/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLUniformData; import jogamp.graph.curve.opengl.shader.AttributeNames; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegionSPES2 extends GLRegion { private final RenderState.ProgramLocal rsLocal; private GLArrayDataServer gca_VerticesAttr = null; private GLArrayDataServer gca_CurveParamsAttr = null; private GLArrayDataServer gca_ColorsAttr; private GLArrayDataServer indicesBuffer = null; private final GLUniformData gcu_ColorTexUnit; private final float[] colorTexBBox; // x0, y0, x1, y1 private final GLUniformData gcu_ColorTexBBox; private ShaderProgram spPass1 = null; public VBORegionSPES2(final int renderModes, final TextureSequence colorTexSeq) { super(renderModes, colorTexSeq); rsLocal = new RenderState.ProgramLocal(); final int initialElementCount = 256; indicesBuffer = GLArrayDataServer.createData(3, GL.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); gca_VerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); gca_CurveParamsAttr = GLArrayDataServer.createGLSL(AttributeNames.CURVEPARAMS_ATTR_NAME, 3, GL.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); if( hasColorChannel() ) { gca_ColorsAttr = GLArrayDataServer.createGLSL(AttributeNames.COLOR_ATTR_NAME, 4, GL.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); } else { gca_ColorsAttr = null; } if( hasColorTexture() ) { gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); colorTexBBox = new float[4]; gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox)); } else { gcu_ColorTexUnit = null; colorTexBBox = null; gcu_ColorTexBBox = null; } } @Override protected final void clearImpl(final GL2ES2 gl) { if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 Clear: " + this); } if( null != indicesBuffer ) { indicesBuffer.seal(gl, false); indicesBuffer.rewind(); } if( null != gca_VerticesAttr ) { gca_VerticesAttr.seal(gl, false); gca_VerticesAttr.rewind(); } if( null != gca_CurveParamsAttr ) { gca_CurveParamsAttr.seal(gl, false); gca_CurveParamsAttr.rewind(); } if( null != gca_ColorsAttr ) { gca_ColorsAttr.seal(gl, false); gca_ColorsAttr.rewind(); } } @Override protected final void pushVertex(final float[] coords, final float[] texParams, final float[] rgba) { gca_VerticesAttr.putf(coords[0]); gca_VerticesAttr.putf(coords[1]); gca_VerticesAttr.putf(coords[2]); gca_CurveParamsAttr.putf(texParams[0]); gca_CurveParamsAttr.putf(texParams[1]); gca_CurveParamsAttr.putf(texParams[2]); if( null != gca_ColorsAttr ) { if( null != rgba ) { gca_ColorsAttr.putf(rgba[0]); gca_ColorsAttr.putf(rgba[1]); gca_ColorsAttr.putf(rgba[2]); gca_ColorsAttr.putf(rgba[3]); } else { throw new IllegalArgumentException("Null color given for COLOR_CHANNEL rendering mode"); } } } @Override protected final void pushIndex(final int idx) { indicesBuffer.puts((short)idx); } @Override protected void updateImpl(final GL2ES2 gl) { // seal buffers gca_VerticesAttr.seal(gl, true); gca_VerticesAttr.enableBuffer(gl, false); gca_CurveParamsAttr.seal(gl, true); gca_CurveParamsAttr.enableBuffer(gl, false); if( null != gca_ColorsAttr ) { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture(); final Texture tex = frame.getTexture(); final TextureCoords tc = tex.getImageTexCoords(); final float tcSx = 1f / ( tc.right() - tc.left() ); colorTexBBox[0] = box.getMinX() * tcSx; colorTexBBox[2] = box.getMaxX() * tcSx; final float tcSy; if( tex.getMustFlipVertically() ) { tcSy = 1f / ( tc.bottom() - tc.top() ); colorTexBBox[1] = box.getMaxY() * tcSy; colorTexBBox[3] = box.getMinY() * tcSy; } else { tcSy = 1f / ( tc.top() - tc.bottom() ); colorTexBBox[1] = box.getMinY() * tcSy; colorTexBBox[3] = box.getMaxY() * tcSy; } } indicesBuffer.seal(gl, true); indicesBuffer.enableBuffer(gl, false); if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 idx "+indicesBuffer); System.err.println("VBORegionSPES2 ver "+gca_VerticesAttr); System.err.println("VBORegionSPES2 tex "+gca_CurveParamsAttr); } } private static final boolean throwOnError = false; // FIXME /** * <p> * Since multiple {@link Region}s may share one * {@link ShaderProgram}, the uniform data must always be updated. * </p> * * @param gl * @param renderer * @param renderModes * @param quality */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final int quality) { final RenderState rs = renderer.getRenderState(); final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0, colorTexSeq); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); final boolean updateLocLocal = !sp.equals(spPass1); spPass1 = sp; if( DEBUG ) { System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); } if( updateLocLocal ) { rs.updateAttributeLoc(gl, true, gca_VerticesAttr, throwOnError); rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, throwOnError); if( null != gca_ColorsAttr ) { rs.updateAttributeLoc(gl, true, gca_ColorsAttr, throwOnError); } } rsLocal.update(gl, rs, updateLocLocal, renderModes, true, throwOnError); if( null != gcu_ColorTexUnit ) { rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, throwOnError); rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, throwOnError); } } @Override protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) { final int renderModes = getRenderModes(); useShaderProgram(gl, renderer, renderModes, getQuality()); if( 0 >= indicesBuffer.getElementCount() ) { if(DEBUG_INSTANCE) { System.err.printf("VBORegionSPES2.drawImpl: Empty%n"); } return; // empty! } gca_VerticesAttr.enableBuffer(gl, true); gca_CurveParamsAttr.enableBuffer(gl, true); if( null != gca_ColorsAttr ) { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding if( renderer.getRenderState().isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) { gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); } if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); final Texture tex = frame.getTexture(); tex.bind(gl); tex.enable(gl); // nop on core gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit()); gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL.GL_UNSIGNED_SHORT, 0); tex.disable(gl); // nop on core } else { gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL.GL_UNSIGNED_SHORT, 0); } indicesBuffer.bindBuffer(gl, false); if( null != gca_ColorsAttr ) { gca_ColorsAttr.enableBuffer(gl, false); } gca_CurveParamsAttr.enableBuffer(gl, false); gca_VerticesAttr.enableBuffer(gl, false); } @Override protected void destroyImpl(final GL2ES2 gl) { if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 Destroy: " + this); } if(null != gca_VerticesAttr) { gca_VerticesAttr.destroy(gl); gca_VerticesAttr = null; } if(null != gca_CurveParamsAttr) { gca_CurveParamsAttr.destroy(gl); gca_CurveParamsAttr = null; } if(null != gca_ColorsAttr) { gca_ColorsAttr.destroy(gl); gca_ColorsAttr = null; } if(null != indicesBuffer) { indicesBuffer.destroy(gl); indicesBuffer = null; } spPass1 = null; } }