/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.jogl.glsl; import com.jogamp.opengl.test.junit.util.UITestCase; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL2GL3; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.awt.GLCanvas; import java.awt.Frame; import org.junit.Assert; import org.junit.Assume; import org.junit.BeforeClass; import org.junit.AfterClass; import org.junit.Test; import org.junit.FixMethodOrder; import org.junit.runners.MethodSorters; /** * Duplicates bug 459, where a vertex shader won't compile when 8 bits of stencil are requested. * This bug is Windows-only; it works on Mac OS X and CentOS. */ @FixMethodOrder(MethodSorters.NAME_ASCENDING) public class TestShaderCompilationBug459AWT extends UITestCase { static int width, height; static long duration = 500; // ms /** Exception in shader code sets this, since it won't bubble up through AWT. */ GLException glexception; @BeforeClass public static void initClass() { width = 512; height = 512; } @AfterClass public static void releaseClass() { } @Test public void compileShader() throws InterruptedException { final GLProfile glp = GLProfile.get(GLProfile.GL2GL3); final GLCapabilities caps = new GLCapabilities(glp); // commenting out this line makes it work caps.setStencilBits(8); // commenting in this line also makes it work //caps.setSampleBuffers(true); final Frame frame = new Frame("Bug 459 shader compilation test"); Assert.assertNotNull(frame); final GLCanvas glCanvas = new GLCanvas(caps); Assert.assertNotNull(glCanvas); frame.add(glCanvas); glCanvas.addGLEventListener(new GLEventListener() { /* @Override */ public void init(final GLAutoDrawable drawable) { final String code = "void main(void){gl_Position = vec4(0,0,0,1);}"; final GL2GL3 gl = drawable.getGL().getGL2GL3(); final int id = gl.glCreateShader(GL2ES2.GL_VERTEX_SHADER); try { gl.glShaderSource(id, 1, new String[] { code }, (int[])null, 0); gl.glCompileShader(id); final int[] compiled = new int[1]; gl.glGetShaderiv(id, GL2ES2.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == GL.GL_FALSE) { final int[] logLength = new int[1]; gl.glGetShaderiv(id, GL2ES2.GL_INFO_LOG_LENGTH, logLength, 0); final byte[] log = new byte[logLength[0]]; gl.glGetShaderInfoLog(id, logLength[0], (int[])null, 0, log, 0); System.err.println("Error compiling the shader: " + new String(log)); gl.glDeleteShader(id); } else { System.out.println("Shader compiled: id=" + id); } } catch( final GLException e ) { glexception = e; } } /* @Override */ public void dispose(final GLAutoDrawable drawable) { } /* @Override */ public void display(final GLAutoDrawable drawable) { } /* @Override */ public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { } }); final Animator animator = new Animator(glCanvas); try { javax.swing.SwingUtilities.invokeAndWait(new Runnable() { public void run() { frame.setSize(512, 512); frame.setVisible(true); } } ); } catch(final Exception ex) { throw new RuntimeException(ex); } animator.setUpdateFPSFrames(1, null); animator.start(); while(animator.isAnimating() && animator.getTotalFPSDuration()<duration) { Thread.sleep(100); } Assert.assertTrue( glexception != null ? glexception.getMessage() : "", glexception == null ); Assert.assertNotNull(frame); Assert.assertNotNull(glCanvas); Assert.assertNotNull(animator); animator.stop(); Assert.assertEquals(false, animator.isAnimating()); try { javax.swing.SwingUtilities.invokeAndWait(new Runnable() { public void run() { frame.setVisible(false); frame.remove(glCanvas); frame.dispose(); }}); } catch( final Throwable throwable ) { throwable.printStackTrace(); Assume.assumeNoException( throwable ); } } public static void main(final String args[]) { org.junit.runner.JUnitCore.main(TestShaderCompilationBug459AWT.class.getName()); } }