/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.stereo; import com.jogamp.opengl.math.FovHVHalves; /** * Constant single eye parameter of the viewer, relative to its {@link ViewerPose}. */ public final class EyeParameter { /** Eye number, <code>0</code> for the left eye and <code>1</code> for the right eye. */ public final int number; /** float[3] eye position vector used to define eye height in meter relative to <i>actor</i>. */ public final float[] positionOffset; /** Field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians. */ public final FovHVHalves fovhv; /** IPD related horizontal distance from nose to pupil in meter. */ public final float distNoseToPupilX; /** Vertical distance from middle-line to pupil in meter. */ public final float distMiddleToPupilY; /** Z-axis eye relief in meter. */ public final float eyeReliefZ; public EyeParameter(final int number, final float[] positionOffset, final FovHVHalves fovhv, final float distNoseToPupil, final float verticalDelta, final float eyeRelief) { this.number = number; this.positionOffset = new float[3]; System.arraycopy(positionOffset, 0, this.positionOffset, 0, 3); this.fovhv = fovhv; this.distNoseToPupilX = distNoseToPupil; this.distMiddleToPupilY = verticalDelta; this.eyeReliefZ = eyeRelief; } public final String toString() { return "EyeParam[num "+number+", posOff["+positionOffset[0]+", "+positionOffset[1]+", "+positionOffset[2]+"], "+fovhv+ ", distPupil[noseX "+distNoseToPupilX+", middleY "+distMiddleToPupilY+", reliefZ "+eyeReliefZ+"]]"; } }