package com.jogamp.opengl.glu; import com.jogamp.opengl.GL; import com.jogamp.opengl.util.ImmModeSink; /** * Wrapper for a GLU quadric object. */ public interface GLUquadric { // enable/disables the Immediate Mode Sink module. // This defaults to false for GLUgl2, // and is always true for GLUes1. public void enableImmModeSink(boolean val); public boolean isImmModeSinkEnabled(); // set Immediate Mode usage. // This defaults to false at GLU creation time. // If enabled rendering will happen immediately, // otherwise rendering will be hold in the ImmModeSink // object, to be rendered deferred. public void setImmMode(boolean val); public boolean getImmMode(); // creates a new ImmModeSink (VBO Buffers) and // returns the old vbo buffer with it's rendering result public ImmModeSink replaceImmModeSink(); // gl may be null, then the GL client states are not disabled public void resetImmModeSink(GL gl); }