/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl.windows.wgl; import com.jogamp.nativewindow.AbstractGraphicsScreen; import com.jogamp.nativewindow.DefaultGraphicsScreen; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.NativeWindowFactory; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import jogamp.nativewindow.WrappedSurface; import jogamp.nativewindow.windows.GDI; public class WindowsExternalWGLDrawable extends WindowsWGLDrawable { private WindowsExternalWGLDrawable(final GLDrawableFactory factory, final NativeSurface component) { super(factory, component, true); } protected static WindowsExternalWGLDrawable create(final GLDrawableFactory factory, final GLProfile glp) { final long hdc = WGL.wglGetCurrentDC(); if (0==hdc) { throw new GLException("Error: attempted to make an external GLDrawable without a drawable current, werr " + GDI.GetLastError()); } final int pfdID = WGLUtil.GetPixelFormat(hdc); if (pfdID == 0) { throw new GLException("Error: attempted to make an external GLContext without a valid pixelformat, werr " + GDI.GetLastError()); } final AbstractGraphicsScreen aScreen = DefaultGraphicsScreen.createDefault(NativeWindowFactory.TYPE_WINDOWS); final WindowsWGLGraphicsConfiguration cfg = WindowsWGLGraphicsConfiguration.createFromExternal(factory, hdc, pfdID, glp, aScreen, true); return new WindowsExternalWGLDrawable(factory, new WrappedSurface(cfg, hdc, 64, 64, true)); } @Override public GLContext createContext(final GLContext shareWith) { return new WindowsWGLContext(this, shareWith); } public void setSize(final int newWidth, final int newHeight) { throw new GLException("Should not call this"); } @Override public int getSurfaceWidth() { throw new GLException("Should not call this"); } @Override public int getSurfaceHeight() { throw new GLException("Should not call this"); } }