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* Copyright 2010 JogAmp Community. All rights reserved.
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* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package com.jogamp.opengl.test.junit.graph.demos.ui;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLProfile;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.geom.SVertex;
import com.jogamp.newt.event.KeyAdapter;
import com.jogamp.newt.event.KeyEvent;
import com.jogamp.newt.event.WindowAdapter;
import com.jogamp.newt.event.WindowEvent;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.Animator;
/** Demonstrate the rendering of multiple outlines into one region/OutlineShape
* These Outlines are not necessary connected or contained.
* The output of this demo shows two identical shapes but the left one
* has some vertices with off-curve flag set to true, and the right allt he vertices
* are on the curve. Demos the Res. Independent Nurbs based Curve rendering
*
*/
public class UINewtDemo01 {
static final boolean DEBUG = false;
static final boolean TRACE = false;
public static void main(final String[] args) {
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
caps.setSampleBuffers(true);
caps.setNumSamples(4);
System.out.println("Requested: " + caps);
final GLWindow window = GLWindow.create(caps);
window.setPosition(10, 10);
window.setSize(800, 400);
window.setTitle("GPU UI Newt Demo 01");
final RenderState rs = RenderState.createRenderState(SVertex.factory());
final UIGLListener01 uiGLListener = new UIGLListener01 (0, rs, DEBUG, TRACE);
uiGLListener.attachInputListenerTo(window);
window.addGLEventListener(uiGLListener);
window.setVisible(true);
final Animator animator = new Animator();
animator.setUpdateFPSFrames(60, System.err);
animator.add(window);
window.addKeyListener(new KeyAdapter() {
public void keyPressed(final KeyEvent arg0) {
if(arg0.getKeyCode() == KeyEvent.VK_F4) {
window.destroy();
}
}
});
window.addWindowListener(new WindowAdapter() {
public void windowDestroyed(final WindowEvent e) {
animator.stop();
}
});
animator.start();
}
}