/* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.nativewindow; import jogamp.nativewindow.Debug; /** A interface describing a graphics device in a toolkit-independent manner. */ public interface AbstractGraphicsDevice extends Cloneable { public static final boolean DEBUG = Debug.debug("GraphicsDevice"); /** Dummy connection value for a default connection where no native support for multiple devices is available */ public static String DEFAULT_CONNECTION = "decon"; /** Dummy connection value for an external connection where no native support for multiple devices is available */ public static String EXTERNAL_CONNECTION = "excon"; /** Default unit id for the 1st device: 0 */ public static int DEFAULT_UNIT = 0; public Object clone(); /** * Returns the type of the underlying subsystem, ie * NativeWindowFactory.TYPE_KD, NativeWindowFactory.TYPE_X11, .. */ public String getType(); /** * Returns the semantic GraphicsDevice connection.<br> * On platforms supporting remote devices, eg via tcp/ip network, * the implementation shall return a unique name for each remote address.<br> * On X11 for example, the connection string should be as the following example.<br> * <ul> * <li><code>:0.0</code> for a local connection</li> * <li><code>remote.host.net:0.0</code> for a remote connection</li> * </ul> * * To support multiple local device, see {@link #getUnitID()}. */ public String getConnection(); /** * Returns the graphics device <code>unit ID</code>.<br> * The <code>unit ID</code> support multiple graphics device configurations * on a local machine.<br> * To support remote device, see {@link #getConnection()}. * @return */ public int getUnitID(); /** * Returns a unique ID object of this device using {@link #getType() type}, * {@link #getConnection() connection} and {@link #getUnitID() unitID} as it's key components. * <p> * The unique ID does not reflect the instance of the device, hence the handle is not included. * The unique ID may be used as a key for semantic device mapping. * </p> * <p> * The returned string object reference is unique using {@link String#intern()} * and hence can be used as a key itself. * </p> */ public String getUniqueID(); /** * Returns the native handle of the underlying native device, * if such thing exist. */ public long getHandle(); /** * Optionally locking the device, utilizing eg {@link com.jogamp.nativewindow.ToolkitLock#lock()}. * The lock implementation must be recursive. */ public void lock(); /** * Optionally unlocking the device, utilizing eg {@link com.jogamp.nativewindow.ToolkitLock#unlock()}. * The lock implementation must be recursive. * * @throws RuntimeException in case the lock is not acquired by this thread. */ public void unlock(); /** * @throws RuntimeException if current thread does not hold the lock */ public void validateLocked() throws RuntimeException; /** * Optionally [re]opening the device if handle is <code>null</code>. * <p> * The default implementation is a <code>NOP</code>. * </p> * <p> * Example implementations like {@link com.jogamp.nativewindow.x11.X11GraphicsDevice} * or {@link com.jogamp.nativewindow.egl.EGLGraphicsDevice} * issue the native open operation in case handle is <code>null</code>. * </p> * * @return true if the handle was <code>null</code> and opening was successful, otherwise false. */ public boolean open(); /** * Optionally closing the device if handle is not <code>null</code>. * <p> * The default implementation {@link ToolkitLock#dispose() dispose} it's {@link ToolkitLock} and sets the handle to <code>null</code>. * </p> * <p> * Example implementations like {@link com.jogamp.nativewindow.x11.X11GraphicsDevice} * or {@link com.jogamp.nativewindow.egl.EGLGraphicsDevice} * issue the native close operation or skip it depending on the {@link #isHandleOwner() handles's ownership}. * </p> * * @return true if the handle was not <code>null</code> and closing was successful, otherwise false. */ public boolean close(); /** * @return <code>true</code> if instance owns the handle to issue {@link #close()}, otherwise <code>false</code>. */ public boolean isHandleOwner(); public void clearHandleOwner(); }