/**
* Copyright 2014 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
/**
* Extended {@link GLEventListener} interface
* supporting more fine grained control over the implementation.
*/
public interface CustomGLEventListener extends GLEventListener {
/**
* {@link #display(GLAutoDrawable, int) display flag}: Repeat last produced image.
* <p>
* While a repeated frame shall produce the same artifacts as the last <code>display</code> call,
* e.g. not change animated objects, it shall reflect the {@link #setProjectionModelview(GLAutoDrawable, float[], float[]) current matrix}.
* </p>
*/
public static final int DISPLAY_REPEAT = 1 << 0;
/**
* {@link #display(GLAutoDrawable, int) display flag}: Do not clear any target buffer, e.g. color-, depth- or stencil-buffers.
*/
public static final int DISPLAY_DONTCLEAR = 1 << 1;
/**
* Extended {@link #display(GLAutoDrawable) display} method,
* allowing to pass a display flag, e.g. {@link #DISPLAY_REPEAT} or {@link #DISPLAY_DONTCLEAR}.
* <p>
* Method is usually called by a custom rendering loop,
* e.g. for manual stereo rendering or the like.
* </p>
* @param drawable
* @param flags
*/
public void display(final GLAutoDrawable drawable, final int flags);
}