/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.av; import com.jogamp.opengl.GL; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import jogamp.opengl.Debug; import com.jogamp.common.net.Uri; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureSequence; import com.jogamp.opengl.util.TimeFrameI; /** * GLMediaPlayer interface specifies a {@link TextureSequence} state machine * using a multiplexed audio/video stream as it's source. * <p> * Audio maybe supported and played back internally or via an {@link AudioSink} implementation. * </p> * <p> * Audio and video streams can be selected or muted via {@link #initStream(Uri, int, int, int)} * using the appropriate <a href="#streamIDs">stream id</a>'s. * </p> * <p> * Camera input can be selected using the {@link #CameraInputScheme} Uri. * </p> * * <a name="streamworker"><h5><i>StreamWorker</i> Decoding Thread</h5></a> * <p> * Most of the stream processing is performed on the decoding thread, a.k.a. <i>StreamWorker</i>: * <ul> * <li>Stream initialization triggered by {@link #initStream(Uri, int, int, int) initStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li> * <li>Stream decoding - User gets notified of a new frame via {@link GLMediaEventListener#newFrameAvailable(GLMediaPlayer, com.jogamp.opengl.util.texture.TextureSequence.TextureFrame, long) newFrameAvailable(...)}.</li> * <li>Caught <a href="#streamerror">exceptions on the decoding thread</a> are delivered as {@link StreamException}s.</li> * </ul> * <i>StreamWorker</i> generates it's own {@link GLContext}, shared with the one passed to {@link #initGL(GL)}. * The shared {@link GLContext} allows the decoding thread to push the video frame data directly into * the designated {@link TextureFrame}, later returned via {@link #getNextTexture(GL)} and used by the user. * </p> * <a name="streamerror"><h7><i>StreamWorker</i> Error Handling</h7></a> * <p> * Caught exceptions on <a href="#streamworker">StreamWorker</a> are delivered as {@link StreamException}s, * which either degrades the {@link State} to {@link State#Uninitialized} or {@link State#Paused}. * </p> * <p> * An occurring {@link StreamException} triggers a {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} event, * which can be listened to via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long)}. * </p> * <p> * An occurred {@link StreamException} can be read via {@link #getStreamException()}. * </p> * * </p> * <a name="lifecycle"><h5>GLMediaPlayer Lifecycle</h5></a> * <p> * <table border="1"> * <tr><th>Action</th> <th>{@link State} Before</th> <th>{@link State} After</th> <th>{@link GLMediaEventListener Event}</th></tr> * <tr><td>{@link #initStream(Uri, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, , {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> * <tr><td>{@link #play()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr> * <tr><td>{@link #pause(boolean)}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> * <tr><td>{@link #seek(int)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> * <tr><td>{@link #getNextTexture(GL)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> * <tr><td>{@link #getLastTexture()}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> * <tr><td>{@link TextureFrame#END_OF_STREAM_PTS END_OF_STREAM}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_EOS EVENT_CHANGE_EOS} + {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> * <tr><td>{@link StreamException}</td> <td>ANY</td> <td>{@link State#Paused Paused}, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + ( {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT}</td></tr> * </table> * </p> * * <a name="streamIDs"><h5>Audio and video Stream IDs</h5></a> * <p> * <table border="1"> * <tr><th>value</th> <th>request</th> <th>get</th></tr> * <tr><td>{@link #STREAM_ID_NONE}</td> <td>mute</td> <td>not available</td></tr> * <tr><td>{@link #STREAM_ID_AUTO}</td> <td>auto</td> <td>unspecified</td></tr> * <tr><td>≥0</td> <td>specific stream</td> <td>specific stream</td></tr> * </table> * </p> * <p> * Current implementations (check each API doc link for details): * <ul> * <li>{@link jogamp.opengl.util.av.NullGLMediaPlayer}</li> * <li>{@link jogamp.opengl.util.av.impl.OMXGLMediaPlayer}</li> * <li>{@link jogamp.opengl.util.av.impl.FFMPEGMediaPlayer}</li> * <li>{@link jogamp.opengl.android.av.AndroidGLMediaPlayerAPI14}</li> * </ul> * </p> * <p> * Implementations of this interface must implement: * <pre> * public static final boolean isAvailable(); * </pre> * to be properly considered by {@link GLMediaPlayerFactory#create(ClassLoader, String)} * and {@link GLMediaPlayerFactory#createDefault()}. * </p> * <a name="timestampaccuracy"><h5>Timestamp Accuracy</h5></a> * <p> * <p> * Timestamp type and value range has been chosen to suit embedded CPUs * and characteristics of audio and video streaming. See {@link TimeFrameI}. * </p> * * <a name="synchronization"><h5>Audio and video synchronization</h5></a> * <p> * The class follows a passive A/V synchronization pattern. * Audio is being untouched, while {@link #getNextTexture(GL)} delivers a new video frame * only, if its timestamp is less than {@link #MAXIMUM_VIDEO_ASYNC} ahead of <i>time</i>. * If its timestamp is more than {@link #MAXIMUM_VIDEO_ASYNC} ahead of <i>time</i>, * the previous frame is returned. * If its timestamp is more than {@link #MAXIMUM_VIDEO_ASYNC} after <i>time</i>, * the frame is dropped and the next frame is being fetched. * </p> * <p> * https://en.wikipedia.org/wiki/Audio_to_video_synchronization * <pre> * d_av = v_pts - a_pts; * </pre> * </p> * <p> * Recommendation of audio/video pts time lead/lag at production: * <ul> * <li>Overall: +40ms and -60ms audio ahead video / audio after video</li> * <li>Each stage: +5ms and -15ms. audio ahead video / audio after video</li> * </ul> * </p> * <p> * Recommendation of av pts time lead/lag at presentation: * <ul> * <li>TV: +15ms and -45ms. audio ahead video / audio after video.</li> * <li>Film: +22ms and -22ms. audio ahead video / audio after video.</li> * </ul> * </p> * * <a name="teststreams"><h5>Test Streams</h5></a> * <p> * <table border="1"> * <tr><th colspan=5>Big Buck Bunny 24f 16:9</th></tr> * <tr><td>Big Buck Bunny</td><td>320p</td><td>h264<td>aac 48000Hz 2 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4</td></tr> * <tr><td>Big Buck Bunny</td><td>240p</td><td>h264<td>aac 48000Hz 2 chan</td><td>http://archive.org/download/BigBuckBunny_328/BigBuckBunny_512kb.mp4</td></tr> * <tr><td>Big Buck Bunny</td><td>720p</td><td>mpeg4<td>ac3 48000Hz 5.1 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_surround.avi</td></tr> * <tr><td>Big Buck Bunny</td><td>720p</td><td>msmpeg4v2<td>mp3 48000Hz 2 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_stereo.avi</td></tr> * <tr><td>Big Buck Bunny</td><td>720p</td><td>theora<td>vorbis 48000Hz 2 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_720p_stereo.ogg</td></tr> * <tr><td>Big Buck Bunny</td><td>1080p</td><td>mpeg4<td>ac3 48000Hz 5.1 chan</td><td>http://download.blender.org/peach/bigbuckbunny_movies/big_buck_bunny_1080p_surround.avi</td></tr> * <tr><th colspan=5>WebM/Matroska (vp8/vorbis)</th></tr> * <tr><td>Big Buck Bunny Trailer</td><td>640p</td><td>vp8<td>vorbis 44100Hz 1 chan</td><td>http://video.webmfiles.org/big-buck-bunny_trailer.webm</td></tr> * <tr><td>Elephants Dream</td><td>540p</td><td>vp8<td>vorbis 44100Hz 1 chan</td><td>http://video.webmfiles.org/elephants-dream.webm</td></tr> * <tr><th colspan=5>You Tube http/rtsp</th></tr> * <tr><td>Sintel</td><td colspan=3>http://www.youtube.com/watch?v=eRsGyueVLvQ</td><td>rtsp://v3.cache1.c.youtube.com/CiILENy73wIaGQn0LpXnygYbeRMYDSANFEgGUgZ2aWRlb3MM/0/0/0/video.3gp</td></tr> * <tr><th colspan=5>Audio/Video Sync</th></tr> * <tr><td>Five-minute-sync-test1080p</td><td colspan=3>https://www.youtube.com/watch?v=szoOsG9137U</td><td>rtsp://v7.cache8.c.youtube.com/CiILENy73wIaGQm133VvsA46sxMYDSANFEgGUgZ2aWRlb3MM/0/0/0/video.3gp</td></tr> * <tr><td>Audio-Video-Sync-Test-Calibration-23.98fps-24fps</td><td colspan=4>https://www.youtube.com/watch?v=cGgf_dbDMsw</td></tr> * <tr><td>sound_in_sync_test</td><td colspan=4>https://www.youtube.com/watch?v=O-zIZkhXNLE</td></tr> * <!-- <tr><td> title </td><td>1080p</td><td>mpeg4<td>ac3 48000Hz 5.1 chan</td><td> url </td></tr> --> * <!-- <tr><td> title </td><td colspan=3> url1 </td><td> url2 </td></tr> * </table> * </p> * <p> * Since 2.3.0 this interface uses {@link Uri} instead of {@link java.net.URI}. * </p> */ public interface GLMediaPlayer extends TextureSequence { public static final boolean DEBUG = Debug.debug("GLMediaPlayer"); public static final boolean DEBUG_NATIVE = Debug.debug("GLMediaPlayer.Native"); /** Default texture count, value {@value}. */ public static final int TEXTURE_COUNT_DEFAULT = 4; /** Minimum texture count, value {@value}. Using the minimum texture count disables multi-threaded decoding. */ public static final int TEXTURE_COUNT_MIN = 1; /** Constant {@value} for <i>mute</i> or <i>not available</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */ public static final int STREAM_ID_NONE = -2; /** Constant {@value} for <i>auto</i> or <i>unspecified</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */ public static final int STREAM_ID_AUTO = -1; /** * {@link Uri#scheme Uri scheme} name {@value} for camera input. E.g. <code>camera:/0</code> * for the 1st camera device. * <p> * The {@link Uri#path Uri path} is being used to identify the camera (<i><id></i>), * where the root fwd-slash is being cut-off. * </p> * <p> * The <i><id></i> is usually an integer value indexing the camera * ranging from [0..<i>max-number</i>]. * </p> * <p> * The <i><somewhere></i> is usually empty, since it would imply a networking camera protocol. * </p> * <p> * The {@link Uri#query Uri query} is used to pass options to the camera * using <i>;</i> as the separator. The latter avoids trouble w/ escaping. * </p> * <pre> * camera:/<id> * camera:/<id>?width=640;height=480;rate=15 * camera:/<id>?size=640x480;rate=15 * camera://<somewhere>/<id> * camera://<somewhere>/<id>?width=640;height=480;rate=15 * camera://<somewhere>/<id>?size=640x480;rate=15 * camera:///<id>?width=640;height=480;rate=15 * camera:///<id>?size=640x480;rate=15 * </pre> * <pre> * Uri: [scheme:][//authority][path][?query][#fragment] * w/ authority: [user-info@]host[:port] * Note: 'path' starts w/ fwd slash * </pre> * </p> */ public static final Uri.Encoded CameraInputScheme = Uri.Encoded.cast("camera"); /** Camera property {@value}, size as string, e.g. <code>1280x720</code>, <code>hd720</code>. May not be supported on all platforms. See {@link #CameraInputScheme}. */ public static final String CameraPropSizeS = "size"; /** Camera property {@value}. See {@link #CameraInputScheme}. */ public static final String CameraPropWidth = "width"; /** Camera property {@value}. See {@link #CameraInputScheme}. */ public static final String CameraPropHeight = "height"; /** Camera property {@value}. See {@link #CameraInputScheme}. */ public static final String CameraPropRate = "rate"; /** Maximum video frame async of {@value} milliseconds. */ public static final int MAXIMUM_VIDEO_ASYNC = 22; /** * A StreamException encapsulates a caught exception in the decoder thread, a.k.a <i>StreamWorker</i>, * see See <a href="#streamerror"><i>StreamWorker</i> Error Handling</a>. */ @SuppressWarnings("serial") public static class StreamException extends Exception { public StreamException(final Throwable cause) { super(cause); } public StreamException(final String message, final Throwable cause) { super(message, cause); } } /** * {@inheritDoc} * <p> * As the contract of {@link TexSeqEventListener} requests, * implementations of {@link GLMediaEventListener} shall also: * <ul> * <li>off-load complex or {@link GLMediaPlayer} commands on another thread, or</li> * <li>simply changing a volatile state of their {@link GLEventListener} implementation.</li> * </ul> * </p> */ public interface GLMediaEventListener extends TexSeqEventListener<GLMediaPlayer> { /** State changed to {@link State#Initialized}. See <a href="#lifecycle">Lifecycle</a>.*/ static final int EVENT_CHANGE_INIT = 1<<0; /** State changed to {@link State#Uninitialized}. See <a href="#lifecycle">Lifecycle</a>.*/ static final int EVENT_CHANGE_UNINIT = 1<<1; /** State changed to {@link State#Playing}. See <a href="#lifecycle">Lifecycle</a>.*/ static final int EVENT_CHANGE_PLAY = 1<<2; /** State changed to {@link State#Paused}. See <a href="#lifecycle">Lifecycle</a>.*/ static final int EVENT_CHANGE_PAUSE = 1<<3; /** End of stream reached. See <a href="#lifecycle">Lifecycle</a>.*/ static final int EVENT_CHANGE_EOS = 1<<4; /** An error occurred, e.g. during off-thread initialization. See {@link StreamException} and <a href="#lifecycle">Lifecycle</a>. */ static final int EVENT_CHANGE_ERR = 1<<5; /** Stream video id change. */ static final int EVENT_CHANGE_VID = 1<<16; /** Stream audio id change. */ static final int EVENT_CHANGE_AID = 1<<17; /** TextureFrame size or vertical flip change. */ static final int EVENT_CHANGE_SIZE = 1<<18; /** Stream fps change. */ static final int EVENT_CHANGE_FPS = 1<<19; /** Stream bps change. */ static final int EVENT_CHANGE_BPS = 1<<20; /** Stream length change. */ static final int EVENT_CHANGE_LENGTH = 1<<21; /** Stream codec change. */ static final int EVENT_CHANGE_CODEC = 1<<22; /** * @param mp the event source * @param event_mask the changes attributes * @param when system time in msec. */ public void attributesChanged(GLMediaPlayer mp, int event_mask, long when); } /** * See <a href="#lifecycle">Lifecycle</a>. */ public enum State { /** Uninitialized player, no resources shall be hold. */ Uninitialized(0), /** Stream has been initialized, user may play or call {@link #initGL(GL)}. */ Initialized(1), /** Stream is playing. */ Playing(2), /** Stream is pausing. */ Paused(3); public final int id; State(final int id){ this.id = id; } } public int getTextureCount(); /** Sets the texture unit. Defaults to 0. */ public void setTextureUnit(int u); /** Sets the texture min-mag filter, defaults to {@link GL#GL_NEAREST}. */ public void setTextureMinMagFilter(int[] minMagFilter); /** Sets the texture min-mag filter, defaults to {@link GL#GL_CLAMP_TO_EDGE}. */ public void setTextureWrapST(int[] wrapST); /** * Issues asynchronous stream initialization. * <p> * <a href="#lifecycle">Lifecycle</a>: {@link State#Uninitialized} -> {@link State#Initialized}<sup><a href="#streamworker">1</a></sup> or {@link State#Uninitialized} * </p> * <p> * {@link State#Initialized} is reached asynchronous, * i.e. user gets notified via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}. * </p> * <p> * A possible caught asynchronous {@link StreamException} while initializing the stream off-thread * will be thrown at {@link #initGL(GL)}. * </p> * <p> * Muted audio can be achieved by passing {@link #STREAM_ID_NONE} to <code>aid</code>. * </p> * <p> * Muted video can be achieved by passing {@link #STREAM_ID_NONE} to <code>vid</code>, * in which case <code>textureCount</code> is ignored as well as the passed GL object of the subsequent {@link #initGL(GL)} call. * </p> * @param streamLoc the stream location * @param vid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a> * @param aid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a> * @param textureCount desired number of buffered textures to be decoded off-thread, will be validated by implementation. * The minimum value is {@link #TEXTURE_COUNT_DEFAULT}. * Ignored if video is muted. * @throws IllegalStateException if not invoked in {@link State#Uninitialized} * @throws IllegalArgumentException if arguments are invalid * @since 2.3.0 */ public void initStream(Uri streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException; /** * Returns the {@link StreamException} caught in the decoder thread, or <code>null</code> if none occured. * <p> * Method clears the cached {@link StreamException}, hence an immediate subsequent call will return <code>null</code>. * </p> * @see GLMediaEventListener#EVENT_CHANGE_ERR * @see StreamException */ public StreamException getStreamException(); /** * Initializes OpenGL related resources. * <p> * <a href="#lifecycle">Lifecycle</a>: {@link State#Initialized} -> {@link State#Paused} or {@link State#Initialized} * </p> * Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(Uri, int, int, int)}. * * @param gl current GL object. Maybe <code>null</code>, for audio only. * @throws IllegalStateException if not invoked in {@link State#Initialized}. * @throws StreamException forwarded from the off-thread stream initialization * @throws GLException in case of difficulties to initialize the GL resources */ public void initGL(GL gl) throws IllegalStateException, StreamException, GLException; /** * If implementation uses a {@link AudioSink}, it's instance will be returned. * <p> * The {@link AudioSink} instance is available after {@link #initStream(Uri, int, int, int)}, * if used by implementation. * </p> */ public AudioSink getAudioSink(); /** * Releases the GL, stream and other resources, including {@link #attachObject(String, Object) attached user objects}. * <p> * <a href="#lifecycle">Lifecycle</a>: <code>ANY</code> -> {@link State#Uninitialized} * </p> */ public State destroy(GL gl); /** * Sets the playback speed. * <p> * To simplify test, play speed is <i>normalized</i>, i.e. * <ul> * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li> * </ul> * </p> * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation. */ public boolean setPlaySpeed(float rate); /** Returns the playback speed. */ public float getPlaySpeed(); /** * Sets the audio volume, [0f..1f]. * <p> * To simplify test, volume is <i>normalized</i>, i.e. * <ul> * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li> * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li> * </ul> * </p> * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation. */ public boolean setAudioVolume(float v); /** Returns the audio volume. */ public float getAudioVolume(); /** * Starts or resumes the <i>StreamWorker</i> decoding thread. * <p> * <a href="#lifecycle">Lifecycle</a>: {@link State#Paused} -> {@link State#Playing} * </p> */ public State play(); /** * Pauses the <i>StreamWorker</i> decoding thread. * <p> * <a href="#lifecycle">Lifecycle</a>: {@link State#Playing} -> {@link State#Paused} * </p> * <p> * If a <i>new</i> frame is desired after the next {@link #play()} call, * e.g. to make a snapshot of a camera input stream, * <code>flush</code> shall be set to <code>true</code>. * </p> * @param flush if <code>true</code> flushes the video and audio buffers, otherwise keep them intact. */ public State pause(boolean flush); /** * Seeks to the new absolute position. The <i>StreamWorker</i> decoding thread * is paused while doing so and the A/V buffers are flushed. * <p> * Allowed in state {@link State#Playing} and {@link State#Paused}, otherwise ignored, * see <a href="#lifecycle">Lifecycle</a>. * </p> * * @param msec absolute desired time position in milliseconds * @return time current position in milliseconds, after seeking to the desired position **/ public int seek(int msec); /** * See <a href="#lifecycle">Lifecycle</a>. * @return the current state, either {@link State#Uninitialized}, {@link State#Initialized}, {@link State#Playing} or {@link State#Paused} */ public State getState(); /** * Return the video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>. */ public int getVID(); /** * Return the audio stream id, see <a href="#streamIDs">audio and video Stream IDs</a>. */ public int getAID(); /** * @return the current decoded frame count since {@link #play()} and {@link #seek(int)} * as increased by {@link #getNextTexture(GL)} or the decoding thread. */ public int getDecodedFrameCount(); /** * @return the current presented frame count since {@link #play()} and {@link #seek(int)} * as increased by {@link #getNextTexture(GL)} for new frames. */ public int getPresentedFrameCount(); /** * @return current video presentation timestamp (PTS) in milliseconds of {@link #getLastTexture()} **/ public int getVideoPTS(); /** * @return current audio presentation timestamp (PTS) in milliseconds. **/ public int getAudioPTS(); /** * {@inheritDoc} * <p> * See <a href="#synchronization">audio and video synchronization</a>. * </p> * @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing} */ @Override public TextureSequence.TextureFrame getLastTexture() throws IllegalStateException; /** * {@inheritDoc} * * <p> * In case the current state is not {@link State#Playing}, {@link #getLastTexture()} is returned. * </p> * <p> * See <a href="#synchronization">audio and video synchronization</a>. * </p> * @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing} * * @see #addEventListener(GLMediaEventListener) * @see GLMediaEventListener#newFrameAvailable(GLMediaPlayer, TextureFrame, long) */ @Override public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException; /** * Return the stream location, as set by {@link #initStream(Uri, int, int, int)}. * @since 2.3.0 */ public Uri getUri(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the code of the video stream, if available */ public String getVideoCodec(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the code of the audio stream, if available */ public String getAudioCodec(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the total number of video frames */ public int getVideoFrames(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the total number of audio frames */ public int getAudioFrames(); /** * @return total duration of stream in msec. */ public int getDuration(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the overall bitrate of the stream. */ public long getStreamBitrate(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return video bitrate */ public int getVideoBitrate(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the audio bitrate */ public int getAudioBitrate(); /** * <i>Warning:</i> Optional information, may not be supported by implementation. * @return the framerate of the video */ public float getFramerate(); /** * Returns <code>true</code> if the video frame is oriented in * OpenGL's coordinate system, <i>origin at bottom left</i>. * <p> * Otherwise returns <code>false</code>, i.e. * video frame is oriented <i>origin at top left</i>. * </p> * <p> * <code>false</code> is the default assumption for videos, * but user shall not rely on. * </p> * <p> * <code>false</code> GL orientation leads to * {@link Texture#getMustFlipVertically()} == <code>true</code>, * as reflected by all {@link TextureFrame}'s {@link Texture}s * retrieved via {@link #getLastTexture()} or {@link #getNextTexture(GL)}. * </p> */ public boolean isGLOriented(); /** Returns the width of the video. */ public int getWidth(); /** Returns the height of the video. */ public int getHeight(); /** Returns a string represantation of this player, incl. state and audio/video details. */ @Override public String toString(); /** Returns a string represantation of this player's performance values. */ public String getPerfString(); /** Adds a {@link GLMediaEventListener} to this player. */ public void addEventListener(GLMediaEventListener l); /** Removes a {@link GLMediaEventListener} to this player. */ public void removeEventListener(GLMediaEventListener l); /** Return all {@link GLMediaEventListener} of this player. */ public GLMediaEventListener[] getEventListeners(); /** * Returns the attached user object for the given name. */ public Object getAttachedObject(String name); /** * Attaches the user object for the given name. * Returns the previously set object, may be null. */ public Object attachObject(String name, Object obj); /** * Detaches the user object for the given name. * Returns the previously set object, may be null. */ public Object detachObject(String name); }