/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.stereo; import com.jogamp.opengl.math.Quaternion; /** * {@link #position} and {@link #orientation} of viewer. */ public final class ViewerPose { /** * float[3] position of viewer in meter. * <p> * Apply the following to resolve the actual eye position: * <ul> * <li>{@link EyeParameter#positionOffset positionOffset} for head.</li> * <li>[{@link EyeParameter#distNoseToPupilX distNoseToPupilX}, {@link EyeParameter#distMiddleToPupilY distMiddleToPupilY}, {@link EyeParameter#eyeReliefZ eyeReliefZ}] for pupil</li> * </ul> * </p> */ public final float[] position; /** Orientation of viewer. */ public final Quaternion orientation; public ViewerPose() { this.position = new float[3]; this.orientation = new Quaternion(); } public ViewerPose(final float[] position, final Quaternion orientation) { this(); set(position, orientation); } /** Set {@link #position} and {@link #orientation}. */ public final void set(final float[] position, final Quaternion orientation) { System.arraycopy(position, 0, this.position, 0, 3); this.orientation.set(orientation); } /** Set position and orientation of this instance. */ public final void setPosition(final float posX, final float posY, final float posZ) { position[0] = posX; position[1] = posY; position[2] = posZ; } public final String toString() { return "ViewerPose[pos["+position[0]+", "+position[1]+", "+position[2]+"], "+orientation+"]"; } }