/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.jogl.util; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLUniformData; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.ImmModeSink; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class DemoGL2ES2ImmModeSink implements GLEventListener { private final ShaderState st; private final PMVMatrix pmvMatrix; private final int glBufferUsage; private ShaderProgram sp; private GLUniformData pmvMatrixUniform; private ImmModeSink ims; public DemoGL2ES2ImmModeSink(final boolean useVBO, final boolean useShaderState) { if(useShaderState) { st = new ShaderState(); st.setVerbose(true); } else { st = null; } glBufferUsage = useVBO ? GL.GL_STATIC_DRAW : 0; pmvMatrix = new PMVMatrix(); } public void init(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); System.err.println("GL_VENDOR "+gl.glGetString(GL.GL_VENDOR)); System.err.println("GL_RENDERER "+gl.glGetString(GL.GL_RENDERER)); System.err.println("GL_VERSION "+gl.glGetString(GL.GL_VERSION)); final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, DemoGL2ES2ImmModeSink.class, "../demos/es2/shader", "../demos/es2/shader/bin", "mgl_default_xxx", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, DemoGL2ES2ImmModeSink.class, "../demos/es2/shader", "../demos/es2/shader/bin", "mgl_default_xxx", true); vp0.defaultShaderCustomization(gl, true, true); fp0.defaultShaderCustomization(gl, true, true); sp = new ShaderProgram(); sp.add(gl, vp0, System.err); sp.add(gl, fp0, System.err); if( null != st ) { st.attachShaderProgram(gl, sp, true); } else { if(!sp.link(gl, System.err)) { throw new GLException("Could not link program: "+sp); } sp.useProgram(gl, true); } pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); if(null != st) { st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); } else { if( pmvMatrixUniform.setLocation(gl, sp.program()) < 0 ) { throw new GLException("Could not find location for uniform: "+pmvMatrixUniform+", "+sp); } gl.glUniform(pmvMatrixUniform); } // Using predef array names, see // GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex); if( null != st ) { ims = ImmModeSink.createGLSL(40, 3, GL.GL_FLOAT, // vertex 4, GL.GL_FLOAT, // color 0, GL.GL_FLOAT, // normal 0, GL.GL_FLOAT, // texCoords glBufferUsage, st); } else { ims = ImmModeSink.createGLSL(40, 3, GL.GL_FLOAT, // vertex 4, GL.GL_FLOAT, // color 0, GL.GL_FLOAT, // normal 0, GL.GL_FLOAT, // texCoords glBufferUsage, sp.program()); } final int numSteps = 20; final double increment = Math.PI / numSteps; final double radius = 1; ims.glBegin(GL.GL_LINES); for (int i = numSteps - 1; i >= 0; i--) { ims.glVertex3f((float) (radius * Math.cos(i * increment)), (float) (radius * Math.sin(i * increment)), 0f); ims.glColor4f( 1f, 1f, 1f, 1f ); ims.glVertex3f((float) (-1.0 * radius * Math.cos(i * increment)), (float) (-1.0 * radius * Math.sin(i * increment)), 0f); ims.glColor4f( 1f, 1f, 1f, 1f ); } ims.glEnd(gl, false); if(null != st) { st.useProgram(gl, false); } else { gl.glUseProgram(0); } } public void dispose(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); ims.destroy(gl); ims = null; if(null != st) { st.destroy(gl); } } public void display(final GLAutoDrawable drawable) { final GL2ES2 gl = drawable.getGL().getGL2ES2(); gl.glClear( GL.GL_COLOR_BUFFER_BIT ); // draw a triangle filling the window ims.glBegin(GL.GL_TRIANGLES); ims.glColor3f( 1, 0, 0 ); ims.glVertex2f( 0, 0 ); ims.glColor3f( 0, 1, 0 ); ims.glVertex2f( drawable.getSurfaceWidth(), 0 ); ims.glColor3f( 0, 0, 1 ); ims.glVertex2f( drawable.getSurfaceWidth() / 2f, drawable.getSurfaceHeight() ); ims.glEnd(gl, true); } // Unused routines public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { System.err.println("reshape .."); final GL2ES2 gl = glad.getGL().getGL2ES2(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); // coordinate system origin at lower left with width and height same as the window pmvMatrix.glOrthof( 0.0f, width, 0.0f, height, -1, 1 ); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); if(null != st) { st.useProgram(gl, true); st.uniform(gl, pmvMatrixUniform); st.useProgram(gl, false); } else { gl.glUseProgram(sp.program()); gl.glUniform(pmvMatrixUniform); gl.glUseProgram(0); } } public void displayChanged(final GLAutoDrawable drawable, final boolean modeChanged, final boolean deviceChanged) { } }