/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.graph.demos.ui; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLOffscreenAutoDrawable; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Vertex.Factory; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.util.texture.ImageSequence; import com.jogamp.opengl.util.texture.Texture; /** * GPU based resolution independent Button impl, * rendering {@link GLEventListener} content via FBO as an {@link ImageSequence}. */ public class GLEventListenerButton extends TextureSeqButton { private final GLEventListener glel; private final boolean useAlpha; private volatile int fboWidth = 200; private volatile int fboHeight = 200; private volatile GLOffscreenAutoDrawable.FBO fboGLAD = null; private boolean animateGLEL = false; public GLEventListenerButton(final Factory<? extends Vertex> factory, final int renderModes, final float width, final float height, final int textureUnit, final GLEventListener glel, final boolean useAlpha, final int fboWidth, final int fboHeight) { super(factory, renderModes, width, height, new ImageSequence(textureUnit, true)); this.glel = glel; this.useAlpha = useAlpha; setColor(0.95f, 0.95f, 0.95f, 1.0f); setPressedColorMod(1f, 1f, 1f, 0.9f); setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f); setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f); this.fboWidth = fboWidth; this.fboHeight = fboHeight; } public final void setAnimate(final boolean v) { animateGLEL = v; } public final boolean getAnimate() { return animateGLEL; } public final void setFBOSize(final int fboWidth, final int fboHeight) { this.fboWidth = fboWidth; this.fboHeight = fboHeight; } public final GLOffscreenAutoDrawable.FBO getFBOAutoDrawable() { return fboGLAD; } @Override public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { if( null == fboGLAD ) { final ImageSequence imgSeq = (ImageSequence)texSeq; final GLContext ctx = gl.getContext(); final GLDrawable drawable = ctx.getGLDrawable(); final GLCapabilitiesImmutable reqCaps = drawable.getRequestedGLCapabilities(); final GLCapabilities caps = (GLCapabilities) reqCaps.cloneMutable(); caps.setFBO(true); caps.setDoubleBuffered(false); if( !useAlpha ) { caps.setAlphaBits(0); } final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile()); fboGLAD = (GLOffscreenAutoDrawable.FBO) factory.createOffscreenAutoDrawable( drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(), caps, null, fboWidth, fboHeight); fboWidth = 0; fboHeight = 0; fboGLAD.setSharedContext(ctx); fboGLAD.setTextureUnit(imgSeq.getTextureUnit()); fboGLAD.addGLEventListener(glel); fboGLAD.display(); // 1st init! final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); final Texture tex = new Texture(texA01.getName(), imgSeq.getTextureTarget(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), false /* mustFlipVertically */); imgSeq.addFrame(gl, tex); markStateDirty(); } else if( 0 != fboWidth*fboHeight ) { fboGLAD.setSurfaceSize(fboWidth, fboHeight); fboWidth = 0; fboHeight = 0; markStateDirty(); } else if( animateGLEL ) { fboGLAD.display(); } super.drawShape(gl, renderer, sampleCount); if( animateGLEL ) { markStateDirty(); // keep on going } } }