/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; /** * Extended {@link GLEventListener} interface * supporting more fine grained control over the implementation. */ public interface CustomGLEventListener extends GLEventListener { /** * {@link #display(GLAutoDrawable, int) display flag}: Repeat last produced image. * <p> * While a repeated frame shall produce the same artifacts as the last <code>display</code> call, * e.g. not change animated objects, it shall reflect the {@link #setProjectionModelview(GLAutoDrawable, float[], float[]) current matrix}. * </p> */ public static final int DISPLAY_REPEAT = 1 << 0; /** * {@link #display(GLAutoDrawable, int) display flag}: Do not clear any target buffer, e.g. color-, depth- or stencil-buffers. */ public static final int DISPLAY_DONTCLEAR = 1 << 1; /** * Extended {@link #display(GLAutoDrawable) display} method, * allowing to pass a display flag, e.g. {@link #DISPLAY_REPEAT} or {@link #DISPLAY_DONTCLEAR}. * <p> * Method is usually called by a custom rendering loop, * e.g. for manual stereo rendering or the like. * </p> * @param drawable * @param flags */ public void display(final GLAutoDrawable drawable, final int flags); }