/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.test.junit.jogl.demos.es2; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLUniformData; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.ImmModeSink; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class MultisampleDemoES2 implements GLEventListener { private boolean multisample, clearBuffers; private final ShaderState st; private final PMVMatrix pmvMatrix; private ShaderProgram sp0; private GLUniformData pmvMatrixUniform; private ImmModeSink immModeSink; public MultisampleDemoES2(final boolean multisample) { this.multisample = multisample; this.clearBuffers = true; st = new ShaderState(); st.setVerbose(true); pmvMatrix = new PMVMatrix(); } public void setClearBuffers(final boolean v) { clearBuffers = v; } public void init(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); System.err.println(); System.err.println("req. msaa: "+multisample); System.err.println("Requested: " + glad.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities()); multisample = multisample && glad.getChosenGLCapabilities().getNumSamples() > 0 ; System.err.println("Chosen : " + glad.getChosenGLCapabilities()); System.err.println("has msaa: "+multisample); System.err.println(); final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, MultisampleDemoES2.class, "shader", "shader/bin", "mgl_default_xxx", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MultisampleDemoES2.class, "shader", "shader/bin", "mgl_default_xxx", true); vp0.defaultShaderCustomization(gl, true, true); fp0.defaultShaderCustomization(gl, true, true); sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); st.attachShaderProgram(gl, sp0, true); pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); // Using predef array names, see // GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex); immModeSink = ImmModeSink.createGLSL(40, 3, GL.GL_FLOAT, // vertex 4, GL.GL_FLOAT, // color 0, GL.GL_FLOAT, // normal 0, GL.GL_FLOAT, // texCoords GL.GL_STATIC_DRAW, st); final int numSteps = 20; final double increment = Math.PI / numSteps; final double radius = 1; immModeSink.glBegin(GL.GL_LINES); for (int i = numSteps - 1; i >= 0; i--) { immModeSink.glVertex3f((float) (radius * Math.cos(i * increment)), (float) (radius * Math.sin(i * increment)), 0f); immModeSink.glColor4f( 1f, 1f, 1f, 1f ); immModeSink.glVertex3f((float) (-1.0 * radius * Math.cos(i * increment)), (float) (-1.0 * radius * Math.sin(i * increment)), 0f); immModeSink.glColor4f( 1f, 1f, 1f, 1f ); } immModeSink.glEnd(gl, false); st.useProgram(gl, false); } public void dispose(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); immModeSink.destroy(gl); immModeSink = null; st.destroy(gl); } public void display(final GLAutoDrawable glad) { final GL2ES2 gl = glad.getGL().getGL2ES2(); if (multisample) { gl.glEnable(GL.GL_MULTISAMPLE); } if( clearBuffers ) { gl.glClearColor(0, 0, 0, 0); // gl.glEnable(GL.GL_DEPTH_TEST); // gl.glDepthFunc(GL.GL_LESS); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); } st.useProgram(gl, true); immModeSink.draw(gl, true); st.useProgram(gl, false); } // Unused routines public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) { System.err.println("reshape .."); final GL2ES2 gl = glad.getGL().getGL2ES2(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); // pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); st.useProgram(gl, true); st.uniform(gl, pmvMatrixUniform); st.useProgram(gl, false); } public void displayChanged(final GLAutoDrawable drawable, final boolean modeChanged, final boolean deviceChanged) { } }