/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.util; import com.jogamp.opengl.*; /** * Handles consistency of buffer data and array state.<br/> * Implementations shall consider buffer types (VBO, ..), interleaved, etc.<br/> * They also need to consider array state types, i.e. fixed function or GLSL.<br/> */ public interface GLArrayHandler { /** * if <code>bind</code> is true and the data uses VBO, * the latter will be bound and data written to the GPU if required. * <p> * If <code>bind</code> is false and the data uses VBO, * the latter will be unbound. * </p> * * @param gl current GL object * @param bind true if VBO shall be bound and data written, * otherwise clear VBO binding. * @return true if data uses VBO and action was performed, otherwise false */ public boolean bindBuffer(GL gl, boolean bind); /** * Implementation shall enable or disable the array state. * <p> * Before enabling the array state, * implementation shall synchronize the data with the GPU * and associate the data with the array. * </p> * * @param gl current GL object * @param enable true if array shall be enabled, otherwise false. * @param ext extension object allowing passing of an implementation detail */ public void enableState(GL gl, boolean enable, Object ext); /** * Supporting interleaved arrays, where sub handlers may handle * the array state and the <i>master</i> handler the buffer consistency. * * @param handler the sub handler * @throws UnsupportedOperationException if this array handler does not support interleaved arrays */ public void addSubHandler(GLArrayHandlerFlat handler) throws UnsupportedOperationException; public void setSubArrayVBOName(int vboName); }