeight+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(gl.getContext().getGLDrawable().getHandle())+", tileRendererInUse "+tileRendererInUse); // Thread.dumpStack(); if( !gl.hasGLSL() ) { return; } st.useProgram(gl, true); // Set location in front of camera pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); // compute projection parameters 'normal' perspective final float fovy=45f; final float aspect2 = ( (float) imageWidth / (float) imageHeight ) / aspect; final float zNear=1f; final float zFar=100f; // compute projection parameters 'normal' frustum final float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; final float bottom=-1.0f*top; final float left=aspect2*bottom; final float right=aspect2*top; final float w = right - left; final float h = top - bottom; // compute projection parameters 'tiled' final float l = left + tileX * w / imageWidth; final float r = l + tileWidth * w / imageWidth; final float b = bottom + tileY * h / imageHeight; final float t = b + tileHeight * h / imageHeight; pmvMatrix.glFrustumf(l, r, b, t, zNear, zFar); //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); st.uniform(gl, pmvMatrixUniform); st.useProgram(gl, false); System.err.println(Thread.currentThread()+" RedSquareES2.reshape FIN"); } @Override public void dispose(final GLAutoDrawable glad) { System.err.println(Thread.currentThread()+" RedSquareES2.dispose: tileRendererInUse "+tileRendererInUse); final GL2ES2 gl = glad.getGL().getGL2ES2(); if( !gl.hasGLSL() ) { return; } st.destroy(gl); st = null; pmvMatrix = null; System.err.println(Thread.currentThread()+" RedSquareES2.dispose FIN"); } }