/** * Copyright (C) 2011 JogAmp Community. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package com.jogamp.opengl.test.junit.jogl.demos.es1; import java.nio.FloatBuffer; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES1; import com.jogamp.opengl.GLBufferStorage; import com.jogamp.opengl.GLException; import com.jogamp.opengl.fixedfunc.GLLightingFunc; import com.jogamp.opengl.fixedfunc.GLPointerFunc; import com.jogamp.opengl.test.junit.jogl.demos.GearsObject; import com.jogamp.opengl.util.GLArrayDataServer; /** * GearsObjectES1.java <BR> * @author Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P> */ public class GearsObjectES1 extends GearsObject { public GearsObjectES1(final GL gl, final boolean useMappedBuffers, final FloatBuffer gearColor, final float inner_radius, final float outer_radius, final float width, final int teeth, final float tooth_depth, final boolean validateBuffers) { super(gl, useMappedBuffers, gearColor, inner_radius, outer_radius, width, teeth, tooth_depth, validateBuffers); } public GearsObjectES1(final GearsObject shared) { super(shared); } @Override public GLArrayDataServer createInterleaved(final boolean useMappedBuffers, final int comps, final int dataType, final boolean normalized, final int initialSize, final int vboUsage) { if( useMappedBuffers ) { return GLArrayDataServer.createFixedInterleavedMapped(comps, dataType, normalized, initialSize, vboUsage); } else { return GLArrayDataServer.createFixedInterleaved(comps, dataType, normalized, initialSize, vboUsage); } } @Override public void addInterleavedVertexAndNormalArrays(final GLArrayDataServer array, final int components) { array.addFixedSubArray(GLPointerFunc.GL_VERTEX_ARRAY, components, GL.GL_ARRAY_BUFFER); array.addFixedSubArray(GLPointerFunc.GL_NORMAL_ARRAY, components, GL.GL_ARRAY_BUFFER); } private void draw(final GL2ES1 gl, final GLArrayDataServer array, final int mode) { if( !isShared || gl.glIsBuffer(array.getVBOName()) ) { array.enableBuffer(gl, true); if( validateBuffers ) { final int bufferTarget = array.getVBOTarget(); final int bufferName = array.getVBOName(); final long bufferSize = array.getSizeInBytes(); final int hasBufferName = gl.getBoundBuffer(bufferTarget); final GLBufferStorage hasStorage = gl.getBufferStorage(hasBufferName); final boolean ok = bufferName == hasBufferName && bufferName == hasStorage.getName() && bufferSize == hasStorage.getSize(); if( !ok ) { throw new GLException("GLBufferStorage Validation Error: Target[exp 0x"+Integer.toHexString(bufferTarget)+", has 0x"+Integer.toHexString(bufferTarget)+ ", Name[exp "+bufferName+", has "+hasBufferName+", Size exp "+bufferSize+", Storage "+hasStorage+"]"); } } gl.glDrawArrays(mode, 0, array.getElementCount()); array.enableBuffer(gl, false); } } @Override public void draw(final GL _gl, final float x, final float y, final float angle) { final GL2ES1 gl = _gl.getGL2ES1(); gl.glPushMatrix(); gl.glTranslatef(x, y, 0f); gl.glRotatef(angle, 0f, 0f, 1f); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GLLightingFunc.GL_AMBIENT_AND_DIFFUSE, gearColor); gl.glShadeModel(GLLightingFunc.GL_FLAT); draw(gl, frontFace, GL.GL_TRIANGLE_STRIP); draw(gl, frontSide, GL.GL_TRIANGLES); draw(gl, backFace, GL.GL_TRIANGLE_STRIP); draw(gl, backSide, GL.GL_TRIANGLES); draw(gl, outwardFace, GL.GL_TRIANGLE_STRIP); gl.glShadeModel(GLLightingFunc.GL_SMOOTH); draw(gl, insideRadiusCyl, GL.GL_TRIANGLE_STRIP); gl.glPopMatrix(); } }