/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.av; import java.nio.ByteBuffer; import com.jogamp.opengl.util.TimeFrameI; import jogamp.opengl.Debug; public interface AudioSink { public static final boolean DEBUG = Debug.debug("AudioSink"); /** Default frame duration in millisecond, i.e. 1 frame per {@value} ms. */ public static final int DefaultFrameDuration = 32; /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueGrowAmount = 16 * 32; // 512 ms /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms /** * Specifies the linear audio PCM format. */ public static class AudioFormat { /** * @param sampleRate sample rate in Hz (1/s) * @param sampleSize sample size in bits * @param channelCount number of channels * @param signed true if signed number, false for unsigned * @param fixedP true for fixed point value, false for unsigned floating point value with a sampleSize of 32 (float) or 64 (double) * @param planar true for planar data package (each channel in own data buffer), false for packed data channels interleaved in one buffer. * @param littleEndian true for little-endian, false for big endian */ public AudioFormat(final int sampleRate, final int sampleSize, final int channelCount, final boolean signed, final boolean fixedP, final boolean planar, final boolean littleEndian) { this.sampleRate = sampleRate; this.sampleSize = sampleSize; this.channelCount = channelCount; this.signed = signed; this.fixedP = fixedP; this.planar = planar; this.littleEndian = littleEndian; if( !fixedP ) { if( sampleSize != 32 && sampleSize != 64 ) { throw new IllegalArgumentException("Floating point: sampleSize "+sampleSize+" bits"); } if( !signed ) { throw new IllegalArgumentException("Floating point: unsigned"); } } } /** Sample rate in Hz (1/s). */ public final int sampleRate; /** Sample size in bits. */ public final int sampleSize; /** Number of channels. */ public final int channelCount; public final boolean signed; /** Fixed or floating point values. Floating point 'float' has {@link #sampleSize} 32, 'double' has {@link #sampleSize} 64. */ public final boolean fixedP; /** Planar or packed samples. If planar, each channel has their own data buffer. If packed, channel data is interleaved in one buffer. */ public final boolean planar; public final boolean littleEndian; // // Time <-> Bytes // /** * Returns the byte size of the given milliseconds * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}. * <p> * Time -> Byte Count * </p> */ public final int getDurationsByteSize(final int millisecs) { final int bytesPerSample = sampleSize >>> 3; // /8 return millisecs * ( channelCount * bytesPerSample * ( sampleRate / 1000 ) ); } /** * Returns the duration in milliseconds of the given byte count * according to {@link #sampleSize}, {@link #channelCount} and {@link #sampleRate}. * <p> * Byte Count -> Time * </p> */ public final int getBytesDuration(final int byteCount) { final int bytesPerSample = sampleSize >>> 3; // /8 return byteCount / ( channelCount * bytesPerSample * ( sampleRate / 1000 ) ); } /** * Returns the duration in milliseconds of the given sample count per frame and channel * according to the {@link #sampleRate}, i.e. * <pre> * ( 1000f * sampleCount ) / sampleRate * </pre> * <p> * Sample Count -> Time * </p> * @param sampleCount sample count per frame and channel */ public final float getSamplesDuration(final int sampleCount) { return ( 1000f * sampleCount ) / sampleRate; } /** * Returns the rounded frame count of the given milliseconds and frame duration. * <pre> * Math.max( 1, millisecs / frameDuration + 0.5f ) * </pre> * <p> * Note: <code>frameDuration</code> can be derived by <i>sample count per frame and channel</i> * via {@link #getSamplesDuration(int)}. * </p> * <p> * Frame Time -> Frame Count * </p> * @param millisecs time in milliseconds * @param frameDuration duration per frame in milliseconds. */ public final int getFrameCount(final int millisecs, final float frameDuration) { return Math.max(1, (int) ( millisecs / frameDuration + 0.5f )); } /** * Returns the byte size of given sample count * according to the {@link #sampleSize}, i.e.: * <pre> * sampleCount * ( sampleSize / 8 ) * </pre> * <p> * Note: To retrieve the byte size for all channels, * you need to pre-multiply <code>sampleCount</code> with {@link #channelCount}. * </p> * <p> * Sample Count -> Byte Count * </p> * @param sampleCount sample count */ public final int getSamplesByteCount(final int sampleCount) { return sampleCount * ( sampleSize >>> 3 ); } /** * Returns the sample count of given byte count * according to the {@link #sampleSize}, i.e.: * <pre> * ( byteCount * 8 ) / sampleSize * </pre> * <p> * Note: If <code>byteCount</code> covers all channels and you request the sample size per channel, * you need to divide the result by <code>sampleCount</code> by {@link #channelCount}. * </p> * <p> * Byte Count -> Sample Count * </p> * @param byteCount number of bytes */ public final int getBytesSampleCount(final int byteCount) { return ( byteCount << 3 ) / sampleSize; } @Override public String toString() { return "AudioDataFormat[sampleRate "+sampleRate+", sampleSize "+sampleSize+", channelCount "+channelCount+ ", signed "+signed+", fixedP "+fixedP+", "+(planar?"planar":"packed")+", "+(littleEndian?"little":"big")+"-endian]"; } } /** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */ public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */, true /* fixed point */, false /* planar */, true /* littleEndian */); public static abstract class AudioFrame extends TimeFrameI { protected int byteSize; public AudioFrame() { this.byteSize = 0; } public AudioFrame(final int pts, final int duration, final int byteCount) { super(pts, duration); this.byteSize=byteCount; } /** Get this frame's size in bytes. */ public final int getByteSize() { return byteSize; } /** Set this frame's size in bytes. */ public final void setByteSize(final int size) { this.byteSize=size; } @Override public String toString() { return "AudioFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes]"; } } public static class AudioDataFrame extends AudioFrame { protected final ByteBuffer data; public AudioDataFrame(final int pts, final int duration, final ByteBuffer bytes, final int byteCount) { super(pts, duration, byteCount); if( byteCount > bytes.remaining() ) { throw new IllegalArgumentException("Give size "+byteCount+" exceeds remaining bytes in ls "+bytes+". "+this); } this.data=bytes; } /** Get this frame's data. */ public final ByteBuffer getData() { return data; } @Override public String toString() { return "AudioDataFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes, " + data + "]"; } } /** * Returns the <code>initialized state</code> of this instance. * <p> * The <code>initialized state</code> is affected by this instance * overall availability, i.e. after instantiation, * as well as by {@link #destroy()}. * </p> */ public boolean isInitialized(); /** Returns the playback speed. */ public float getPlaySpeed(); /** * Sets the playback speed. * <p> * To simplify test, play speed is <i>normalized</i>, i.e. * <ul> * <li><code>1.0f</code>: if <code> Math.abs(1.0f - rate) < 0.01f </code></li> * </ul> * </p> * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation. */ public boolean setPlaySpeed(float s); /** Returns the volume. */ public float getVolume(); /** * Sets the volume [0f..1f]. * <p> * To simplify test, volume is <i>normalized</i>, i.e. * <ul> * <li><code>0.0f</code>: if <code> Math.abs(v) < 0.01f </code></li> * <li><code>1.0f</code>: if <code> Math.abs(1.0f - v) < 0.01f </code></li> * </ul> * </p> * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation. */ public boolean setVolume(float v); /** * Returns the preferred {@link AudioFormat} by this sink. * <p> * The preferred format is guaranteed to be supported * and shall reflect this sinks most native format, * i.e. best performance w/o data conversion. * </p> * <p> * Known {@link #AudioFormat} attributes considered by implementations: * <ul> * <li>ALAudioSink: {@link AudioFormat#sampleRate}. * </ul> * </p> * @see #initSink(AudioFormat) * @see #isSupported(AudioFormat) */ public AudioFormat getPreferredFormat(); /** Return the maximum number of supported channels. */ public int getMaxSupportedChannels(); /** * Returns true if the given format is supported by the sink, otherwise false. * @see #initSink(AudioFormat) * @see #getPreferredFormat() */ public boolean isSupported(AudioFormat format); /** * Initializes the sink. * <p> * Implementation must match the given <code>requestedFormat</code> {@link AudioFormat}. * </p> * <p> * Caller shall validate <code>requestedFormat</code> via {@link #isSupported(AudioFormat)} * beforehand and try to find a suitable supported one. * {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help. * </p> * @param requestedFormat the requested {@link AudioFormat}. * @param frameDuration average or fixed frame duration in milliseconds * helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue. * See {@link #DefaultFrameDuration}. * @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}. * @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}. * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}. * @return true if successful, otherwise false */ public boolean init(AudioFormat requestedFormat, float frameDuration, int initialQueueSize, int queueGrowAmount, int queueLimit); /** * Returns the {@link AudioFormat} as chosen by {@link #init(AudioFormat, float, int, int, int)}, * i.e. it shall match the <i>requestedFormat</i>. */ public AudioFormat getChosenFormat(); /** * Returns true, if {@link #play()} has been requested <i>and</i> the sink is still playing, * otherwise false. */ public boolean isPlaying(); /** * Play buffers queued via {@link #enqueueData(AudioFrame)} from current internal position. * If no buffers are yet queued or the queue runs empty, playback is being continued when buffers are enqueued later on. * @see #enqueueData(AudioFrame) * @see #pause() */ public void play(); /** * Pause playing buffers while keeping enqueued data incl. it's internal position. * @see #play() * @see #flush() * @see #enqueueData(AudioFrame) */ public void pause(); /** * Flush all queued buffers, implies {@link #pause()}. * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> * @see #play() * @see #pause() * @see #enqueueData(AudioFrame) */ public void flush(); /** Destroys this instance, i.e. closes all streams and devices allocated. */ public void destroy(); /** * Returns the number of allocated buffers as requested by * {@link #init(AudioFormat, float, int, int, int)}. */ public int getFrameCount(); /** @return the current enqueued frames count since {@link #init(AudioFormat, float, int, int, int)}. */ public int getEnqueuedFrameCount(); /** * Returns the current number of frames queued for playing. * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> */ public int getQueuedFrameCount(); /** * Returns the current number of bytes queued for playing. * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> */ public int getQueuedByteCount(); /** * Returns the current queued frame time in milliseconds for playing. * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> */ public int getQueuedTime(); /** * Return the current audio presentation timestamp (PTS) in milliseconds. */ public int getPTS(); /** * Returns the current number of frames in the sink available for writing. * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> */ public int getFreeFrameCount(); /** * Enqueue <code>byteCount</code> bytes of the remaining bytes of the given NIO {@link ByteBuffer} to this sink. * <p> * The data must comply with the chosen {@link AudioFormat} as returned by {@link #initSink(AudioFormat)}. * </p> * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> * @returns the enqueued internal {@link AudioFrame}. */ public AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount); }