/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl; import java.util.EventListener; /** Declares events which client code can use to manage OpenGL rendering into a {@link GLAutoDrawable}. At the time any of these methods is called, the drawable has made its associated OpenGL context current, so it is valid to make OpenGL calls. */ public interface GLEventListener extends EventListener { /** Called by the drawable immediately after the OpenGL context is initialized. Can be used to perform one-time OpenGL initialization per GLContext, such as setup of lights and display lists.<p> Note that this method may be called more than once if the underlying OpenGL context for the GLAutoDrawable is destroyed and recreated, for example if a GLCanvas is removed from the widget hierarchy and later added again. */ public void init(GLAutoDrawable drawable); /** Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.<P> Called by the drawable before the OpenGL context is destroyed by an external event, like a reconfiguration of the {@link GLAutoDrawable} closing an attached window, but also manually by calling {@link GLAutoDrawable#destroy destroy}.<P> Note that this event does not imply the end of life of the application. It could be produced with a followup call to {@link #init(GLAutoDrawable)} in case the GLContext has been recreated, e.g. due to a pixel configuration change in a multihead environment. */ public void dispose(GLAutoDrawable drawable); /** Called by the drawable to initiate OpenGL rendering by the client. After all GLEventListeners have been notified of a display event, the drawable will swap its buffers if {@link GLAutoDrawable#setAutoSwapBufferMode setAutoSwapBufferMode} is enabled. */ public void display(GLAutoDrawable drawable); /** * Called by the drawable during the first repaint after the * component has been resized. * <p> * The client can update it's viewport associated data * and view volume of the window appropriately. * </p> * <p> * For efficiency the GL viewport has already been updated * via <code>glViewport(x, y, width, height)</code> when this method is called. * </p> * * @param drawable the triggering {@link GLAutoDrawable} * @param x viewport x-coord in pixel units * @param y viewport y-coord in pixel units * @param width viewport width in pixel units * @param height viewport height in pixel units */ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height); }