/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.graph.demos.ui; import com.jogamp.opengl.GL2ES2; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Vertex.Factory; /** * GPU based resolution independent Button impl */ public class CrossHair extends UIShape { private float width, height, lineWidth; public CrossHair(final Factory<? extends Vertex> factory, final int renderModes, final float width, final float height, final float linewidth) { super(factory, renderModes); this.width = width; this.height = height; this.lineWidth = linewidth; } public final float getWidth() { return width; } public final float getHeight() { return height; } public final float getLineWidth() { return lineWidth; } public void setDimension(final float width, final float height, final float lineWidth) { this.width = width; this.height = height; this.lineWidth = lineWidth; markShapeDirty(); } @Override protected void clearImpl(final GL2ES2 gl, final RegionRenderer renderer) { } @Override protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) { } @Override protected void addShapeToRegion(final GL2ES2 gl, final RegionRenderer renderer) { final OutlineShape shape = new OutlineShape(renderer.getRenderState().getVertexFactory()); final float tw = getWidth(); final float th = getHeight(); final float twh = tw/2f; final float thh = th/2f; final float lwh = lineWidth/2f; final float ctrX = 0f, ctrY = 0f; float ctrZ = 0f; // vertical (CCW!) shape.addVertex(ctrX-lwh, ctrY-thh, ctrZ, true); shape.addVertex(ctrX+lwh, ctrY-thh, ctrZ, true); shape.addVertex(ctrX+lwh, ctrY+thh, ctrZ, true); shape.addVertex(ctrX-lwh, ctrY+thh, ctrZ, true); shape.closeLastOutline(true); ctrZ -= 0.05f; // horizontal (CCW!) shape.addEmptyOutline(); shape.addVertex(ctrX-twh, ctrY-lwh, ctrZ, true); shape.addVertex(ctrX+twh, ctrY-lwh, ctrZ, true); shape.addVertex(ctrX+twh, ctrY+lwh, ctrZ, true); shape.addVertex(ctrX-twh, ctrY+lwh, ctrZ, true); shape.closeLastOutline(true); shape.setIsQuadraticNurbs(); shape.setSharpness(shapesSharpness); region.addOutlineShape(shape, null, rgbaColor); box.resize(shape.getBounds()); } @Override public String getSubString() { return super.getSubString()+", dim "+getWidth() + "x" + getHeight(); } }