/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl; import java.io.PrintStream; import java.util.List; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.NativeWindowException; import com.jogamp.nativewindow.WindowClosingProtocol; import com.jogamp.nativewindow.WindowClosingProtocol.WindowClosingMode; import com.jogamp.opengl.FPSCounter; import com.jogamp.opengl.GL; import com.jogamp.opengl.GLAnimatorControl; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLOffscreenAutoDrawable; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.GLRunnable; import com.jogamp.opengl.GLSharedContextSetter; import com.jogamp.common.ExceptionUtils; import com.jogamp.common.util.RunnableTask; import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.opengl.GLAutoDrawableDelegate; import com.jogamp.opengl.GLEventListenerState; import com.jogamp.opengl.GLStateKeeper; /** * Abstract common code for GLAutoDrawable implementations * utilizing multithreading, i.e. {@link #isThreadGLCapable()} always returns <code>true</code>. * * @see GLAutoDrawable * @see GLAutoDrawable#getThreadingMode() * @see GLAutoDrawableDelegate * @see GLOffscreenAutoDrawable * @see GLOffscreenAutoDrawableImpl * @see GLPBufferImpl * @see com.jogamp.newt.opengl.GLWindow */ public abstract class GLAutoDrawableBase implements GLAutoDrawable, GLStateKeeper, FPSCounter, GLSharedContextSetter { public static final boolean DEBUG = GLDrawableImpl.DEBUG; protected final GLDrawableHelper helper = new GLDrawableHelper(); protected final FPSCounterImpl fpsCounter = new FPSCounterImpl(); protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access protected volatile GLContextImpl context; protected boolean preserveGLELSAtDestroy; protected GLEventListenerState glels; protected GLStateKeeper.Listener glStateKeeperListener; protected final boolean ownsDevice; protected int additionalCtxCreationFlags = 0; protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking /** * <p> * The {@link GLContext} can be assigned later manually via {@link GLAutoDrawable#setContext(GLContext, boolean) setContext(ctx)} * <i>or</i> it will be created <i>lazily</i> at the 1st {@link GLAutoDrawable#display() display()} method call.<br> * <i>Lazy</i> {@link GLContext} creation will take a shared {@link GLContext} into account * which has been set {@link #setSharedContext(GLContext) directly} * or {@link #setSharedAutoDrawable(GLAutoDrawable) via another GLAutoDrawable}. * </p> * @param drawable upstream {@link GLDrawableImpl} instance, * may be <code>null</code> for lazy initialization * @param context upstream {@link GLContextImpl} instance, * may not have been made current (created) yet, * may not be associated w/ <code>drawable<code> yet, * may be <code>null</code> for lazy initialization at 1st {@link #display()}. * @param ownsDevice pass <code>true</code> if {@link AbstractGraphicsDevice#close()} shall be issued, * otherwise pass <code>false</code>. Closing the device is required in case * the drawable is created w/ it's own new instance, e.g. offscreen drawables, * and no further lifecycle handling is applied. */ public GLAutoDrawableBase(final GLDrawableImpl drawable, final GLContextImpl context, final boolean ownsDevice) { this.drawable = drawable; this.context = context; this.preserveGLELSAtDestroy = false; this.glels = null; this.glStateKeeperListener = null; this.ownsDevice = ownsDevice; if(null != context && null != drawable) { context.setGLDrawable(drawable, false); } resetFPSCounter(); } @Override public final void setSharedContext(final GLContext sharedContext) throws IllegalStateException { helper.setSharedContext(this.context, sharedContext); } @Override public final void setSharedAutoDrawable(final GLAutoDrawable sharedAutoDrawable) throws IllegalStateException { helper.setSharedAutoDrawable(this, sharedAutoDrawable); } @Override public final GLStateKeeper.Listener setGLStateKeeperListener(final Listener l) { final GLStateKeeper.Listener pre = glStateKeeperListener; glStateKeeperListener = l; return pre; } @Override public final boolean preserveGLStateAtDestroy(final boolean value) { final boolean res = isGLStatePreservationSupported() ? true : false; if( res ) { if( DEBUG ) { final long surfaceHandle = null != getNativeSurface() ? getNativeSurface().getSurfaceHandle() : 0; System.err.println("GLAutoDrawableBase.setPreserveGLStateAtDestroy: ("+getThreadName()+"): "+preserveGLELSAtDestroy+" -> "+value+" - surfaceHandle 0x"+Long.toHexString(surfaceHandle)); } preserveGLELSAtDestroy = value; } return res; } @Override public boolean isGLStatePreservationSupported() { return false; } @Override public final GLEventListenerState getPreservedGLState() { return glels; } @Override public final GLEventListenerState clearPreservedGLState() { final GLEventListenerState r = glels; glels = null; return r; } /** * Preserves the {@link GLEventListenerState} from this {@link GLAutoDrawable}. * * @return <code>true</code> if the {@link GLEventListenerState} is preserved successfully from this {@link GLAutoDrawable}, * otherwise <code>false</code>. * * @throws IllegalStateException if the {@link GLEventListenerState} is already preserved * * @see #restoreGLEventListenerState() */ protected final boolean preserveGLEventListenerState() throws IllegalStateException { if( null != glels ) { throw new IllegalStateException("GLEventListenerState already pulled"); } if( null != context && context.isCreated() ) { if( null!= glStateKeeperListener) { glStateKeeperListener.glStatePreserveNotify(this); } glels = GLEventListenerState.moveFrom(this); return null != glels; } return false; } /** * Restores a previously {@link #preserveGLEventListenerState() preserved} {@link GLEventListenerState} to this {@link GLAutoDrawable}. * * @return <code>true</code> if the {@link GLEventListenerState} was previously {@link #preserveGLEventListenerState() preserved} * and is moved successfully to this {@link GLAutoDrawable}, * otherwise <code>false</code>. * * @see #preserveGLEventListenerState() */ protected final boolean restoreGLEventListenerState() { if( null != glels ) { glels.moveTo(this); glels = null; if( null!= glStateKeeperListener) { glStateKeeperListener.glStateRestored(this); } return true; } return false; } /** Default implementation to handle repaint events from the windowing system */ protected final void defaultWindowRepaintOp() { final GLDrawable _drawable = drawable; if( null != _drawable && _drawable.isRealized() ) { if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) { display(); } } } /** * Handling resize events from the windowing system. * <p> * Implementation: * <ul> * <li>resizes {@link #getDelegatedDrawable() the GLDrawable}, if offscreen,</li> * <li>triggers a pending {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape events}, and</li> * <li>issues a {@link #display()} call, if no animator is present.</li> * </ul> * </p> * <p> * All required locks are being claimed. * </p> * @param newWidth new width in pixel units * @param newWidth new height in pixel units */ protected final void defaultWindowResizedOp(final int newWidth, final int newHeight) throws NativeWindowException, GLException { GLDrawableImpl _drawable = drawable; if( null!=_drawable ) { if(DEBUG) { final long surfaceHandle = null != getNativeSurface() ? getNativeSurface().getSurfaceHandle() : 0; System.err.println("GLAutoDrawableBase.sizeChanged: ("+getThreadName()+"): "+newWidth+"x"+newHeight+" - surfaceHandle 0x"+Long.toHexString(surfaceHandle)); } if( ! _drawable.getChosenGLCapabilities().isOnscreen() ) { final RecursiveLock _lock = getUpstreamLock(); _lock.lock(); try { final GLDrawableImpl _drawableNew = GLDrawableHelper.resizeOffscreenDrawable(_drawable, context, newWidth, newHeight); if(_drawable != _drawableNew) { // write back _drawable = _drawableNew; drawable = _drawableNew; } } finally { _lock.unlock(); } } sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock if( _drawable.isRealized() ) { if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimatingOnOtherThread() ) { display(); } } } } /** * Default implementation to handle destroy notifications from the windowing system. * * <p> * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol} * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default), * a thread safe destruction is being induced. * </p> */ protected final void defaultWindowDestroyNotifyOp() { final NativeSurface ns = getNativeSurface(); final boolean shallClose; if(ns instanceof WindowClosingProtocol) { shallClose = WindowClosingMode.DISPOSE_ON_CLOSE == ((WindowClosingProtocol)ns).getDefaultCloseOperation(); } else { shallClose = true; } if( shallClose ) { try { destroyAvoidAwareOfLocking(); } catch( final Throwable t ) { // Intentionally catch and ignore exception, // so the destroy mechanism of the native windowing system is not corrupted! ExceptionUtils.dumpThrowable("ignored", t); } } } /** * Calls {@link #destroy()} * directly if the following requirements are met: * <ul> * <li>An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread. * Here we pause the animation while issuing the destruction.</li> * <li>Surface is not locked by another thread (considered anonymous).</li> * </ul> * <p> * Otherwise destroy is being flagged to be called within the next * call of display(). * </p> * <p> * This method is being used to avoid deadlock if * destruction is desired by <i>other</i> threads, e.g. the window manager. * </p> * @see #defaultWindowDestroyNotifyOp() * @see #defaultDisplay() */ protected final void destroyAvoidAwareOfLocking() { final NativeSurface ns = getNativeSurface(); final GLAnimatorControl ctrl = helper.getAnimator(); // Is an animator thread perform rendering? if ( helper.isAnimatorStartedOnOtherThread() ) { // Pause animations before initiating safe destroy. final boolean isPaused = ctrl.pause(); destroy(); if(isPaused) { ctrl.resume(); } } else if (null != ns && ns.isSurfaceLockedByOtherThread()) { // Surface is locked by another thread. // Flag that destroy should be performed on the next // attempt to display. sendDestroy = true; // async, but avoiding deadlock } else { // Without an external thread animating or locking the // surface, we are safe. destroy(); } } /** * Calls {@link #destroyImplInLock()} while claiming the lock. */ protected final void defaultDestroy() { final RecursiveLock lock = getUpstreamLock(); lock.lock(); try { destroyImplInLock(); } finally { lock.unlock(); } } /** * Default implementation to destroys the drawable and context of this GLAutoDrawable: * <ul> * <li>issues the GLEventListener dispose call, if drawable and context are valid</li> * <li>destroys the GLContext, if valid</li> * <li>destroys the GLDrawable, if valid</li> * </ul> * <p>Method assumes the lock is being hold.</p> * <p>Override it to extend it to destroy your resources, i.e. the actual window. * In such case call <code>super.destroyImplInLock</code> first.</p> */ protected void destroyImplInLock() { if( preserveGLELSAtDestroy ) { preserveGLStateAtDestroy(false); preserveGLEventListenerState(); } GLException exceptionOnDisposeGL = null; if( null != context ) { if( context.isCreated() ) { try { helper.disposeGL(this, context, true); } catch (final GLException gle) { exceptionOnDisposeGL = gle; } } context = null; } Throwable exceptionOnUnrealize = null; Throwable exceptionOnDeviceClose = null; if( null != drawable ) { final AbstractGraphicsDevice device = drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(); try { drawable.setRealized(false); } catch( final Throwable re ) { exceptionOnUnrealize = re; } drawable = null; try { if( ownsDevice ) { device.close(); } } catch (final Throwable re) { exceptionOnDeviceClose = re; } } // throw exception in order of occurrence .. if( null != exceptionOnDisposeGL ) { throw exceptionOnDisposeGL; } if( null != exceptionOnUnrealize ) { throw GLException.newGLException(exceptionOnUnrealize); } if( null != exceptionOnDeviceClose ) { throw GLException.newGLException(exceptionOnDeviceClose); } } public final void defaultSwapBuffers() throws GLException { final RecursiveLock _lock = getUpstreamLock(); _lock.lock(); try { if(null != drawable) { drawable.swapBuffers(); } } finally { _lock.unlock(); } } // // GLAutoDrawable // protected final Runnable defaultInitAction = new Runnable() { @Override public final void run() { // Lock: Locked Surface/Window by MakeCurrent/Release helper.init(GLAutoDrawableBase.this, !sendReshape); resetFPSCounter(); } }; protected final Runnable defaultDisplayAction = new Runnable() { @Override public final void run() { // Lock: Locked Surface/Window by display _and_ MakeCurrent/Release if (sendReshape) { helper.reshape(GLAutoDrawableBase.this, 0, 0, getSurfaceWidth(), getSurfaceHeight()); sendReshape = false; } helper.display(GLAutoDrawableBase.this); fpsCounter.tickFPS(); } }; protected final void defaultDisplay() { if( sendDestroy ) { sendDestroy=false; destroy(); return; } final RecursiveLock _lock = getUpstreamLock(); _lock.lock(); try { if( null == context ) { boolean contextCreated = false; final GLDrawableImpl _drawable = drawable; if ( null != _drawable && _drawable.isRealized() && 0<_drawable.getSurfaceWidth()*_drawable.getSurfaceHeight() ) { final GLContext[] shareWith = { null }; if( !helper.isSharedGLContextPending(shareWith) ) { if( !restoreGLEventListenerState() ) { context = (GLContextImpl) _drawable.createContext(shareWith[0]); context.setContextCreationFlags(additionalCtxCreationFlags); contextCreated = true; // surface is locked/unlocked implicit by context's makeCurrent/release helper.invokeGL(_drawable, context, defaultDisplayAction, defaultInitAction); } } } if(DEBUG) { System.err.println("GLAutoDrawableBase.defaultDisplay: contextCreated "+contextCreated); } } else { // surface is locked/unlocked implicit by context's makeCurrent/release helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction); } } finally { _lock.unlock(); } } protected final GLEventListener defaultDisposeGLEventListener(final GLEventListener listener, final boolean remove) { final RecursiveLock _lock = getUpstreamLock(); _lock.lock(); try { return helper.disposeGLEventListener(GLAutoDrawableBase.this, drawable, context, listener, remove); } finally { _lock.unlock(); } } @Override public final GLDrawable getDelegatedDrawable() { return drawable; } @Override public final GLContext getContext() { return context; } @Override public final GLContext setContext(final GLContext newCtx, final boolean destroyPrevCtx) { final RecursiveLock lock = getUpstreamLock(); lock.lock(); try { final GLContext oldCtx = context; GLDrawableHelper.switchContext(drawable, oldCtx, destroyPrevCtx, newCtx, additionalCtxCreationFlags); context=(GLContextImpl)newCtx; return oldCtx; } finally { lock.unlock(); } } @Override public final GL getGL() { final GLContext _context = context; if (_context == null) { return null; } return _context.getGL(); } @Override public final GL setGL(final GL gl) { final GLContext _context = context; if (_context != null) { _context.setGL(gl); return gl; } return null; } @Override public final void addGLEventListener(final GLEventListener listener) { helper.addGLEventListener(listener); } @Override public final void addGLEventListener(final int index, final GLEventListener listener) throws IndexOutOfBoundsException { helper.addGLEventListener(index, listener); } @Override public int getGLEventListenerCount() { return helper.getGLEventListenerCount(); } @Override public GLEventListener getGLEventListener(final int index) throws IndexOutOfBoundsException { return helper.getGLEventListener(index); } @Override public boolean areAllGLEventListenerInitialized() { return helper.areAllGLEventListenerInitialized(); } @Override public boolean getGLEventListenerInitState(final GLEventListener listener) { return helper.getGLEventListenerInitState(listener); } @Override public void setGLEventListenerInitState(final GLEventListener listener, final boolean initialized) { helper.setGLEventListenerInitState(listener, initialized); } @Override public GLEventListener disposeGLEventListener(final GLEventListener listener, final boolean remove) { return defaultDisposeGLEventListener(listener, remove); } @Override public final GLEventListener removeGLEventListener(final GLEventListener listener) { return helper.removeGLEventListener(listener); } @Override public final void setAnimator(final GLAnimatorControl animatorControl) throws GLException { helper.setAnimator(animatorControl); } @Override public final GLAnimatorControl getAnimator() { return helper.getAnimator(); } @Override public final Thread setExclusiveContextThread(final Thread t) throws GLException { return helper.setExclusiveContextThread(t, context); } @Override public final Thread getExclusiveContextThread() { return helper.getExclusiveContextThread(); } /** * Invokes given {@code runnable} on current thread outside of a probable claimed exclusive thread, * i.e. releases the exclusive thread, executes the runnable and reclaims it. * FIXME: Promote to GLAutoDrawable! * * @param runnable the {@link Runnable} to execute on the new thread. * The runnable <b>must exit</b>, i.e. not loop forever. * * @see #setExclusiveContextThread(Thread, GLContext) * * @since 2.3.2 */ public final void invokeOnCurrentThread(final Runnable runnable) { helper.runOutsideOfExclusiveContextThread(context, runnable); } /** * Invokes given {@code runnable} on current thread outside of a probable claimed exclusive thread, * i.e. releases the exclusive thread, executes the runnable and reclaims it. * FIXME: Promote to GLAutoDrawable! * * @param tg the {@link ThreadGroup} for the new thread, maybe <code>null</code> * @param waitUntilDone if <code>true</code>, waits until <code>runnable</code> execution is completed, otherwise returns immediately. * @param runnable the {@link Runnable} to execute on the new thread. * The runnable <b>must exit</b>, i.e. not loop forever. * @return {@link RunnableTask} instance with execution details * * @see #setExclusiveContextThread(Thread, GLContext) * * @since 2.3.2 */ public final RunnableTask invokeOnNewThread(final ThreadGroup tg, final boolean waitUntilDone, final Runnable runnable) { return RunnableTask.invokeOnNewThread(tg, null, waitUntilDone, new Runnable() { public final void run() { helper.runOutsideOfExclusiveContextThread(context, runnable); } }); } @Override public final boolean invoke(final boolean wait, final GLRunnable glRunnable) throws IllegalStateException { return helper.invoke(this, wait, glRunnable); } @Override public boolean invoke(final boolean wait, final List<GLRunnable> glRunnables) throws IllegalStateException { return helper.invoke(this, wait, glRunnables); } @Override public void flushGLRunnables() { helper.flushGLRunnables(); } @Override public final void setAutoSwapBufferMode(final boolean enable) { helper.setAutoSwapBufferMode(enable); } @Override public final boolean getAutoSwapBufferMode() { return helper.getAutoSwapBufferMode(); } @Override public final void setContextCreationFlags(final int flags) { additionalCtxCreationFlags = flags; final GLContext _context = context; if(null != _context) { _context.setContextCreationFlags(additionalCtxCreationFlags); } } @Override public final int getContextCreationFlags() { return additionalCtxCreationFlags; } /** * {@inheritDoc} * <p> * Implementation always supports multithreading, hence method always returns <code>true</code>. * </p> */ @Override public final boolean isThreadGLCapable() { return true; } // // FPSCounter // @Override public final void setUpdateFPSFrames(final int frames, final PrintStream out) { fpsCounter.setUpdateFPSFrames(frames, out); } @Override public final void resetFPSCounter() { fpsCounter.resetFPSCounter(); } @Override public final int getUpdateFPSFrames() { return fpsCounter.getUpdateFPSFrames(); } @Override public final long getFPSStartTime() { return fpsCounter.getFPSStartTime(); } @Override public final long getLastFPSUpdateTime() { return fpsCounter.getLastFPSUpdateTime(); } @Override public final long getLastFPSPeriod() { return fpsCounter.getLastFPSPeriod(); } @Override public final float getLastFPS() { return fpsCounter.getLastFPS(); } @Override public final int getTotalFPSFrames() { return fpsCounter.getTotalFPSFrames(); } @Override public final long getTotalFPSDuration() { return fpsCounter.getTotalFPSDuration(); } @Override public final float getTotalFPS() { return fpsCounter.getTotalFPS(); } // // GLDrawable delegation // @Override public final GLContext createContext(final GLContext shareWith) { final RecursiveLock lock = getUpstreamLock(); lock.lock(); try { if(drawable != null) { final GLContext _ctx = drawable.createContext(shareWith); _ctx.setContextCreationFlags(additionalCtxCreationFlags); return _ctx; } return null; } finally { lock.unlock(); } } @Override public final void setRealized(final boolean realized) { final RecursiveLock _lock = getUpstreamLock(); _lock.lock(); try { final GLDrawable _drawable = drawable; if( null == _drawable || realized && ( 0 >= _drawable.getSurfaceWidth() || 0 >= _drawable.getSurfaceHeight() ) ) { return; } _drawable.setRealized(realized); if( realized && _drawable.isRealized() ) { sendReshape=true; // ensure a reshape is being send .. } } finally { _lock.unlock(); } } @Override public final boolean isRealized() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.isRealized() : false; } @Override public int getSurfaceWidth() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getSurfaceWidth() : 0; } @Override public int getSurfaceHeight() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getSurfaceHeight() : 0; } @Override public boolean isGLOriented() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.isGLOriented() : true; } @Override public final GLCapabilitiesImmutable getChosenGLCapabilities() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getChosenGLCapabilities() : null; } @Override public final GLCapabilitiesImmutable getRequestedGLCapabilities() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getRequestedGLCapabilities() : null; } @Override public final GLProfile getGLProfile() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getGLProfile() : null; } @Override public final NativeSurface getNativeSurface() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getNativeSurface() : null; } @Override public final long getHandle() { final GLDrawable _drawable = drawable; return null != _drawable ? _drawable.getHandle() : 0; } protected static String getThreadName() { return Thread.currentThread().getName(); } @Override public String toString() { return getClass().getSimpleName()+"[ \n\tHelper: " + helper + ", \n\tDrawable: " + drawable + ", \n\tContext: " + context + /** ", \n\tWindow: "+window+ ", \n\tFactory: "+factory+ */ "]"; } }