/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; /** * An animator control interface, * which implementation may drive a {@link com.jogamp.opengl.GLAutoDrawable} animation. */ public interface GLAnimatorControl extends FPSCounter { /** * A {@link GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) registered} * {@link UncaughtExceptionHandler} instance is invoked when an {@link GLAnimatorControl animator} abruptly {@link #stop() stops} * due to an uncaught exception from one of its {@link GLAutoDrawable}s. * @see #uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable) * @see GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) * @since 2.2 */ public static interface UncaughtExceptionHandler { /** * Method invoked when the given {@link GLAnimatorControl} is {@link GLAnimatorControl#stop() stopped} due to the * given uncaught exception happened on the given {@link GLAutoDrawable}. * <p> * The animator thread can still be retrieved via {@link GLAnimatorControl#getThread()}. * </p> * <p> * All {@link GLAnimatorControl} states already reflect its stopped state. * </p> * <p> * After this handler method is called, the {@link GLAnimatorControl} is stopped. * </p> * <p> * Any exception thrown by this method will be ignored. * </p> * @param animator the {@link GLAnimatorControl} * @param drawable the causing {@link GLAutoDrawable}, * may be {@code null} in case {@link Throwable} caused unrelated to any {@link GLAutoDrawable}. * @param cause the uncaught exception * @see GLAnimatorControl#setUncaughtExceptionHandler(UncaughtExceptionHandler) * @since 2.2 */ void uncaughtException(final GLAnimatorControl animator, final GLAutoDrawable drawable, final Throwable cause); } /** * Indicates whether this animator has been {@link #start() started}. * * @see #start() * @see #stop() * @see #isPaused() * @see #pause() * @see #resume() */ boolean isStarted(); /** * Indicates whether this animator {@link #isStarted() is started} and {@link #isPaused() is not paused}. * * @see #start() * @see #stop() * @see #pause() * @see #resume() */ boolean isAnimating(); /** * Indicates whether this animator {@link #isStarted() is started} * and either {@link #pause() manually paused} or paused * automatically due to no {@link #add(GLAutoDrawable) added} {@link GLAutoDrawable}s. * * @see #start() * @see #stop() * @see #pause() * @see #resume() */ boolean isPaused(); /** * @return The animation thread if running, otherwise null. * * @see #start() * @see #stop() */ Thread getThread(); /** * Starts this animator, if not running. * <p> * In most situations this method blocks until * completion, except when called from the animation thread itself * or in some cases from an implementation-internal thread like the * AWT event queue thread. * </p> * <p> * Note that an animator w/o {@link #add(GLAutoDrawable) added drawables} * will be paused automatically. * </p> * <p> * If started, all counters (time, frames, ..) are reset to zero. * </p> * * @return true is started due to this call, * otherwise false, ie started already or unable to start. * * @see #stop() * @see #isAnimating() * @see #isPaused() * @see #getThread() */ boolean start(); /** * Stops this animator. * <p> * In most situations this method blocks until * completion, except when called from the animation thread itself * or in some cases from an implementation-internal thread like the * AWT event queue thread. * </p> * * @return true is stopped due to this call, * otherwise false, ie not started or unable to stop. * * @see #start() * @see #isAnimating() * @see #getThread() */ boolean stop(); /** * Pauses this animator. * <p> * In most situations this method blocks until * completion, except when called from the animation thread itself * or in some cases from an implementation-internal thread like the * AWT event queue thread. * </p> * * @return false if not started, already paused or failed to pause, otherwise true * * @see #resume() * @see #isAnimating() */ boolean pause(); /** * Resumes animation if paused. * <p> * In most situations this method blocks until * completion, except when called from the animation thread itself * or in some cases from an implementation-internal thread like the * AWT event queue thread. * </p> * <p> * If resumed, all counters (time, frames, ..) are reset to zero. * </p> * * @return false if not started, not paused or unable to resume, otherwise true * * @see #pause() * @see #isAnimating() */ boolean resume(); /** * Adds a drawable to this animator's list of rendering drawables. * <p> * This allows the animator thread to become {@link #isAnimating() animating}, * in case the first drawable is added and the animator {@link #isStarted() is started}. * </p> * * @param drawable the drawable to be added * @throws IllegalArgumentException if drawable was already added to this animator */ void add(GLAutoDrawable drawable); /** * Removes a drawable from the animator's list of rendering drawables. * <p> * This method should get called in case a drawable becomes invalid, * and will not be recovered. * </p> * <p> * This allows the animator thread to become {@link #isAnimating() not animating}, * in case the last drawable has been removed. * </p> * * @param drawable the drawable to be removed * @throws IllegalArgumentException if drawable was not added to this animator */ void remove(GLAutoDrawable drawable); /** * Returns the {@link UncaughtExceptionHandler} invoked when this {@link GLAnimatorControl animator} abruptly {@link #stop() stops} * due to an uncaught exception from one of its {@link GLAutoDrawable}s. * <p> * Default is <code>null</code>. * </p> * @since 2.2 */ UncaughtExceptionHandler getUncaughtExceptionHandler(); /** * Set the handler invoked when this {@link GLAnimatorControl animator} abruptly {@link #stop() stops} * due to an uncaught exception from one of its {@link GLAutoDrawable}s. * @param handler the {@link UncaughtExceptionHandler} to use as this {@link GLAnimatorControl animator}'s uncaught exception * handler. Pass <code>null</code> to unset the handler. * @see UncaughtExceptionHandler#uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable) * @since 2.2 */ void setUncaughtExceptionHandler(final UncaughtExceptionHandler handler); }